Basic Forging
The Honed Blade (F01)
One handed bladed melee weapon gains +1 damage up to a maximum of Quin (lasts 1 event)
Recipe - Air 2, Fire 1, Death 1
The Stoppable Force (F02)
One handed blunt melee weapon gains +1 damage up to a maximum of Quin (lasts 1 event)
Recipe - Earth 2, Death 2
The Cutting Edge (F03)
Two handed bladed melee weapon gains +1 damage up to a maximum of Quin (lasts 1 event)
Recipe - Air 1, Fire 1, Death 2
The Blunt Instrument (F04)
Two handed blunt melee weapon gains +1 damage up to a maximum of Quin (lasts 1 event)
Recipe - Earth 2, Water 1, Death 1
Kevlar-Lined Armour (F05)
A set of protective armour of a type (light/medium/heavy) specified at the time of crafting with 1 additional point of armour. (Lasts 1 event)
Recipe - Earth 1, Water 1, Life 2
Well-Ventilated Armour (only available to Master Forgers) (F07)
A set of armour of the type specified when crafting that grants the wearer an additional base hit point. (Lasts 1 event)
Recipe - Air 2, Life 2
Servo-Assisted Armour (only available to Master Forgers) (F08)
A set of armour of the type specified when crafting that grants the wearer an additional point of damage when dealing melee attacks up to a maximum of Quin. (Lasts 1 event)
Recipe - Earth 1, Air 1, Fire 1, Life 1
Master Forging
The Subtle Knife (FM01)
A one handed melee blade weapon that strikes for 1 additional normal damage up to a maximum of Quin. (Permanent Effect)
Recipe: Earth 1, Air 2, Fire 1, Death 2
The Moveable Object (FM02)
A one handed blunt melee weapon that strikes for 1 additional normal damage up to a maximum of Quin. (Permanent effect)
Recipe: Air 2, Water 1, Fire 1, Life 1, Death 1
Occam's Razor (FM03)
A two handed melee blade weapon that strikes for 2 additional normal damage up to a maximum of quin. (Permanent Effect)
Recipe: Air 3, Life 1, Death 2
The Unstoppable Force (FM04)
A two handed blunt melee weapon that strikes for 2 additional normal damage up to a maximum of quin. (Permanent effect)
Recipe: Earth 3, Death 3
The Immovable Object (FM05)
A set of protective armour of a type (light/medium/heavy) specified at the time of crafting with 2 additional points of armour. (Permanent effect)
Recipe: Earth 2, Fire 1, Life 3