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Rank Points (Rp) are earned when you or another person draws or writes about your Algolope. Rank points determine the Rank of your Algolope and come with multiple bonuses and benefits the higher ranking that Algolope is. This includes more Breeding Slots, more Health, higher Stats, and access to new activities.
Members are responsible for tracking their Rank Points per Algolope on a [Tracker]. When requesting Rank Up, Admins will confirm points are accurate or adequate for rank up. The group provides a template Google Sheet, there should be one tab per Algolope. (If you see #Ref! error, select one of the boxes and choose Allow Fetch Data.)
Item and Activity trackers may be individually tracked per Algo or you may have a single place to redeem activity loot via deviant Journal, Deviation, or Toyhou.se bulletin.
Information on Ranks can be found HERE!
Submissions accepted to the group should not have their Rank Points counts edited or updated after approval. If you wish to add missed points or characters, you must remove the submission from the group and submit to our Activity Corrections for re-evaluation.
Algolopes has a quality standard.
Artworks must be unique and show effort.
We do not allow grids, strips or Artwork that generally has a continuous background, reused assets, with characters that are sticker-like, floating on the background, or not interacting with the scenery and which may be depicted with or without gravity. Grids and strips are often cropped and uploaded separately or uploaded as one submission with divider lines. We do not allow either.
Artwork must accurately depict the imports’ markings and physical traits, but allows for stylistic variation, as long as the depicted trait does not look like either another mutation or a physical trait the import does not have.
Misc Artwork should have the following form in the description:
[Import Link] (List the name and link the import to the text)
[Tracker Link]
Total: +# RP
Notes: (add links to breakdowns or anything else, remove if not applicable)
Activities have their own forms and can be found on the respective pages or via [Submission Forms].
Calculating Rank Points:
For most submissions, we use the spreadsheet tracker to calculate the Rank Points automatically, simply choose the highest completion level for your artwork, or enter the word count and applicable bonuses.
Admins verify these points when we process rank ups.
Definitions:
Elements - Uniquely drawn items in the background, such as trees, rock features, animals, insects, flowers, bushes, etc. Elements at minimum must be flat colored with at least 2-3 colors. Adding shading is required for complex+ backgrounds, but optional for simple.
Stamp brushes for details do not count as elements unless painted over to add details and variations. (Often found in tree, grass or foliage brushes.)
A tree stamp brush is used to create 2 layers or ground levels, but it's not modified at all. This type of detail would not count as an element.
The same tree stamp brush is used, but new values are added as well as hand-drawn details and adjustments. The trees are painted over to add detail and variation.
*Note Elements can be disregarded for effort put into the background details, such as detailed rendering of a background element or ground.
[rendered example]
Ground - Levels of ground or plains in an image that show depth to some degree.
Foreground is usually where a character stands, but there is also middle ground, background (distant features), and sky. The sky itself does not count as a ground or element.
Element Exceptions:
Celestial Bodies - Clouds, stars, sun, moon, simple meteors and shooting stars, simple auroras, etc do not count as elements. However detailing or hand painting a cloud or aurora could count as an element due to effort.
Ground Cover - Grass blades, grass texture, vague flower splotches or single colored shapes and ambiguous foliage do not count as elements. A hand-drawn flower could count as an element.
Chibi- Simplified features, stylized proportions, or reduced details. All markings must be present and character should remain identifiable with accurate physical traits such as coat type and antlers on males. Eyes, Toes, Ears, and Limbs should be depicted in some manner and with volume.
Size categories are broken up into sections with minimums and maximum areas. Sometimes composition may affect the area shown, so you can use the ‘sections’ amount to determine whether something counts as headshot, partial or fullbody.
Headshots - Minimum yellow area - 1 section
Maximum orange area (Top of shoulder, entire neck)
Headshot total sections - 3
Partial - Minimum yellow to red-orange (Just behind shoulder, part of chest barrel).
Maximum red area (End of ribs, start of hips)
Halfbody total sections - 5
Fullbody - Minimum yellow to pink. (Head to hips, part of tail)
Maximum purple area (entire algolope depicted.)
Fullbody total sections - 6+
Partial and Fullbody must show partial legs, if you choose to do the minimum, it is recommended to draw the entire leg if applicable. Feet and end of tail tip are optional for both fullbody and partial. Fullbody has to show at least partials of 3 limbs, accounting for perspective.
Drawing the entire or 'Complete' Algo including all feet and tail adds +1 rp bonus!
