This site is currently in progress. Information may change!
Currently Only Hunting is Open! All other Activities are Closed while Resources are prepared!
You cannot do both hunting, fishing nor scavenging in the same image, please title the artwork or literature appropriately. ex: Title [Hunting]
There are currently 7 different discovered areas for hunting, fishing and scavenging, each with their own requirements, benefits and prey.
When Submitting Activities for Items, you must have an Activity Tracker, or a location on the Algolope's tracker for us to post results. Deleted or hidden comments and artwork will not be redeemed. The following form must be posted on each image for each Algolope featured. Be sure to submit Activities to the appropriate folders!
Form:
Tracker:
<import>
Rank:
Area:
Activity:
Current Health: 1 point Con = 1 Hp/ Total Con
Skills/Traits:
Companion:
Items:
Murkwood
Source: Top Left | Source: Top Right | Source: Bottom
Resided on the western side of the island. A thick forest full of trees and plants alike. With a large river running through its border supplying the area with small river fish. The forest floor is full of small edible berries and natural resources. Although only the bravest, or the most stupid Algo have the will to travel into the deeper parts of the forest, as it’s been barricaded with old stone walls and “keep out” signs as warnings.
Requirements to hunt
None(All ranks may hunt)
Area-specific conditions
Huntable prey
Rat, Rabbit, Fox, Deer, Wolf, Avians
Huntable fish
Rainbow trout, Tilapia, Bighead carp, Jade perch
Scavengable items
Cotton, Blueberries, Fly amanita, Oregano, Dirty gem, Glass shards, Pebble, Shards of metal, Buttons, Branch, Coal, Branch with leaves, Wool, Oak, Pine, Beetle, Jaw, Antlers, Teeth, Ancient sculpture, Rat tail, Jelly, Rabbit paw, Medium skull, Large skull, Large bone, Medium bone, Small bone, Small pouch of gold, Canine claw, Hoof
Soley’s steppe
Resided on the mountain side. With a large lushful golden field and with the occasional trees. A small river runs through the field. It’s considered as a great place for just dozing around. Wild Algolope are often found here.
Requirements to hunt
None(All ranks may hunt)
Area-specific conditions
Huntable prey
Rabbit, Fox, Coyote, Lynx, Avians
Huntable Fish
Rainbow trout, Silver salmon, Bighead carp, Spotted bass
Scavengable items
Tarragon, Ginger root, Mint, Lemon balm, Pebble, Glass shard, Branch with needles, Marbles, Ebony, Jaw, Shiny stones, Wild honey comb, Lost bag, Pumice, Coal, Bird egg, Teeth, Small bone, Medium bone, Medium skull, Hoof, Cat claw, Tuft of fur, Sun amulet, Down feather, Beak
Redwater coast
Source: Left | Source: Right | Source: Bottom
A large sandy desert in the west coast at the edge of a saltwater ocean. The desert’s natural prey such as Coyotes, Rabbits and Kaera are rarely found, but in contrast, the ocean of the desert is filled to the brim with almost gigantic types of fish, sealings and a wide variety of corals. Although, many people use the coast as a trash disposal.
Requirements to hunt
Adept and above
Area-specific conditions
Blocked path- Because of the coral surface and land structure, all algolope have a 10% increased chance of failing a hunt.(Applies to fishing only)
Trash digger- For each item scavenged there’s a 25% chance of also digging up a random trash item(Glass shards, shards of metal, Pebble, Buttons, Marble, String)
Huntable prey
Coyote, Rabbit, Kaera, Reptiles
Huntable Fish
Mackerel, Rainbow trout, Northern pike, Spotted bass, Lumil, Longtail tuna, Catfish
Scavengable items
Raspberries, Tarragon, Gold, Copper, Amber, Fossil, Glass shards, String, Shards of metal, Marble, Buttons, Jaw, Shiny stones, Ancient sculpture, Small skull, Tuft of fur, Reptile egg, Scale, Small bone, Jelly, Cat claw,
Rook’s lake
Source: Left | Source: Right | Source: Bottom
Rook’s lake is a lushful jungle surrounding a gigantic lake in the most southern part of the island. Because of the continuous supply of water the surrounding area of the lake has grown soft the soil is able to grow any type of herb.
