This site is currently in progress. Information may change! Some pages may look off on mobile we recommend viewing on desktop or 'Desktop Version'.
This page is a heavy WIP and hunting creatures do not need to be specifically depicted. Rare Monsters like Kaera are only encountered by finding a Boss Key. Information for loot, huntable prey and fish will likely change.
Currently Only Hunting and Fishing, Scavenging and Exploration are Open! All other Activities are Closed while Resources are prepared!
You can do only 1 activity in the same image, please title the artwork or literature appropriately. ex: Title [Hunting] ,Title [Fishing], or Title [Scavenging]
There are currently 7 different discovered areas for hunting, fishing and scavenging, each with their own requirements, benefits and prey.
When Submitting Activities for Items, you must have an Activity Tracker, or a location on the Algolope's tracker for us to post results. Deleted or hidden comments and artwork will not be redeemed. The following form must be posted on each image for each Algolope featured. Be sure to submit Activities to the appropriate folders!
Form:
Tracker:
<import> working link, text or image
Rank:
Area:
Activity: Hunting | Fishing | Scavenging
Current Health: 1 point Con = 1 Hp/ Total Con ex X/10 Con
Skills/Traits:
Companion:
Items:
Located on the western side of Namaranth, the Murkwood is a gloomy, foggy forest filled with a variety of ancient trees and a plethora of plant life. Old mysterious ruins dot the landscape, reclaimed over time by the forest. Murkwood is supplied water by a large river running along its eastern border, teeming with small to medium river fish. The forest itself is known for its edible berries and abundant natural resources.
The deeper expanses of the forest are blocked by an old stone wall and various warnings, it's rumored that the forest houses all manner of creatures, both natural and supernatural. Fauns and other fey beings find the Murkwood a place of strong spirit presence and rumors have spread of an ancient dragon calling the depths home.
Requirements to hunt
None (All ranks may hunt)
Area-specific conditions
Fog - Despite the nature of fog making it harder to find anything, strangely the fog of Murkwood seems to draw travelers to something to find. Depicting Foggy weather inside the Murkwood increases loot drops for Ancient Artifact by 5% in any activity. [Hunting, Fishing, Scavenging]
Prey
Rat, Rabbit, Fox, Deer, Wolf, Avians
Possible Loot: Pelt, animal specific items
Fish
Rainbow trout, Largemouth Bass, Jade Perch, Bluegill, Walleye, Carp, Catfish, Pike, Crucian Carp, Sunfish, Tilapia.
Possible Loot: Hunted Fish, Old Fish Hook, Old Net, Fishhooks, Old Trap, Fishing Lure, Buttons, Old Boot, Tin Can, Fishing Line, Net, Pristine Fishhooks, Crab Pot, Fish Trap, Minnow, Guppy, Fish Scales, Rotten Fish, Fish Bones, Fish Eye, Shiny Scales
Scavenge items
Cotton, Blueberries, Wild Blackberry, Wild Raspberry, Oyster Mushroom, Fly Amanita Mushroom, Chicken of the Woods, Oregano, Dirty gem, Glass shards, Pebbles, Scrap metal, Buttons, Sticks, Charcoal, Leafy Branch, Pine branch, Wool, Oak Log, Pine Resin, Beetle Grub, Beetle, Mystery Seeds, Animal Jaw, Antlers, Teeth, Ancient sculpture, Ancient Artifact, Rat tail, Jelly Cube, Rabbit paw, Small Skull, Unknown skull, Large skull, Large bone, Bone, Small bone, Small pouch of gold, Canine claw, Hoof
A golden field and flatland spotted with the occasional tree and shallow pond or stream. Soley's steppe sits beside the Mountains and runs most of the West side of Tamaranth. It's a rather calm place and Wild Algolope are plentiful. Along with this, several Hamlets, colonies and Ruins dot the landscape, making access to merchants, trading and other work easier for riders. Races are often held in good weather along predetermined tracks or endurance over the span of the Steppe.
Requirements to hunt
None (All ranks may hunt)
Area-specific conditions
Open Field - Hunting is easier with the large open expanse of the fields, hunting depicted in the golden fields adds +5 to the hunting score.
Prey
Rabbit, Fox, Coyote, Lynx, Avians
Possible Loot: Pelt, animal specific items
Fish
Rainbow trout, Silver salmon, Bighead carp, Spotted bass, Catfish, Dace, Largemouth Bass, Golden Perch
Possible Loot: Hunted Fish, Old Fish Hook, Old Net, Fishhooks, Old Trap, Fishing Lure, Buttons, Old Boot, Tin Can, Fishing Line, Net, Pristine Fishhooks, Crab Pot, Fish Trap, Minnow, Guppy, Fish Scales, Rotten Fish, Fish Bones, Fish Eye, Shiny Scales
Scavenge Items
Tarragon, Ginger root, Mint, Lemon balm, Pebble, Glass shard, Pine Branch, Marbles, Ebony Wood, Animal Jaw, Shiny stones, Wild honey comb, Lost bag, Pumice, Charcoal, Bird egg, Teeth, Small bone, Bone, Unknown Skull, Hoof, Cat claw, Tuft of fur, Sun Amulet, Down feather ( Creme, Exotic, Melanistic), Beak
A large sandy desert on the Northwest coast, at the edge of The Sleepless Ocean. The desert’s natural prey such as Coyotes, Rabbits and Kaera are rarely found despite the lack of foalige, but in contrast, the ocean of the desert is filled to the brim with many types of fish, including large and gigantic ocean fish, whales, sealings, and a wide variety of corals. Although, many people use the coast as a trash disposal it has its charming locations and for a desert the temperature is cool.
