Thousands of years ago, Humans were just one of many races vying for dominance over the Earth. Other races were more ferocious, more bloodthirsty, but humanity proved to be more numerous, imaginative, and successful. Soon enough, the other races retreated into hiding, and man was left in total control of the planet. After a few thousand years, those races transformed into stories to tell children at night and hushed whispers spoken by a few.
Once knowledge of the other races was rediscovered, the governments of the world formed the Grand Alliance, a secret pact between 30 nations to house and protect all races under their laws commonly specifying ‘Human Rights’. The Alliance is overseen by a council made from a representative from each of these nations and one member of each other race, which works towards protecting the peace.
Most humans are rightfully fearful of these strange creatures of nightmare, and many simply deny their existence entirely. The Grand Alliance utilises this to play down their operations, and to protect the world from supernatural threats without causing mass panic. Therefore, most humans who join the Guild have had experience with the other races before, and will do anything to make sure that only humanity stays on top of the food chain.
Hunters
A Hunter is an ordinary human who has dedicated themselves to fighting the supernatural and protecting humanity from the encroaching darkness. In the Guild, their versatility makes them excellent at policing the other races and watching out for humanity's interests. Most are fiercely loyal to the Grand Alliance and will be the first into the fray against its enemies.
Sorcerer
Magic has been a part of human society for decades but is gradually being pushed out in favour of science and reasoning. However, there are those to cling to the old ways, mostly living as hermits on the outskirts of humanity. The Guild offers a better life for these outcasts and a place to practice and hone their skills in the service of the Grand Alliance.
Immortals
Over the years, there have been some humans who have transcended mortality. Whether gifted with divine power, bathing in the blood of innocents, or taking over younger bodies, these humans have been alive for hundreds of years. They bring valuable knowledge to the Guild, as well as unique fighting styles, but most Immortals are distrustful of new technology, believing the old ways are far superior.
Costume Requirements
Each type of Humans have their own unique costume requirements. See their individual pages for details.
Special Rules
Human Resilience - Humans are well known for being resilient in the face of things they shouldn't have been able to survive for the sake of those who care about them, which is one of the reasons they have been able to keep up with the supernatural races. Human's Bleed Count is doubled, as long as they have a companion with them (of any Race) encouraging them to "hold on, you can't die like this" or similar encouragements. If the Human is under the effect of a Condition that requires Surgery, they can be safely moved for up to five minutes without restarting the Bleed Count as long as they are receiving that same encouragement.