Prerequisite:
Alignment:
Type: The creature gains the undead type.
Aura:
Senses: Darkvision 60 ft. Can see ethereal creatures.
Armor Class:
Hit Dice: Gain one d8 HD when first becoming a Banshee. Use cha modifier for bonus HP/level.
Speed:
Abilities: On turning into a Banshee, remove con from your abilities, use the point buy system to add your con to your cha.
Skills: +4 Perception, Sense Motive, and Stealth.
Feats:
Languages: Gain Necril as a language.
Special Qualities:
Defensive Abilities: Incorporeal, immune to undead traits.
Melee Attack:
Damage:
Special Attacks:
Hear Heartbeat: A Banshee can sense the beating hearts of living creatures within 60 feet, as if it had the blindsight ability.
Possession: A Banshee can cast greater possession at will. The Will save for this is Charisma based, and the spell has no duration.