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Note* To allow composition in comics and misc artwork, the Algo does not need to be depicted from the 'head' back, you can draw a backview of your algo and as long as the total sections for a classification are met they can count as that category. If artwork is borderline between a category such as headshot and partial, the lower category will be deferred to.
Some compositions may not be eligible for activities if they do not meet minimums of character depiction. Comics must feature at least 1 panel that meets activity requirements to receive loot rolls.
Headshot- 1-3 sections
Halfbody - 4-5 sections
Fullbody - 6-8 sections
Complete - 9 sections (+1 bonus)
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Note* If we can tell something was drawn, then it can potentially count for size points, even if covered. If it looks like something was intentionally omitted, such as a huge tree to hide the entire barrel or chest, or a pose where the paws or legs are entirely concealed under the body (cat loaf pose or a jellybean shape), that would not count as fullbody and points would be counted for what was visible instead.
Extreme perspective is judged case-by-case as most artists struggle with this type of art. (Fish-eye, odd high angles, low angles such as underneath an Algo, or dramatic action poses.)
Size Examples :
The image example shows some different compositions and parts of the Algolope shown.
Headshots do not need to be the head depicted and can include parts of the body or anything that is smaller than halfbody, or 1-3 sections, this can be just the tail. (This applies mostly to comics)
Drawing 1-4 feet would count as a headshot.
Elements in the foreground can obscure parts of the body but if it was drawn in some way, even if covered by composition elements then it could count as fullbody.
Base Artwork Points:
Choose the highest category.
Headshot : 1 RP
Headshot Colored: 2 RP
Headshot Simple Shaded: 3 RP
Headshot Complex Shaded: 4 RP
Partial: 2 RP
Partial Colored: 3 RP
Partial Simple Shaded: 4 RP
Partial Complex Shaded: 5 RP
Fullbody: 4 RP
Fullbody Colored: 8 RP
Fullbody Simple Shaded: 10 RP
Fullbody Complex Shaded: 12 RP
Chibi: 1 RP
Chibi Colored: 2 RP
Chibi Simple Shaded: 3 RP
Shading:
Complex shading should add information, such as fur texture and musculature, and uses multiple levels of light and shadow to describe the form. It may optionally interact with the background through reflected light or ambient light.
Flat Colors, should be accurate to import
Minimal Shading that does not meet requirements
Minimal lighting, does not meet requirements
Soft highlights throughout, meets requirements for simple shading
Complex, multiple layers of shading, highlights and ambient.
In the example, the fireflies light up parts of the coat, the overall color is adjusted to be a bit duller.
Ambient light depends on the surrounding light sources, or artwork colors. For example if an algolope was depicted in a night scene, they may have a dark blue overlay over their colors.
If daytime, they could have a warm tone overlayed.
Complex can also have shading with various colors and a mix of shading types, as well as rendered, painted.
Line quality does not matter, you can have clean linework, sketches, or lineless, but construction lines should be cleaned up and overall neat.
Backgrounds:
Choose one.
Simple: 1 RP
2 levels of ground, 2 elements, optionally shaded.
Complex: 4 RP
3 levels of ground, 3 or more elements, at least simple shaded.
Painted: 8 RP*
Everything about the background is fully rendered with attention to detail and care given to element of the image. Should at minimum have 3+ levels of ground, 3+ elements but often goes above and beyond minimums. Complex shading, lighting, atmosphere and painted details, or rendered and detailed elements in place of minimum requirements.
You may list this if you feel your work meets the requirements, but staff will evaluate and determine the final Rank Point Count. (This is considered above and beyond normal effort, think fine art realistic paintings)
- See bottom of Page for examples.
Note* Elements and Ground Levels can be omitted if reasonable effort is put into the background details, such as hand rendering the bark on a tree, blades of grass at the roots, or the distant clouds. See Rendered Example at the top of this page.
All backgrounds must express a clear scene and setting. No points are awarded for the following background types: Solid colors, gradients, photos, photo-manipulations, screenshots, or abstract backgrounds.
Additionally, rough sketches or unfinished backgrounds will award only Simple Background bonus regardless of if the background would otherwise meet ground minimums or element counts.
If a background does not meet all requirements for that type of background, the work will be downgraded to the next level of background. You may always correct artwork and resubmit to claim points.
