The Fae pantheon is divided between the Cadai (positive gods) and Cytherai (negative gods). Followers' relationship to the gods tends to be in a patron style way, and the temples and worship of the mortal realm is very different, to the extent some fae who have never left the Green can find it confusing. Some families will have a familial patron who they have followed the teachings and values of for generations, other fae pick and choose based on what they need to ask for at any given moment.
Asuryan, the Creator - Father God. Despite always being portrayed as the creator of the Fae, he was actually not their literal father and is more the creator of their culture. His priesthood are warrior monks with halberds that cared for the Phoenixes of the Fire Mountains, deep within the heart of the Green and maintain a chronicle of history including every single event that ever has or will happen.
Vaul, the Maker - Smith God. Once challenged Khaine to single combat a long time ago on behalf of Lileath and Kurnous. During the fight, he was crippled and his eyes were ripped out, and Khaine chose to spare him and thus make him his servant. Ever since then, his blessings go almost exclusively to weapons and armour of war. He doesn't challenge Khaine again or take his own life because the Fae gift is to continue surviving.
Isha, the Mother - Mother God. Gave birth to Lileath as well as the first mortal Fae. Lived in Avelorn in the Green until an unknown point in time when she relocated to the Heavens. Long ago Khaine learned of a prophecy that a Fae would kill him, so he did the only rational thing in this universe: start wiping out the Fae. Isha complained to Asuryan, King of the Fae Gods, to stop this. Asuryan told Khaine to stop slaying the Fae, and ordered the Gods to cease interacting with the Fae. Isha had a bit of a problem with this, and so met the Fae in secret. When Khaine found out, he imprisoned Isha and her husband Kurnous. The other Gods thought this was kind of extreme, but only Vaul, the Smith God, did anything about it, offering to make one hundred swords to pay their ransom. Since Vaul's swords were the most powerful in creation, Khaine agreed to release them in a year. However, Vaul only made 99 in that time, so hid a regular sword amongst them. Isha and Kurnous were freed, but when Khaine found out, he imprisoned Vaul instead.
Kurnous, the Hunter- Hunter God. The actual father of the mortal Fae. Lived with Isha in Avelorn until they travelled to the Heavens. He was a proud father for some time, but then Lileath predicted that his mortal children would shatter the war god Khaine one day, and Khaine decided that the proper response was to kill all of them first. Asuryan managed to pacify Khaine by erecting a barrier between the mortal world and the realm of the gods, but Kurnous and Isha were deeply saddened by being separated from their children. They managed to persuade Vaul to forge them a way to break the spell, but when Asuryan heard of this, he handed them over to Khaine to punish as he saw fit. They were tortured by the war god until Vaul managed to buy their freedom with an offer to forge one hundred blades for Khaine; Vaul ran away with Isha and Kurnous as soon as the transaction was finished, because before long, Khaine realized that Vaul had only forged ninety-nine blades and made up the one with a mortal blade.
Hoeth, Lord of Wisdom - Scholar god. Conflicting sources tie him as part of the reason magic behaves the way it does, and attribute various things to him. God of progress, curiosity, and paperwork. Most of the knowledge known by the good races (reading, writing, gravity, how to sail, and so forth) was granted by Hoeth directly.
Lileath, the Maiden - Daughter of Isha and Kurnous, sister to the entire Fae race. Goddess of prophesy to a degree that her father who is omniscient can be surprised by her, somehow. She personally blesses good-aligned spellcasters. She's associated with innocence, forgiveness and mercy. Those among the Fae who sin against their own race rely on her to forgive them on behalf of the entire Fae pantheon. Lileath personally grants many magical items directly to the mortal Fae, most of which are designed to combat the minions of Khaine.
Loec, the Shadow Dancer - Trickster god, created several magical artifacts. Shown as a wild and unpredictable being, they use tricks to free the souls of Fae from evil gods. They should not be mistaken for a good being though....they have a dark side and although they fight for the Fae you cannot say for certain if they are good or even neutral.
Mathlann, Lord of the Deeps - God of the Sea. Mathlann likes creating sea monsters, and many of his children are horrors of the Deep. He's also a god of horses to a small extent, although it's likely because he's Kurnous's friend rather than him creating horses in the first place. Most Fae think of him as evil and a god you only try to not to anger like Khaine. In addition, the sailors of the Green Sea vessels are as devoted to him as any priest.
Khaine, the Bloody-Handed God – Father of War. He spent most of his time fighting Asuryan for control of the Fae as well as Isha and Kurnous. He causes the Fae to fight each other and lose their ability to fight him effectively. Also the God of Blood and Murderers.
Ereth Khial, the Pale Queen - Goddess of Death. Those who have not lived a good life are dragged by her servants, banshee-like creatures called Rephallim, to her hell-like underworld Mirai where they are tortured constantly. Generally speaking, as an evil god, she's not worshipped except by a few. Society frowns on this greatly, and there's a stigma that only the truly insane worship her.
Nethu, Keeper of the Last Door - Son of Ereth Khial. Keeper of the gates of the Mirai and comparable to a Grim Reaper figure.
Anath Raema, the Savage Huntress - Savage God. She whips around the savage parts of the hearts of the Fae until they go on a Great Hunt but unlike Kurnous she sees all things as game. Given that the lore surrounding Kurnous became fairly evil in regards to his hunts, Anath Raema only represents a lack of concern with preservation and balance rather than outright evil.
Morai-Heg, the Crone – Crone God. An old and wrinkled Fae goddess of prophesy who's primary shrine is on an island of Fae amazons who bewitch men to come to the shores that sail too closely then kill them and pave the island with their bones.
Hekarti, Mistress of Magic - Goddess of Darkness. Hekarti is willing to give her worshipers pure power, at a price. No gift goes for free, after all. She is depicted as having numerous arms holding various objects.
Atharti, Lady of Desire - Goddess of Pleasure, twin sister of Hekarti. Worship of one of them without equal worship of the other causes the less loved one to curse the favoring devotee. She encourages all sorts of interesting and entertaining activities, orgies, drinking sessions, that sort of thing. The only reason she is a dark goddess is she encourages you to keep going regardless of what else you have to do, work, etc.
Ellinill, Lord of Destruction - God of Destruction. Once a very powerful god with hundreds of children who ran amok throughout the world with him. Drakira tricked Isha into asking Loec to trick him into believing his children were going to revolt, and he went about killing and eating as many as he could. His strength was greatly diminished in his battles. His children are known as the Ellinilli and the only ones that survived are those who hid in the mortal world.
Drakira, Queen of Vengeance - Goddess of Revenge. One of the Ellinilli who was picked on by her siblings and neglected by her father. Manipulated Isha's sorrow at the suffering her family caused mortals into becoming hatred, and all beings have been careful not to offend her ever since. Worshiped heavily by Fae of the Dark Wood, but loves all Fae equally and keeps part of them any time they make a deal with her.