Werewolves from the Therian clan have a strong connection to nature and the wild places of the world. They are known to prefer solitude and seclusion to human towns and cities, but are also the widest ranging of the species. Therians can be found across Africa, the British Isles, Asia and Oceania. Some Therian exhibit a divergence from the normal wolf aspects of the species, and reports have been had of Werecats, Wererats and even Weresharks. These deviations are treated with some suspicion by normal Werewolves, but they are still accepted as part of their race.
Extra Costume Requirements
Therians are required to have a least one facial tattoo when in Human form, but may have more if they wish. These depict symbols of nature and should be obvious and noticeable.
Free Skills
Ambidexterity, Armour (Very Light), Claws, Detect Disease, Medic and Weapon Use: One Handed Melee.
Extra Special Rules
Children of Nature - Therians can Detect all effects on a character using the call 'Detect Effects'. Additionally, three times a day they can cast either Nature's Gift to heal all damage to a location, or Nature's Cure to remove all effects from their target. These can be cast outside of the normal cooldowns for spell casting. They may do this even if they do not have the Nature ability and must use the vocals “As a child of Nature, I heal these wounds/remove these effects”.
Skill Tree (Note, this may not show correctly on mobile at present)
* indicates this skill has a prerequisite that must be bought first