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Eyes - Algolope eye colors can be any color both natural (brown, blue, green, hazel), or unnatural (saturated green, purple, magenta etc). Offspring eye colors often match or are a blend of parents eye colors, and starters or lineageless algos can have any possible color outside of white, gray, or black, or the following colors restricted to mutations:
Restricted Eye colors:
Albino - Red, pink, lilac
Note: Lilac Coat Algos can have lilac eyes.
Erythism - Always have reddish or brown eyes.
Melanistic - Always have brown or dark colored eyes.
Leucistic - Can have any light shade of eye color or be a Blue-eyed-White. Colors should be pastel for eyes.
Heterochromia - A mutation that allows the eyes to be two separate colors. This includes having central heterochromia where the eye is two colors, or sectoral heterochromia where another color is part of the eye and resembles something like a shard of glass.
Vitiligo and White Markings - Anywhere white touches the eye the eye color may be sectorially changed to be blue or pale blue, often seen in horses.
If the eye is surrounded by a white mark then it may present as entirely blue and the other eye shows as the natural color. This type of eye coloration does not count as Heterochromia and will not pass.
Note: Eyes that are too dark and visually appear black or gray from first glance may be rejected. Eyes should be vibrant and colorful or a natural color of brown, blue, green or hazel.
Pupils should be darker than the eye color or black. White can only be used for the pupil on blind algolope.
Green = Generally Safe Color
Red Square = May be too dark
Left and Bottom 'L' too dark or may be too dark, too pale or white.
Albino Range - Be careful of colors that are pink - red range.
Eye Guidelines:
Eyes should be bright and vibrant or a natural brown, green, blue or hazel. Too dark of an eye color that visually looks black, gray, or white may be rejected. In addition, black, gray and white are disallowed.
Some old designs have illegal colors and dark eye colors should not be referenced.
Note that Albino range, saturated magenta color may pass, but lighter colors often are too pink.
Old designs that are Grandfathered in can keep the illegal eyes but these do not pass and any offspring must have legal colors. Notes will be added to designs as they are updated if they contain illegal design features.
Mutation Eye Colors:
This chart represents some safe color choices for the various Color Mutations. Some colors may overlap what is allowed on regular designs, such as the light greens of Leucism, and the browns and reddish-browns of Erythism.
Melanism should cause dark eyes, not black, but color tinted. Eyes should still retain a clear color and not be too desaturated or gray.
Stinger - The stinger of an Algo needs at least one spot with the eye color on it. This can be the center area, or a gradient mixing with accent color (if different from the eye color). The stringer may be mostly colored based on the coat as well, but there must be at least some of the eye color present.
Patterns can be stripes, spots, gradients, as long as it does not mimic a symbol.
The Accent line should be one solid color per section, but may have a slight gradient.
Bright colors need to match the eye color or a color on the coat.
The stinger cannot have colors that are not present either in the Eye Accent Color, or somewhere on the coat.
Safe Eye Colors:
Using the top darker color from these charts are considered safe colors for eyes.
The bottom highlight color is an example with the shines layer over it and shouldn't be picked from for pinks or very pale colors, but are safe for browns, yellows and greens.
Simple Stinger design using base coat color and striping featuring the eye color.
Sereth's stinger, showing 2 colors due to heterochromia, as well as Natural Accent and a design based on the coat.
Grimalki's stinger showing eye color with both 'Stinger Lines' colored like the eyes.
Khiai's stinger, featuring the eye color on the Stinger line, as well as a gradient based on the eye color.
Ears: Ears should be based on the coat colors and markings present on an algolope. Accent areas must be natural colors or use colors already present on the algolope. Accents for ears cannot be vibrant like accent locations on the main body.
The inside of the ear should be one color, darker or lighter than the base and not affected by markings, or have a simple 2 color gradient using colors already in the design.
The inside of the ear with the exception of Bald Coat are not skin and should be colored based on coat colors around it and not skin or scale colors.
