This site is currently in progress. Information may change! Some pages may look off on mobile we recommend viewing on desktop or 'Desktop Version'.
There are 6 main Profession Guilds currently in the group. You may only join 1 Profession Guild per account so choose wisely. Professions may be reset and changed later on with items, but note you will lose all level progress! All professions start at Level 1, and progress by completing various prerequisites.
[Request to join a Guild] | [Request Level Up] | [Reset Guild]
GUILD MEMBER ROSTER
Breeder: 0 | Survivalist: 0 | Dungeoneer: 0 | Racer: 0 | Tinkerer: 0 | Duelists: 0
GUILD COMBINED LEVEL
Breeder: 0 | Survivalist: 0 | Dungeoneer: 0 | Racer: 0 | Tinkerer: 0 | Duelists: 0
Joining Requirements:
To join a profession you must complete the joining requirements for the profession. Once complete you receive an invitation from the Guild, which you may choose to accept, or instead work towards a desired Guild. Your level increases independently of the guild, but guilds may have additional perks depending on the number of members and their combined levels.
Breeder - Submit 5 successful breedings with at least 1 kit. Have 1 Algolope reach Adept Rank.
Survivalist - Complete one successful activity of each type: Exploring, Hunting, Fishing, Scavenging. Have 1 Algolope reach Adept Rank.
Dungeoneer - Have 1 Algolope fully trained, successfully complete the Murkwood Ruins and one other dungeon run.
Racer - Compete and place in one group sponsored tournament race, complete 3 independent races (Rng).
Tinkerer - Craft 10 items successfully, at least one item must be Tier 2 or above.
Duelist - Participate in a total of 4 of the following activities successfully: Battles or Faction Brawl. Members may join Faction Brawls once a season.
Below are the basic Professions and their bonuses at level 1:
Breeder: You specialize in raising and breeding Algolope, giving you a +5% chance to get an extra kit in a breeding and a +5% chance to tame Wild Algolope. Can reroll one litter per two months, you keep the second result. All Algolope under your care gain +2 Constitution.
Survivalist: You are attuned to the wild and gain a +5% chance to find bonus items when exploring, hunting, fishing, scavenging. You also get a +2% chance to find lost kits while exploring. All Algolope under you care gain +1 in all Stats.
Dungeoneer: You prefer to explore the unknown and dangerous ruins and dungeons, seeking treasure, riches and lore. You gain a +5% chance to find loot and a single reroll of a result once per dungeon. (You keep the second roll – Applies to drops, loot, and battles) All algolope under your care gain +1 Intelligence.
Racer: You gain a +5 score on races, all Algolope under your care gain +1 Speed and +1 Agility due to your training regime. Winning races earns you a bonus +10% of the gold prize.
Tinkerer: You have a +5% chance to find crafting materials when exploring, hunting, fishing or scavenging. You gain a +2% chance to find Tier 0-Tier 1 Recipes in Exploration. Failed Crafting has a 25% chance to not expend items. Algolope under your care gain +1 intelligence. Crafting fail rate is decreased by 5%, for example, crafting Tier 0 items as a Level 1 Tinkerer has a 5% fail rate instead of 10%.
Duelist: You know how to win battles, either in the wild, in dungeons, or in faction brawls. You gain a +5% chance to deal double damage in Dungeons, and have a +5% chance to get an additional reward in battles, and earn an additional 2 points per faction brawl entry. All Algolope under your care gain +2 strength, and +1 stamina.
Redeeming Guild Perks:
Stat Bonuses:
In order to redeem stat bonuses you should comment on the Import Changes thread with applicable bonuses and Guild Type and Level, linking each affected Algolope. Staff will not independently track Guild bonuses or apply these stats automatically. The 'Invite' is a lore invite, you must still request to join a guild and submit level up requests via the applicable threads. Once approved the import's stats will be adjusted and logged as Guild Type Lvl 1 Bonus on the stats log.
Note*
If you leave a guild, applied stat bonuses will remain, but if you join another guild and wish to redeem those stats, the old bonus will be removed.
Breeding Bonuses:
To redeem breeding bonuses, you must post your Guild Type and Level, along with bonus, under the 'Litter Information' section of the breeding request form, this is the same place you'll use or redeem Ability bonuses, items, or list breeding arrangements.
Ex:
Litter information: Breeder Lvl 1 +5% chance for extra kit
When you get the results, you may reply to the post if you wish to reroll the results using your Breeder perk, ex: Reroll Breeder Lvl 1! 1/1 of Month. As you level your Breeder Guild Level you may gain additional chances to reroll litters! You keep the second result.
Activity Bonuses:
List your Guild Type and Level along with applicable bonuses in the Submission Form under the "Bonus" section. Admins will not roll bonuses for what is forgotten or left out so take care when filling out the Bonus Section!
Dungeon Reroll:
At any point in a Dungeon Comment chain, you can reply to the result roll to reroll! You keep the second roll – Applies to drops, loot, and battles via comments. Overall rewards for completing the dungeon are not rerolled.
For example, your submission Event Result rolls a battle, you can request that battle to be rerolled, this will entirely reroll the monsters, or you can request a reroll of the Event Results roll itself, which includes Finds, Encounters, Battles, and Prompt Rooms. You could even request to reroll the results of a battle roll, such as damage from enemies that could knock out your Algo! You must specify what exactly you are rerolling and results are final.
To increase your level in your profession and earn more rewards please follow the following links to each profession specific guide.
[Breeder Guild]
[Survivalist Guild]
[Dungeoneer Guild]
[Racing Guild]
[Tinkererer Guild]
[Duelist Guild]