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Algolopes imports may be decorated or edited to personalize and customize the imports. There are various items that affect different areas of an import. This guide details the items, their uses and is a general guide for customization using those items. Multiple of the same Customization Item can be used to increase range or add separated decorations.
Some general guidelines: No Customization or Edit should appear like a copyrighted character or item from any media.
Markings, Paints, and Items cannot feature real world brands, symbols or religious symbols, they may feature lore-accurate religious symbols.
Text should remain fantasy based, like Elven script or Runes, but must have a translation source or meaning when uploading to Import Updates.
The import without modification should be submitted and approved to the group before submitting edits and customization. Once the import is uploaded you can then submit cosmetics via Import Updates. We upload both versions for record keeping and to show markings underneath cosmetics. Due to this we allow cosmetics to cover more of the import than other ARPG.
See Cosmetics for premade decorations.
Customization Items:
Nail Polish
Tarnished Mirror
Small Decoration
Large Decoration
Small Decoration: Allows adding decorative items to the import that are smaller than the size of an Algolopes head. Items may be natural materials or man-made, metal, cloth, leather or bone. Decorations should be attached via straps or adhered to tack or other decorations.
Large Decoration: Allows adding a larger item to the import, roughly the size of the ribcage. Items may be natural materials or man-made, metal, cloth, leather or bone and, may include multiple materials and parts as long as all are connected and follow size guides. Can Stack to allow more range or separated locations. Decorations should be attached via straps or adhered to tack or other decorations.
Silver Comb: Allows editing the fur of an Algolope to style it, including cutting manes shorter, adding braids, mowhawk or even slightly longer fur. Coats should not be edited to appear like another coat but may have roughly 25% of an area similar to an existing coat type. One Comb allows editing a section of the coat, up to the Green range shown below. (Sections match the size chart in [Rank Points], with the exception of forelegs = 1 section, hindlegs = 1 section, tail = 1 section.)
Scars Pack : Allows adding up to 3 separated scars to an import, or cover roughly 10% if in one location. See the Blue range on the chart.
-Scars cannot alter the lineart border, but may alter interior lines.
-Scars may resemble natural scarring, darker or lighter than the coat, based on skin colors on the import or Freeze Brands or Branding, causing white fur or darker patch of fur.
- You may use multiple scar packs to add more scars or to have different effects.
3x Scar Packs: May cause surface scarring, such as burn scar, remove partial portions of the ears, crop ears, amputate one entire ear, or remove an eye. Effects are limited to 25% of the import.
5x Scar Packs: May cause amputations including: Remove both ears, both eyes, the tail stinger or 1 full or partial limb. Note that Amputation causes stat reductions and may affect certain aspects of the game such as Dungeons.
You may stack amputation with Large Decorations to add Prosthetics. Only 2 limbs may be depicted with Prosthetics.
Makeshift Accessory: Adds a single Small Decoration made of natural materials to the import. Must be made of wood, sticks, feathers, leaves, flowers, shell or other natural items found in nature. This item may stack to affect multiple separate areas. The item may not be larger than the Algolopes head.
Small Paints: Adds 1 color paint to the import, which may add accent colors to markings to the import as long as it does not mimic another marking or extend it outside of that markings range. May appear clearly as paint, chalk, or other pigments, or add additional colors to markings to allow further customization. Maximum coverage is 10%, may be stacked to increase range but all areas must be touching or another item used to use paints on a disconnected area. May be stacked to add additional colors but must remain in the same location as initial application.
Large Paints: Adds 1 color paint to the import, which may add accent colors to markings to the import as long as it does not mimic another marking. May appear clearly as paint, chalk, or other pigments, or add additional colors to markings for further customization. Maximum coverage is 25%, may be stacked to increase range but all areas must be touching or another item used to use paints on a disconnected area.
Tarnished Mirror: Allows editing the physical conformation of an import, such as adding or removing weight, making the limbs thicker, the teeth prominent, changing eye shape or slightly altering ear shape, moving features around. One Mirror affects one area, such as forelegs, hind legs, tail, ears, head, belly, neck, etc. You may stack mirrors. The Purple Range on the chart below is the maximum range weight can be added when editing the lineart.
Nail Polish: Colors the Algolopes nails in up to 3 colors, may be unnatural colors. May not glow, and may affect one or all nails. Nail Polish may be used to change the nail color to another Natural Color as well.
Eye Stone: Allows recoloring the Algolopes eye to any color. May not affect the pupil or change eye shape. Applies to Sclera and Iris color. May present as non-hereditary Heterochromia, may not be colored pure white or pure black and may not cause a glow.
Redesign Ticket: Allows redesign of a prior Uploaded Import. The redesign may be minor or you may redo the entire design as long as the genotype remains the same. Items that require an 'undesigned' geno may be used with this ticket as long as the following is true: The Algolope being redesigned has not been bred, nor has it had slots given out.
Alteration Stone: Allows changing the pose of the import, such as lifting or lowering the head, moving the limbs, changing the tail pose. One stone affects one area, such as the head, tail, or 1 leg. May be stacked to affect multiple areas. May also affect the expression such as closing the eyes, opening the mouth or having the tongue out.
Zavar's Feather: Your Algolope has caught the eye of the God of Chaos, their import may be entirely redrawn in a unique pose. Expression, build and coat may be edited without the use of items. Applying accessories and decorations requires the use of applicable items.
Zavar's Blessing: Your Algolope has caught the eye of the God of Chaos, their import may be completely redrawn with any customization applied without the use of items. They must still appear as an Algolope and their coat and type must remain identifiable.
Other Customization:
Companions: You may optionally add in a companion to the import artwork if applied to an Algolope. This does not use up the companion, and if they are removed you may optionally remove them from the import art or keep the companion on the art. Companions may be in the foreground, behind the Algolope (not the background), or on the Algolope if small.
Tack, Weapons and Armor: If you apply tack, weapons or armor to an import you can optionally add these items to your import, some tack and armor comes with premade Cosmetics, or may be hand-drawn. Weapons and Armor may depict blood splatter but must not be overly graphic or gory.
Cosmetics: Some customization items are sold or earned premades. These items are often designed by staff and acquired via sales, fundraisers or even events and some activities as awards. Cosmetics may have their own rules for application and each item's information should be referenced when applying.
Alteration Stone
Redesign Tickets
Makeshift Accessory
Scars Pack
Editing Physical Traits and Mutations:
You may edit traits and mutations with applicable items, such as a Tarnished Mirror to edit a physical trait, or a Comb to change the fur on the ear. Edits should not appear like a trait or mutation without that trait or mutation existing on an Import.
Male Horns cannot be edited to look anything like a mutation horn if the specific horn mutation is not rolled. Male Horns may be slightly longer or shorter but should be nubbed or rounded with only two prongs.
Long Horns and other Horn traits must resemble their horn type but may be customized to be longer, shorter, or with more or less tines, including asymmetrical horns or antlers or damage to the horns or antlers.
Physical Mutations like Raptor Claws or Saber Fangs may be made larger, longer, curled or otherwise adjusted as long as they remain identifiable.
Wings may be adjusted to be slightly larger or smaller, longer or shorter, but should not be mistaken for a differing size, nor change wing type, such as webbed, furred or feathered.
Customization Ranges, the colored portion is the max range items can affect with one application.
DOWNLOAD THE TEMPLATE CLICK HERE
Silver Comb
Zavar's Blessing
Large Paints
Small Paints
Item Artwork ©empiredog