Background Minimums:
All backgrounds for Ranked Activities (Dungeons, Delving, Racing, and tba) should be Complex. This means they must have at least 3 levels of ground, not including the sky, celestial bodies, or ground cover, at least 3 elements, and at least simple shaded.
Training, Healing, Basic Activities (Hunting, Fishing, Scavenging) and Explorations must have at least a Simple Background,
Creating a background - Ground Levels:
The first step of backgrounds is determining the ground levels, the two images below detail the minimums for simple background.
Simple background requires 2 levels of ground, minus the Sky.
In this image we have foreground, middleground and the sky. The foreground and middleground count for the 2 levels of ground.
In this image, we have the ground the characters are standing on (middleground), as well as a distant mountain. This would count as 2 levels of ground. The Sky does not count as a ground.
Complex Background requires at least 3 or more levels of ground, not including the sky.
In the above example, we have 3 levels of ground, the foreground, middleground and the background (the mountains).
In this example we have 6 levels of ground, two count as foreground levels, two as middleground and two distant mountains or hills. Note the Sky does not count, and in this image we've added 'celestial bodies' such as stars.
Creating Backgrounds - Elements:
After you've got your ground levels set, backgrounds require Elements. Elements must be at least 2 colors before shading to count, but we recommend using more for clarity. All elements must meet a backgrounds requirements in order to count. Elements should be uniquely drawn and not copy pasted or a stamp on from a brush.
In the example of Elements, the first plant is a single color. This does not meet element requirements thus this would not count.
The second image shows a 2 colored plant, this can be via gradient, soft brush or hard brush details. Elements must have at least 2 colors.
The third image is Simple shading: at least one layer of shading that is throughout the element.
The fourth image is Complex Shading: shading is throughout the element, with highlights and 2 levels of shading. Additional details are added atop to make the element unique.
Simple Background Elements:
Simple Background should have at least 2 elements. In the examples below we have 4 shown.
The start of elements are good, they are unique shapes, however they only have 1 color. To correct this the elements would need an additional color added. Simple BG do not require shading. Note that the sky or celestial bodies like the stars, a sun or moon do not count for elements.
This example shows 4 elements, each with the minimal 2 colors. Be careful to make elements unique and varied, as 1-2 flowers could count, but if all the elements are similar flowers it may not.
Complex Background Elements:
Complex Background should have at least 3 elements as well as simple shading. In the examples below we have 4 elements shown.
Note* All parts of a background should be shaded to meet Complex BG requirements.
While this image meets requirements for ground levels, with the ground shaded, elements are not shaded and some are single color (background rocks, foreground branch). This would count for Simple BG unless corrected.
All elements should have at least 2 colors as well as shading.
In this example, all elements (rocks, branches, flowers) have at least 2 colors, as well as shading. While they aren't highlighted, this meets requirements for complex BG with enough levels of ground.
Another example of a background that almost passes. This image has 6 levels of ground, with some elements drawn in. However the elements are either the same color as the ground it sits on, and/or lacks enough colors.
If a part of a work does not meet all requirements of a background it will count as the lower level, for example this could count for simple if the elements are corrected with at least 2 colors and remain unshaded.
If the elements are corrected with both colors and shading the background would meet complex requirements.
Note* Characters may be colored or shaded in a manner that does not match the background, as long as each part of the work meets individual activity requirements.
Backgrounds may be complex with simple shaded characters for example.
Other Bonuses:
Other bonuses are applied once per submission, per bonus type, with the exception of listed caps for stackable bonuses.
Complete Fullbody: +1 RP
- Stacks up to 3x per entire algolope shown. Must show the entire or Complete Algo, including all feet and tail.
Event: +2 RP
Activity: +1 RP
- Hunting, Fishing, Scavenging, Training, Rite, Exploration, Dungeons, etc
Personal: +1 RP
Gift: +1 RP
Other ARPG Creature: +1 RP
- Applied once per ARPG critter, must link official imports. Max +3
Extra Algolope: +2 RP
- Feature another uploaded import, your own, a starter or group algo, or another members algo. Must be at minimum partial body (4 sections) with color and simple shading. Max of 3 algolope per submission (4 with guide). Every additional algo aside from the first gives a +2.
Algolope of the Month (AOM): +2 RP
- Anytime an Algolope of the Month,(AoM) even an old winner is depicted, all algolopes featured earn +2 Rp. Max 1 AoM per submission.
