School necromancy; Level sorcerer/wizard 2, witch 2
Casting Time standard action
Components S, M (a bone needle and sinew thread)
Range 25 ft. + 5 ft./2 caster levels
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes
A rare spell without verbal components, limb stitch sews a chosen target’s limbs tightly to its body if it fails a saving throw, such that no use of the affected limbs is further possible. The target takes 1d6 points of damage as the stitches weave through flesh. This targets either a set of arms or a set of legs, When targeting legs the target falls prone on success. When targeting limbs the target stays standing but loses the ability to use either arm.
The thread created by limb stitch can be burst with a DC 20 Strength check as a standard action or can be sliced open with a piercing or slashing weapon (wielded by the target or an ally) as a full-round action. Cutting the thread provokes attacks of opportunity, while making a Strength check does not. Either option causes 1d6 points of damage and 1 point of bleed damage. The effects of multiple castings of this spell do not stack. However it can be cast multiple times on more limbs. Optionally, the thread can be removed more carefully over the course of a minute with a DC 20 Heal check. If the check fails, the target takes damage and bleeds as described above. If the check succeeds, the stitches are removed with no harm.