Requirements to hunt
Expert and above
Area-specific conditions
Muddy land- Giants, dwarf and tundra algolope have a harder time moving around in the environment. Their chances of getting a common pelt increase by 10%. (Applies to hunting only.)
Huntable prey
Rook, Rabbit, Bobcat, Deer, Skyguard, Wolf, Reptile
Huntable Fish
Rainbow trout, Tilapia, Bighead carp, Jade perch, Spotted bass, Catfish
Scavengable items
Bee balm, Lemon balm, Ferns, Cotton, Blueberries, Oregano, Ginger root, Shards of metal, Pebble, Branch, Branch with needles, Branch with leaves, Wool, String, Birch, Beetle, Lost bag, Medium pouch of gold, Bronze chest, Reptile egg, Teeth, Tuft of fur, Hoof, Cat claw, Canine claw, Bird leg,
Magena’s peak
Source: Left | Source: Right | Source: Bottom
The highest point of the Magena mountain. Because of it’s high and steep cliffs it’s hard to capture prey. Although the more level areas of the higher points are easier to hunt at, with the air pressure it will limit an algolope’s hunting ability. A little lower on the mountain resides a gigantic cave system, where many precious metals can be found.
Requirements to hunt
Master and above
Another algolope hunting with yours. Must be Master+.
Area-specific conditions
Air rift- All algolope have a 10% higher chance of failing a hunt/trip.
Huntable prey
Dalhar, Tarke, Bear, Cougar, Deer
Scavengable items
Rosemary, Aloe vera, Shards of metal, Pebble, Marbles, Antlers, Shiny stones, Lost bag, Ancient sculpture, Dirty gem, Coal, Ruby, Pumice, Obsidian, Iron, Quartz, Sapphire, Copper, Silver, Emerald, Onyx, Gold, Shiny gem, Amber, Diamond, Moon amulet, Bear claw, Cat claw, Tuft of fur, Bronze chest, Small bone, Small skull, Medium bone, Down feather,
Snowdrift glacier
Snowdrift glacier is the most northern point of the map. It’s deemed as the most dangerous area because of it’s unexpected snowstorms and icebergs. It’s surface is empty, only riddled with a thick layer of snow, and thus, explorers have deemed it resourceless when it comes to scavenging.
Requirements to hunt
Legend
Another algolope hunting with yours. Must be Legend.
Area-specific conditions
Frostbite- All bald algolope are unable to participate without condition negating items. Common coated algolopes have a 5% higher chance of failing a hunt.
Lucky day- Because of the bad weather animals are weakening. All algolope have a 15% chance of catching 1 more prey animal.(Applies to hunting only.)
Huntable prey
Fox, Snowdrifter, Bear, Wolf
Huntable fish
Mackerel, Silver Salmon, Northern pike, Spotted bass, Lumil, Arctic grayling, Longtail tuna
Dawn’s paradise
A row of islands surrounded by a saltwater ocean. It has little to no prey, but what it lacks in that makes up for it’s large supply of fish and tropical plants. The islands are the main point of sunlight so it’s constantly under the glare of the sun. The large trees that cover the islands have huge leaves protecting the ground and plants below them from the dangerous rays.
Requirements to hunt
Expert and above
Must have 3 Algolope (All Expert+) hunting together
Area-specific conditions
Born in paradise- All jungle algolope have a 10% chance of capturing 1 more fish/animal.
Aerodynamic- All bald algolope have a 5% chance of capturing 1 more fish/animal.