Monthly Prompt // Theme// Weather: +2 RP
Depicting the [Monthly Prompt], or [Weather] adds this bonus. Theme/Prompt and Weather can change daily, weekly, monthly or seasonally. See the respective pages for prompts and forecasts. Weather can be depicted as the current ‘Conditions’ which are an all month prompt, or as that specific day’s weather (must be uploaded that day).
Note* Extra algolope, ARPG Creatures, Riders, or Handlers must be recognizable with details, max 3 of each type per image. Vague or overly small representations will not be counted for RP.
Riders//Handlers:
Riders follow a similar system as Algolopes Base Artwork Points, choose the highest options for your artwork. Riders should be at least halfbody, or drawn from the waist up.
Note* Riders must be accepted into the Riders Folder in order to apply points! Please submit a colored visual reference, at least half or fullbody, with basic information such as name, age, species.
Partial Rider : 1 RP
Partial Rider Colored: 2 RP
Partial Rider Colored Simple Shaded: 3 RP
Partial Rider Colored Complex Shaded: 4 RP
Fullbody Rider: 4 RP
Fullbody Rider Colored: 6 RP
Fullbody Rider Simple Shaded: 8 RP
Fullbody Rider Complex Shaded: 10 RP
Rider Complex Bonus: 2 RP
- For multicolored, patterned or complex layered clothing, excluding using brushes or stamps to add patterns. Includes drawing sets of armor if at least 2 pieces of armor are depicted. May stack up to 3x for 3 riders.
Literature
100 words = +1 RP
Note*
The first Algolope in writing should meet the 800 wc minimum to count RP. If the submission is MISC artwork, the first algolope does not have a word count minimum. If more than one algolope is featured in MISC artwork, the total wordcount is divided by the total number of algolope, rounded down. Ie: If you write 820 words and have 2 algolope, each would get +4 RP.
For ANY Activities: Additional Algolope MUST be featured for a minimum of +400 words per algolope in order to be eligible for any RP counts. When meeting this requirement you also become eligible to count the +4 Extra Algolope bonus, for a total of 8 RP. This rule is in place to balance with artwork minimums.
Literature Bonuses:
Descriptive Setting: +2 RP
- Clear description of an area, such as an exploration area, wherever the characters are, such as ruins, etc. Must be at least 100 words, in addition to wc featuring the characters.
Roleplay: +1 RP
Personal: +1 RP
Gift: +1 RP
Event: +2 RP
Activity: +1 RP
- Hunting, Fishing, Scavenging, Training, Rite, Exploration, Dungeons, etc
Other ARPG Creature: +1 RP
- Applied once per ARPG critter, must link official imports. Max +3
Extra Algolope: +4 RP
- Feature another uploaded import, your own, a starter or group algo, or another members algo. Must be at minimum 400 words added to the total word count, per addition.
Single Rider/Handler: +1 RP per 100 words
- Rider/handler must be actively featured in the literature.
Multiple Rider/Handlers: Total Rider Wordcount / Number of Riders.
ie 4 riders featured for 400 words, each rider would get +1 RP bonus applied to their Algolope.
Riders are counted as a rider/algolope pair. Multiple riders do not apply their bonuses to a single Algolope.
Note* Other ARPG creatures, Extra algolope and Rider bonuses may be added as long as the other algolope, creature, or rider are featured in a main part of the story and not simply mentioned or cameo'd. Each additional Algolope should add +400 words to the activity minimum. Riders do not add to the minimum wordcount, but must be featured for at least 100 words to earn the bonus. In addition, clear Split POV such as in roleplays may have Single Rider Wordcounts for each applicable rider vs Multiple Rider Bonus. Multiple Rider is meant for stories and literature where riders are equally present and interacting, and often owned by the same player.
Algolope of the Month (AOM): +2 RP
- Anytime an Algolope of the Month,(AoM) even an old winner is depicted, all algolopes featured earn +2 Rp. Max 1 AoM per submission.
Monthly Prompt // Theme// Weather: +2 RP
Depicting the [Monthly Prompt] or [Weather] adds this bonus. Theme and Weather can change daily, weekly, monthly or seasonally. See the respective pages for prompts and forecast. Weather can be depicted as the current ‘Conditions’ which are an all month prompt, or as that specific day’s weather (must be uploaded that day).
Prompts, Themes and Weather should be mentioned or referred to throughout the literature.
Lore Specific: +1 RP
- The story or scene directly engages with the current storyline, story prompt, event or setting lore in a meaningful way.
