Basic
Burst of Flame Ranged
‘I strike your (target location) with a BURST OF FLAME, Flame Double’
A burst of flame fires from your hands/mouth/eyes and hits an enemy for Flame Double.
Heat stroke Ranged
‘I overcome you with HEAT STROKE, CONFUSING YOU’
Target takes the confused effect.
Heat Wave Ranged
‘I REPEL YOU with HEAT WAVE’
Target takes the repel effect.
Medium
Ignite Proximity
‘I IGNITE this weapon to strike for FLAME’
Touch a melee weapon to cause it to strike for Flame for the next 5 minutes.
Melt Ranged
‘I MELT that shield/weapon to SHATTER it’
The target item takes the shatter effect.
Molten Armour Proximity
‘I cover myself in MOLTEN ARMOUR’
You gain +3 hits of magical armour. This lasts until it is destroyed and then must be recast to regain the effect.
Master
Fireball Ranged
‘I strike your (target location) with a FIRE BALL, FLAME QUAD STRIKEDOWN’
The target takes a flame quad strike to the target location with the strike down effect.
Greater Heat Wave Mass
‘I expel a GREATER HEAT WAVE to cause MASS REPEL’
A mass repel effect is targeted where you indicate; using the normal rules for Mass range spells