Magic has been a part of human society for decades but is gradually being pushed out in favour of science and reasoning. However, there are those to cling to the old ways, mostly living as hermits on the outskirts of humanity. The Guild offers a better life for these outcasts and a place to practice and hone their skills in the service of the Grand Alliance.
Extra Costume Requirements
None, but most Sorcerers tend to favour robes and hooded cloaks to hide their nature from outsiders.
Free Skills
Armour (Very Light), Sense Magic, Master of Arcane Magic and Weapon Use: One Handed Melee.
Extra Special Rules
Supreme Ritualist - Sorcerers are masters of bending great amounts of arcane energy to their will. Therefore, when performing a ritual, they may count as double the contributor and contribute twice as much power to that ritual.
Skill Tree (Note, this may not show correctly on mobile at present)
* indicates this skill has a prerequisite that must be bought first