Requirements to hunt
Adept and above
Area-specific conditions
Blocked path- Because of the coral surface and sandy dunes land structure, all algolope have a 10% increased chance of failing a hunt.(Applies to hunting only)
Trash digger- For each item scavenged there’s a 25% chance of also digging up a random trash item (Glass shards, shards of metal, Pebble, Buttons, Marble, String)
Ocean's Bounty - 10% chance to double the Hunted Fish reward.
Prey
Coyote, Rabbit, Kaera, Reptiles
Possible Loot: Pelt, animal specific items
Huntable Fish
Mackerel, Rainbow trout, Northern pike, Spotted bass, Lumil, Longtail tuna, Catfish, Sealing
Possible Loot: Hunted Fish, Old Fish Hook, Old Net, Fishhooks, Old Trap, Fishing Lure, Buttons, Old Boot, Tin Can, Fishing Line, Net, Pristine Fishhooks, Crab Pot, Fish Trap, Minnow, Guppy, Fish Scales, Rotten Fish, Fish Bones, Fish Eye, Shiny Scales, Sealing Broken Spear, Mermaid Scales, Shark Teeth, Ambergris
Scavenge items
Raspberries, Tarragon, Gold, Copper, Amber, Fossil, Glass shards, String, Shards of metal, Marble, Buttons, Jaw, Shiny stones, Ancient sculpture, Small skull, Tuft of fur, Reptile egg, Scale, Small bone, Jelly, Cat claw, Sealing Bobbles, Coral, Sea Glass, Shell, Seashell, Conch, Dead Coral, Whale Fat, Seafoam Egg, Kelpie Mane
Rook’s lake
Source: Left | Source: Right | Source: Bottom
Rook’s lake is a lushful jungle surrounding a gigantic lake in the most southern part of the island. Because of the continuous supply of water the surrounding area of the lake has grown soft the soil is able to grow any type of herb.
Requirements to hunt
Expert and above
Area-specific conditions
Muddy land- Giants, dwarf and tundra algolope have a harder time moving around in the environment. Their chances of getting a common pelt increase by 10%. (Applies to hunting only.)
Huntable prey
Rook, Rabbit, Bobcat, Deer, Skyguard, Wolf, Reptile
Huntable Fish
Rainbow trout, Tilapia, Bighead carp, Jade perch, Spotted bass, Catfish
Scavengable items
Bee balm, Lemon balm, Ferns, Cotton, Blueberries, Oregano, Ginger root, Shards of metal, Pebble, Branch, Branch with needles, Branch with leaves, Wool, String, Birch, Beetle, Lost bag, Medium pouch of gold, Bronze chest, Reptile egg, Teeth, Tuft of fur, Hoof, Cat claw, Canine claw, Bird leg,
Magena’s peak
Source: Left | Source: Right | Source: Bottom
The highest point of the Magena mountain. Because of it’s high and steep cliffs it’s hard to capture prey. Although the more level areas of the higher points are easier to hunt at, with the air pressure it will limit an algolope’s hunting ability. A little lower on the mountain resides a gigantic cave system, where many precious metals can be found.
Requirements to hunt
Master and above
Another algolope hunting with yours. Must be Master+.
Area-specific conditions
Air rift- All algolope have a 10% higher chance of failing a hunt/trip.
Huntable prey
Dalhar, Tarke, Bear, Cougar, Brighthorn Deer
Scavengable items
Rosemary, Aloe vera, Shards of metal, Pebble, Marbles, Antlers, Shiny stones, Lost bag, Ancient sculpture, Dirty gem, Coal, Ruby, Pumice, Obsidian, Iron, Quartz, Sapphire, Copper, Silver, Emerald, Onyx, Gold, Shiny gem, Amber, Diamond, Moon amulet, Bear claw, Cat claw, Tuft of fur, Bronze chest, Small bone, Small skull, Medium bone, Down feather, Glimmering Flower
Snowdrift glacier
Snowdrift glacier is the most northern point of the map. It’s deemed as the most dangerous area because of it’s unexpected snowstorms and icebergs. It’s surface is empty, only riddled with a thick layer of snow, and thus, explorers have deemed it resourceless when it comes to scavenging.
