Goblins range from size between around 4ft and 6ft, with large ears and noses and blue skin. Unlike their cousins the Trolls, Goblins are not amphibious but still live underground. Their communities are split into tribes which have their own territory within the boundaries of Svalbard. The tribes trade between each other and sometimes the human settlements above ground. Some Goblin tribes even set up stalls for tourists in the human towns but no humans are allowed in Goblin caves unless invited.
Extra Costume Requirements
Goblins must have pointed ears, sharp teeth and blue skin. They can also have war paint in the colour of their court, but this is optional.
Free Skills
Armour (Very Light), Forging, Novice Alchemist, Stealth, Weapon Use: One Handed Melee and Weapon Use: Thrown.
Extra Special Rules
Natural Innovators – Although they do not use modern technology, Goblins have great skill in making intricate objects out of any materials. Therefore, Goblins will gain special bonuses when using the Forging or Alchemist skills, to be dictated by the Ref overseeing the Crafting.
Skill Tree (Note, this may not show correctly on mobile at present)
* indicates this skill has a prerequisite that must be bought first