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Algolopes arpg is set in a larger worldbuilding setting called Kaeliso/Umbril. However it is focused in the region of Tamaranth, in the city of Soley and it's surroundings.
HD map will be added at a later date.
[Activity Areas] | [Settlements] | [Dungeons] | [Humanoids and Riders]
Tamaranth is the Western-most continent, a place reclaimed by nature, spirits, and druids. While technology exists in the region, most has fallen into disrepair and only the large cities still have access to tech. The wilds and smaller settlements are primarily home to magic races such as elves, dwarves, orcs, shapeshifters and therians, as well as various druidic orders.
The continent itself is the origin of Therian shifters like werebears and wolves, and it's not uncommon for humans to actually be a member of these Therian clans. Fauns are also a native fey creature, roaming the forests, jungles, mountains and other rather undeveloped areas.
A plethora of Dungeons and ruins dot the landscape, view more info on the DUNGEONS page.
To the north is Akoth Nymyr, a country in constant civil war between the Akothian militaristic order and the druidic, nomadic, and pragmatic Nymyrians. Tamranth's border state of Arapaia, north of the Spine Mountains if often a no-man's land or neutral ground for the factions and Tamaranthian officials often act as intermediaries. Despite Tamaranth's neutral assistance, the border is fiercely guarded to prevent the damage of conflict spreading into it's own lands. Fortunately the mountains and terrain itself aid in keeping skirmishes outside of its region.