Heterochromia Mutation
Central Heterochromia
Sectoral Heterochromia
White Mark Effect
Accents - Accents are areas where Algos often exhibit unnatural or differing colors from the base coat (eye color). Accents can be any saturated or natural color outside of white, black, or gray (eye color). If brightly colored or saturated (eye color), the color should be the same color as the Stinger Accent and eye color. It cannot be an unrelated saturated color. If using a non-accent color, the color must be naturally found in nature for skin, such as pink, gray, cream, brown, liver and related to the colors around it. Such as gray scales, having lighter or darker gray accents.
Accent locations: Gums, nail sheath, under-nail, Stinger, Nose.
Additionally if Algos show the 'Additions' Belly scales or Neck scales, they have accent ports visible at the edge of the scales. These should be colored the eye color or a color related to the neighboring skin/scale color. Ie: Pink scales could have pink vents (not too saturated). On gray or brown scales, they could have vents that are lighter or darker than the scale color.
Accents should not be shaded or appear shaded or highlighted outside of the premade layer.
Mouth - Mouth should be colored the same color as the Accent or Eye color, or be a natural color, such as the same color as the skin, pink or liver. The color should be related to the neighboring colors and design. Ie dark for dark coats, pink/liver for light coats.
- The tongue/gums can be slightly lighter or darker than each other.
- The mouth should never be black, gray or white, including tongue and gums.
Classic Alts - Free to choose variations based on the original look of Algos. More rabbit like feet, squared scales, smooth tail and rounder head. These additions can be individually added, or mixed and matched. Some Alts need minor edits to erase overflowing highlights or colors so take care to check these areas when using Alts.
Round Forehead
Elbow Fur
Classic Scales
Smooth Tail
Additions - Free to choose, use some or all. Additions are physical characteristics than can be displayed on any Algos. These include nose scales, classic and small leg scales, eyering scales, neck scales and belly scales.
Nose Scales, Eye Scales
Neck Scales
Small Leg Scales
Belly Scales
Skin colors - Skin can be colored based on the base coat, or be darker or lighter in natural colors. For example an Algo can have liver, pink, gray or black skin, or use colors from the Natural Accents Slider if natural to the design (no bright colors or saturation).
Anywhere white markings or White colored Natural Accents touch can be pink, you can use the Pink Accents slider to choose acceptable colors or choose a pink color yourself. The color choice should look natural to the design and not overly saturated.
The skin layers must be at least slightly darker or lighter and visible in all locations.
Nails - Nails should be colored based on the skin color nearby or the marking touching it. Ie if the legs are gray the nails should be gray or black.
Nails cannot be light colored if on dark skin or dark on light skin.
If white touches the nail it can be cream or pink.
The underside accent of the nail should either be the eye accent color, the nail color or slightly darker or lighter nail color.
The nail sheath (cuticle) should be the eye accent color, or a natural color in relation to the skin around it. For example, a pink leg would not have gray nail sheaths, but it could be lighter or darker than the neighboring skin color.
Scales - If using the Scales Addition, small or large, or both, the scales should be the same color for both scale types. Forelegs and Hind Legs can have different colors, depending on design, such as being affected by markings or pigeon leg on the foreleg. Scales can have a slight related color gradient and should be lighter or darker than what they sit on.
Natural Accents can be chosen from either of the sliders, mini or extended. The accents should be natural to a design and not overly saturated or contrasting.
Antlers and Male Horns:
All horns or antlers must be colored naturally, or be darker or lighter than the base coat. You can also use the natural Accents slider but it must remain natural to the design and not overly saturated. They cannot be vibrant or bright colors like accents on the body and may include gradients of colors, like darker tips of the horns or the ridges of ibex horns. Horns may also present with markings from the body, such as striping if the marking touches.
Male algolopes always have horns present as two rounded nubs. They may have different horns or antlers if they have that specific mutation. Additionally female Algos will show horns or antlers as well if they have the mutation.
The following Horn mutations have been discovered;
Antelope - 3 types (Gazelle, Oryx, Water)
Coil
Cervid
Velvet
Antler
Spiral
Spike - 2 types (Imp, Devil)
Forked
Nub
Pronghorn
Lg Jackalope (large)
Md Jackalope (medium)