Requirements to hunt
Legend
Another algolope hunting with yours. Must be Legend.
Area-specific conditions
Frostbite- All bald algolope are unable to participate without condition negating items. Common coated algolopes have a 5% higher chance of failing a hunt.
Lucky day- Because of the bad weather animals are weakening. All algolope have a 15% chance of catching 1 more prey animal.(Applies to hunting only.)
Huntable prey
Fox, Snowdrifter, Bear, Wolf , Frost Wyrm
Huntable fish
Mackerel, Silver Salmon, Northern pike, Spotted bass, Lumil, Arctic grayling, Longtail tuna , Giant Squid
Dawn’s paradise
A row of islands surrounded by a saltwater ocean. It has little to no prey, but what it lacks in that makes up for it’s large supply of fish and tropical plants. The islands are the main point of sunlight so it’s constantly under the glare of the sun. The large trees that cover the islands have huge leaves protecting the ground and plants below them from the dangerous rays.
Requirements to hunt
Expert and above
Must have 3 Algolope (All Expert+) hunting together
Area-specific conditions
Born in paradise- All jungle algolope have a 10% chance of capturing 1 more fish/animal.
Aerodynamic- All bald algolope have a 5% chance of capturing 1 more fish/animal.
Huntable prey
Rabbit, Puhku, Moose, Reptile, Avian
Huntable fish
Mackerel, Tilapia, Northern pike, Spotted bass, Lumil, Longtail tuna, Catfish, Leviathan
Scavengable items
Cotton, Cinnamon, Angelberries, Ferns, Oregano, Fly amanita, Blueberries, Pebble, Shards of metal, Branch, Leafy Branch, Pine Branch, Wool, Oak, Pine, Ebony, Beetle, Wild honey comb, Lost bag, Ancient sculpture, Moose antlers, Bird egg, Reptile egg, Down feather, Long feather, Scale, Bronze chest, Lost kit, Wyrm Egg
Chances
1-20 RNG
Rank Bonuses:
Novice +0/ Adept +5/ Expert +10/ Master +15/ Legend +20
To find at least 1 item, the minimum roll is 25
To find at least 2 items, the minimum roll is 45.
To find 3 items, the minimum roll is 65.
To find 4 items the roll must be at least 85.
Stat boosts
Activities have to be successful for these to activate. Equipment boosts apply.
STR = chance of getting 1 extra prey roll, percentage based on Strength Stat (Hunting only)
STA = chance of getting 1 extra fish, percentage based on Stamina Stat (Fishing only)
INT = chance to find 1 extra item, percentage based on Intelligence Stat (Scavenging only)
Ex. 6 STR= 6% chance of extra prey, 10 STR = 10% chance of extra prey.
Along with Items, there's a chance for your Algolope to suffer injury. You may find that your Algo brings back meat or animal parts on occasion, these can be used to heal them.
An Algolope is considered Knocked Out once they hit 0 CON or less and cannot do any more activities until restored to at least 1 CON via [Healing].
Health is determined by your Algolopes Constitution Stat. 1 point Con = 1 HP, this is used primarily in Dungeons, otherwise health = CON.
The following Food items can heal your Algolope:
Meat Cubes(Small) - 1 CON
Meat Slab(Large) - 4 CON
Small Steak (Medium) - 3 CON
Ribs(Medium) - 2 CON
Frog Legs(Small) - 1 CON
Reptile Filet (Small) - 2 CON
Bird Breast(Medium) - 3 CON
Bird Heart (Medium) - 3 CON
Animal Heart (Large) - 5 CON
Calimari (Medium) - 2 CON
Dried Minnows (x-Small) - Eat 5 to heal 1 CON
Dried Sardines (Small) - 1 CON
Fish Cube (Small) - 1 CON
Fish Filet (Small) - 2 CON
Fish Tail (Medium) - 3 CON
Whole Fish (Medium) - 3 CON
Tuna Steak (Large) - 4 CON
Wild Plum (Small) - 2 CON
Black Walnut (Small) - 2 CON
Tea Berries (Small) - 1 CON
Chestnut (Small) - 2 CON
Hazelnut (Small) - 2 CON
Wild Rice (Medium) - 3 CON
Wild Ginger (Medium) - 3 CON
You may use Healing Items in Activities, just post them in the item field! (That way you don't have to go to the bank/market to apply items and the Algolope will be healed prior to the hunting roll, or after falling unconscious!)
The possible Damage deal depends on the size of the prey:
Extra small: Rat, Puhku 1-3 DMG [10% chance]
Small: Rabbit, Fox, Lumil, bobcat 2-4 DMG [20% chance]
Medium: Coyote, Wolf, Lynx, Rook, Kaera, Deer 3-5 DMG [30% chance]
Large: Moose, Bear, Cougar, Tarke, Dalhar, Giant Squid <Average Algo height 5-8 DMG [50% chance]
Extra large: Skyguard, Snowdrifter, Ice Wyrm 10-15 DMG [80% chance]