Character Development: +2 RP
Your Algolope reaches a goal, epiphany, life milestone or event in their life that affects them, their worldview, or their circumstances permanently. Can be applied to flashbacks of events that were important to your character's development.
Story Arc: +1 RP
- The literature is a direct continuation of a prior or ongoing plotline for your character, rather than a one-shot that is disconnected from any narrative. This bonus is applied once per literature, but may be applied to all pieces that can be connected in the narrative, such as another literature, roleplay, or event, until the end of the associated arc.
Note* You must link related stories, with previous, current, next identifiers until the specified arc is complete. This bonus can apply to explorations while completing encounters or events that require response until that event or encounter is concluded.
*Literature bonuses may also be applied to artwork that includes short stories in the description to accompany the piece, as long as it meets the 100 word minimum or other listed minimums.
Misc Artworks
These bonuses are added on to your base art points.
Sculpture - 3D model or clay
Simple Sculpture (smoothed, simplified, low poly) : +5 RP
Detailed Sculpture of Model: +10 RP
Physical Crafts: +5 RP
- Physical crafts include fabric and paper dolls, Perlers, cross stitch, embroidery, crochet, etc.
Animation:
Simple Animation: +1 RP
- Includes small movements such as blinking, floating, bobbing, tail or leg movements.
Animation: +3 RP per unique frame
- Must show frames individually such as a sprite sheet or keyframes timelines for evaluation.
Tweening animation and animations in Live2d or similar programs may only count unique keyframes and not the tweened animation effect.
Other Situations:
Reused Assets: Specifically for 3D models, drawn bases, physical crafts, anything that is reused, such as shading layers, lineart, patterns, or 3D models does not get the base art points, but any new additions, such as coloring like the specific import earn points.
Examples: Someone makes a Your Character Here, or YCH fullbody base with shading. The premade aspects of the base, such as fullbody and shading do not get points, but the unique coloring can.
On 3D models this would be the UV Map, which would earn the color bonus.
Additionally, animating with premade but reskinned models, would get the animation points per unique keyframe, but not the initial points for fullbody.
Dolls and physical crafts may use the same pattern but can only count color points, along with the general physical craft bonus.
To calculate ‘Color’ bonus, subtract the Size category from the base art category.
Ex: Fullbody colored (8 RP) - Fullbody (4 RP). The word would only earn 4 RP + applicable other bonuses.
Animations require Admin review for final RP totals.
Comics:
Comics must be minimum 3 panels, max 6 panels per page. They must have clear or recognizable splits or borders.
Comics are counted per panel, minus reused elements such as a similar headshot but changed expression, or reused backgrounds. When counting comics on your tracker, notate the panel and count each panel as a separate image.
Panels that meet activity requirements can get activity rolls, max 3 per comic page.
There may be a maximum of 3 algolopes featured per page that earn Rank Points, 4 with guide.
Artwork Examples:
Artworks often created on one canvas with a 'continuous' background between images or similar backgrounds. Can be uploaded together like this example or separate. Often has shared elements or sticker like quality.
While the characters are actively participating in the activity above the grid-nature of the work would disqualify these images from rolls. Any grid artwork with unclear participation won't receive rolls as well.
Background even if in the same setting should be visually unique and with effort.
While many elements are simply 'trees', they are hand drawn and create depth. The Ground shows depth with a foreground, middleground and background. Small hand drawn grass elements and rocks, as well as the 'wisps' add enough detail to suffice for complex background bonus.
The background itself does not need to fill the entire canvas, but characters should be predominantly inside the background, a good rule is about 70% of the character should be featured inside the background area.
The background size is sufficient to be counted, with the characters predominantly in the space, however the background lacks ground levels and elements and thus would be considered simple.
One character shown here would count as fullbody, where the 2nd character at the bottom right would be considered half-body or partial.
Pixel artwork should show sufficient details to identify the characters, while styles may vary, overly small or simplified pixels will not award points.
The above example has sufficient detail to identify the character and would receive points as normal.
We recommend solo pixels like pagedolls to be at least 100x100 or 200x200 pixels. You can also resize the pixels when submitting to be larger.
This pixel scene is sufficient to be complex for background, with multiple elements, shading and ground levels. Additionally, the characters are easily identified even if simplified a bit due to being pixels.
It can be helpful for staff to resize your artworks to a larger scale when submitting. However the minimum size for pixel scenes we recommend is 200x200 pixels.
