Welcome to Guild of Darkness, a Live Action Role Playing Game set in a alternative reality where supernatural creatures have evolved along side Humans. You play as part of the Guild, a multi racial police force, whose sworn duty is to protect the world against supernatural threats.
Chose from Five different races; Werewolf, Vampire, Risen, Fae or Human, each with their own history, look and special rules. Guild of Darkness is a game built around unique heroes, so there are lots of way to customize your character.
This is a high combat system with supernatural, fantasy themes for 60 players. Events run in several locations throughout the UK.
Ticket prices and event details are on our Facebook page.
Crafting has been updated to match the way it has evolved in play. Forging slot numbers have increased, along with clarifications on duration and experimentation
A variety of amendments to the website layout, spell checks, tweaks to make wording clearer
Amendments to Ranges to simplify them (Combat)
Amendment to Coup de Grace - this is now a call only, and puts you into the Bleeding state. It is no longer an effect specifically. Healing may still require the Bleeding state to be resolved before full healing can occur, depending on the wording of the skill/spell (Combat)
Added a clarification on what happens in contended carry situations (Combat)
Added a section clarifying the order of a damage call (Weapons and Damage)
Clarifying that you cannot get higher than Quin in Damage Grade (Weapons and Damage)
Clarifying you need to take damage to break sleep and confuse (Weapons and Damage)
Removed Paralysis effect from the game. Amended Freeze to 1 minute duration (Weapons and Damage)
Medium and Heavy Armour values boosted (3/4 to 4/6) (Skill Descriptions)
Skill list made into an embedded table, skill list descriptions split into categories (Skill Descriptions)
Added Locate Skill (Skill Descriptions)
Dodge now twice per half hour per rank (was first rank one dodge every hour, the second rank one dodge every half hour, the third one dodge every 15 Minutes and the forth 2 dodges every 15 Minutes) (Skill Descriptions)
Healing Factor Silver and Healing Factor Magic removed from skills. Healing Factor now works on Magic damage but still will not work on Silver or Epic (Skill Descriptions)
Stims amended to be once per half hour and provides a full heal, still only works on the user (was one stim per day, useable to heal 1 point of damage) (Skill Descriptions)
The Student/Master/Lord of the Arcane tree has been tweaked. Master of the Arcane was too similar to spell list Master Arcane so has been renamed Sage of the Arcane. The no effect shield part has been replaced by a double cast within spell cooldown timers. Ritual boosting is now limited to relevancy when appropriate (Skill Descriptions)
Religious tree created to mirror the Arcane tree with Acolyte and Devotee of Religion, and Disciple of Divine/Demonic to mirror Lord of Chaos/Order (Skill Descriptions)
Epic Strike amended to be once per five minutes instead of every blow (Skill Descriptions)
Stealth amended to be twice an hour rather than twice a day (Skill Descriptions)
Shields now refresh every half hour rather than every day (Skill Descriptions)
Amended the crafting section of the skill lists to move recipes to the crafting page (Skill Descriptions, Crafting)
Added clarification on how long poisons can remain on a blade after application (Crafting)
Tweaks to the Magic page to move the general Rules of Magic here and also add a section about Divine/Demonic magic (Magic)
Ritual Power has been removed from the system. Power contribution has been amended to be per person, with no cap on number of times you can contribute (Rituals)
Removed Legacy skills and cap of 12 skills (Character Creation)
Boosted starting XP for all characters to 200XP (Character Creation)
A few tweaks to various racial discounted skill tables (The Races - various)
Human racial skill was not equivalent in strength to other racial skills. New skill has been added (Human)
Therian skill relied on spell power. Amended to bring in line with spell casting rules and to make it more fit for purpose (Therian)
Siren Racial skill depended on number of events attended, this didn't seem reasonable, so it has been adjusted (Siren)
Added free skill in character creation for the Department you choose (Character Creation)
Added RP skill for Cells (Guild Cells)