Huntable prey
Rabbit, Puhku, Moose, Reptile, Avian
Huntable fish
Mackerel, Tilapia, Northern pike, Spotted bass, Lumil, Longtail tuna, Catfish
Scavengable items
Cotton, Cinnamon, Angelberries, Ferns, Oregano, Fly amanita, Blueberries, Pebble, Shards of metal, Branch, Branch with leaves, Branch with needles, Wool, Oak, Pine, Ebony, Beetle, Wild honey comb, Lost bag, Ancient sculpture, Moose antlers, Bird egg, Reptile egg, Down feather, Long feather, Scale, Bronze chest, Lost kit
Rules
All drawings must be original works, no recolors will be accepted for hunting/fishing.
Up to 3 Algolope can be featured, but must be fully visible.
You cannot do both hunting, fishing nor scavenging in the same image, please title the artwork or literature appropriately. ex: Title [Hunting]
Riders are optional.
Algolope that are inbred with either Spinal Deformities, or Brittle Bones cannot hunt or fish due to health reasons.
All other inbred Algolope can hunt or fish, though they will receive deductions in their score depending on the birth defect, infertile Algolope have no minuses to hunting or scavenging, as this defect does not affect physical abilities.
Fishing and Hunting must clearly depict prey animals. [May or may not affect items found, tbd]
Images must be fullbody, colored, shaded and include a background.
Written works must be at least 800 words.
To submit entries for Avian and Reptile hunting you may draw any reptile/avian. (Can be made up, must be defined though.)Subject to change.
Area-specific conditions apply to all algolope no matter what rank or profession they are unless specified.
Chances
1-20 RNG
Effort: 1-20
Rank Bonuses:
Novice +0/ Adept +5/ Expert +10/ Master +15/ Legend +20
To find at least 1 item, the minimum roll is 25
To find at least 2 items, the minimum roll is 45.
To find 3 items, the minimum roll is 65.
To find 4 items the roll must be at least 85.
Stat boosts
Activities have to be successful for these to activate. Equipment boosts apply.
STR = chance of getting 1 extra prey roll, every 5 points in strength increases chance by 5% (Hunting only)
AGI = chance of getting 1 extra fish, every 5 points in agility increases chance by 5% (Fishing only)
INT = chance to find 1 extra item, every 5 points intelligence increases chance by 5%(Scavenging only)
Ex. 6 STR= 5% chance of extra prey, 10 STR = 10% chance of extra prey.
Along with Items, there's a chance for your Algolope to suffer injury. You may find that your Algo brings back meat or animal parts on occassion, well these can be used to heal them.
An Algolope is considered unconscious once they hit 0 HP and cannot do any more activities until restored to at least 1 HP. They cannot go under 0 HP, even if an enemy deals more than their remaining Health. In order to do activities again, you have to heal, or feed your Algolope.
Health is determined by your Algolopes Constitution Stat. 1 point Con = 1 HP
The following items can heal your Algolope:
Meat Cubes(Small) - 1hp ea
Meat Slab(Medium) - 2-3hp ea
Ribs(Large) - 5hp ea
Frog Legs(Small) - 1hp ea
Reptile Filet (Large) - 5hp ea
Bird Wing(Small) - 1hp ea
Bird Breast(Medium) - 2 hp ea
Bird Heart (Large) - 4hp ea
The possible Damage deal depends on the size of the prey:
Extra small: Rat, Puhku 1-3 DMG [10% chance]
Small: Rabbit, Fox, Lumil, bobcat 2-4 DMG [20% chance]
Medium: Coyote, Wolf, Lynx, Rook, Kaera, Deer 3-5 DMG [30% chance]
Large: Moose, Bear, Cougar, Tarke, Dalhar <Average Algo height 5-8 DMG [50% chance]
Extra large: Skyguard, Snowdrifter 10-15 DMG [80% chance]
You may use Healing Items in Activities, just post them in the item field! (That way you don't have to go to the bank/market to apply items and the Algolope will be healed prior to the hunting roll, or after falling unconcious!)