Artwork can be colored based on limited palettes or black and white as long as all character's markings are depicted and accurate. In the above example the characters palette is swapped to grays and whites. Grayscale pencil drawings count for exp only and are not eligible for loot rolls.
In this example there are a few details which could count as elements, such as the wall paints and the fallen tree, however the detail put into the ground and cave walls can replace elements and this artwork would count for complex bonus.
Another example of a partial canvas background. The art style is a bit less refined and instead painted in blocky shapes. There is enough elements between the branches and unique trees to count as complex as well as enough ground levels despite the simpler rendering.
In this example the two foreground characters are fullbody, however there are additional characters in the background, while recognizable, they are too small to count for any points or loot.
The background itself may pass for complex due to rendering and if the work shows effort compared to the gallery as far as rendering.
The characters proportions are stylized but all markings are present and the character is identifiable. Eyes and limbs should always be depicted in some manner, and should not be without volume, such as stick limbs or necks.
The background in this image may possibly count as complex as it has depth and levels of ground, though the 'elements' are trees without shading.
Boss creatures or monsters specific to algolopes lore can count as elements if they do not have an import for it's own bonus.
Another example of a stylized artwork of the characters. Again all markings and limbs are present, but the characters have more 'bean' eyes. They are both shaded and the background has enough ground levels and shading to count as complex.
In addition the background itself does not cover the entire canvas, but the characters are predominantly in the background area or scene.
In the above example there is limited ground in the composition, as well as general lack of elements or vague representations of foliage, however due to rendering the character, lighting, and putting effort into the ground level, this work would count for complex.
This is an example of a traditional craft, an articulated paper doll of a character.
This craft would not count for activities unless a background was also created, but would get the following Rank Points:
Fullbody : 2 Rp
Colored: +2 Rp
Complete: +1 Rp
Physical Craft : +5
There is minimal shading on the eye and thus there would be no shading points awarded.
Many of the background here would count as simple, however the first panel shows more depth and elements and could be possibly rolled for loot.
The borders are clear and identifiable but comics don't need straight nor standard boxes, as long as staff can see what is a 'panel'.
Up to 6 characters would get exp as normal, however keep in mind that only a max of 3 characters (or algo) can get loot rolls.
While we normally don't allow more than 2 headshots for points in daily or miscellaneous artwork, in the case of visually unique drawings, references, and expression sheets, there can be more. Artwork exceptions must be drawn individually and not have repeating features or elements.
In the example to the left, the top image could have more than two headshots, but for that particular image, both headshots are extremely similar with reused base pose. While colored individually, the similarity between the images could dock the size points entirely on the second image and instead only award 'color'. Additional headshots using the same method would not award any RP. Posting another image that was similar with another algolope would likely not award any exp due to lack of effort.
For the three images below, each is uniquely drawn to explore a character appearance. Each image could get full points even if it was over the 2 limit due to both quality and effort. A member can make visually unique references of all their characters using a similar method and could potentially claim full points for what is included in the reference.
At a glance if an artwork looks like the same drawing, even if submitted separately, it wont get points or docked points.
Painted Backgrounds:
Everything about the background is fully rendered with attention to detail and care given to element of the image. Should at minimum have 3+ levels of ground, 3+ elements but often goes above and beyond minimums. Complex shading, lighting, atmosphere and painted details, or rendered and detailed elements in place of minimum requirements.
You may list this if you feel your work meets the requirements, but staff will evaluate and determine the final Rank Point Count. (This is considered above and beyond normal effort, think fine art realistic paintings)
All elements are rendered, with depth, atmosphere, multiple elements and planes.
Some elements are not rendered, however time was taken to individually draw each grass blade and add atmosphere. This is the bare minimum example of painted.
Pixel art example with all elements detailed, shaded with multiple levels of shading as well as atmospheric lighting.
Pixel art example, some aspects are not detailed, such as the far trees, but they add to the atmosphere and distance. The burned tree is heavily detailed and there are many elements above the minimums.
Characters are depicted in a simple soft shaded style, however the background has care put in to detail the rocks and the rocks have distinct appearances. Some aspects such as the ground are less detailed but show variations in elevation.
Example of all elements, including character being rendered, with multiple levels of highlights, shading and care given to elements, ground cover, and textures.
Rendering example, a bit more stylelized, but all aspects including characters are painted and detailed.
Rendering example. The character and elements are detailed, more than minimum for elements, care taken with each part of the work.