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Abilities - formerly referred to as traits, abilities are special skills an Algo has that often have passive effects on activities or breeding.
This page details currently discovered abilities.
Some abilities are free to choose either via rank up, found via exploration or events, and some are limited-time rewards, or seasonally acquired.
Divine Favor: +2% chance to find Amulets in Explorations and Dungeons. [Events - Design a God Event]
Social: +1 Rp when depicted with other algolopes.
*When choosing this ability your algo is disqualified from choosing Loner as a future ability.
Loner: +1 Rp when depicted without other algolopes.
*When choosing this ability your algo is disqualified from choosing Social as a future ability.
Aggressive: Not every algo is the life of the party, when depicted with an accurate disposition your algo gains +1Rp.
*When choosing this ability your algo is disqualified from choosing Amicable and Anxious as a future ability.
Amicable: A friendly algo is a good algo, when depicted with an accurate disposition your algo gains +1Rp.
*When choosing this ability your algo is disqualified from choosing Aggressive and Anxious as a future ability.
Anxious: Something worries your algo, either sometimes or all the time, when depicted with an accurate disposition your algo gains +1Rp.
*When choosing this ability your algo is disqualified from choosing Social and Aggressive as a future ability.
Miner: A lover of dirt, your algo has a 10% chance to find an additional item when depicted digging in the dirt or underground.
(Excludes Diving)
Swimmer: Your algo loves to swim or splash in water and has a 10% chance to find an additional item when depicted in water.
Camouflaged: Your algo learned how to hide itself, lessening the Danger chance for activities by 10%.
Herbalist: Your algo can sniff out herbs and gains a +10% chance to find an additional herb in activities.
(Excludes Delving, Diving)
Junk Collector: Your algo loves trash, so much so that they bring it back home to share. Gain a +10% chance to find junk items in activities.
Active Time*:
Diurnal: When depicted during the day, your algo's activity score increases by +5.
Nocturnal: When depicted at night, your algo's activity score increases by +5.
Crepuscular: When depicted at dawn or dusk, your algo's activity score increases by +5.
*When choosing an Active Time, you may only apply one of the abilities to an Algolope, it will be disqualified from all other related abilities.
Trash Can: Your Algolope knows where the good stuff is, and always bring back a junk item in activities.
Seasoned Explorer: Your Algolope is a skilled explore, reducing failure rate by 10% for explorations.
Danger Magnet: You Algolope has a propensity for stumbling into danger, Exploration, Dungeon and Delving Danger rolls chance increases by 10%.
Guide - This algolope can be featured in submissions past the regular limit, allowing an additional loot or result roll. (Up to 4 Algos per activity)
Popular - Art of literature of this algolope earns +2 Rp for all algolope featured.
Strong Bonds: Algolopes with this ability can be depicted in an art or writing submission prior to breeding to guarantee 2 kits in the litter. Submissions must depict both Algolopes from the pairing and be accepted in the group to count. (fullbody colored, Simple background)
Critterkeeper: Algolopes have a 10% increased chance to find companions in activities.
(Affects Basic Activities and Exploration)
Wildblood: When bred, this Algolope has a chance to show wild traits on it's offspring, even if it otherwise lacks those traits.
Master Explorer: Your Algolope is a skilled explore, reducing failure rate by 20% for explorations.
Mystery Dungeon: Your Algolope is used to the strangeness of some dungeons and has a 10% chance to find an additional Find.
Quick Learner: When training, SP gains are rolled between 1-4 instead of 1-3.
Keen Eye: When Delving, your Algolope's sharp vision get 1 additional search roll.
Green Thumb: When Farming, crops have a 10% chance to yield double the loot.
Alert: Your algolope cannot be surprised or ambushed. Negating damage or knock out on the initial Danger roll in Exploration encounters.
Bountiful Luck: Your Algolope has a 20% chance to double gold rewards when gold is rolled in activities. Does not apply to guaranteed gold rewards.
Charger: Your algolope gains an additional attack roll in dungeons and Boss Battles, regardless of their stamina. This attack deals double the STR stat for dmg.
These abilities are gained via Exploration, Basic Activities and via Event rewards as Ability Tokens which can be applied via Import Updates (Text) to an Algolope.
Fertile: When used in breeding, this Algolope has a 10% chance to produce an extra kit over the usual amount. Stacks to 20% if both parents posses the ability.
Found Family: Your Algolope attracts lost kits like moths to a flame, having a 5% increased chance to find Lost Kits in Exploration and Basic Activities.
Gambler: You can reroll the results of an exploration, dungeon room or rng race once per week. Does not apply to Basic activities.
Charismatic: Encounters with Wild or roaming Algolope increase the base taming chances to 30, regardless of disposition.
These abilities are gained by reaching Legend Rank in Rank ups.
Dragonbreath: This algo has an elemental breath weapon, adding an additional special attack in a dungeon, or increasing the score in Activities by 10.
Type: Fire, Ice, Miasma, Poison, Acid, Wind, Lightning
Chameleon: Offspring have a 5% chance to inherit Chroma regardless of whether its parents have the marking.
Natural Leader: If depicted with lower ranked Algolope, all Algolope present receive an extra roll in activities (Up to 3, or 4 with a Guide).
Healer: Healing images and literature depicting this Algolope fully heal up to 2 other Algolope without the need for items. (Requirements: Half Body, Colored, Simple Shaded per all Algolope.)
Sentinel: The Algolope with this ability temporarily passes it's CON to those traveling with it. Affects Basic Activities, Exploration and Dungeons, where the Sentinel's CON replaces that of it's party members.
These abilities are auto-applied at Mythic Rank in Rank ups.
Mutagenic - 10% increased chance of mutations in breedings.
This Algolope carries an unstable genome, raising the chance for mutations by 10%. Regression chance increases by 1%.
Coin Collector - +10% chance to find 20-100 Gold in any activity.
All that Glitters - Earn 1x Glittering Orb per 100 RP - Redeem [HERE].
Seasonal Hoarder: Your Algolope has a 10% chance to get an additional seasonal currency roll in seasonal events.
Pigmented: When bred during seasonal events with special Coat Modifiers, this Algolope has a 10% increased chance for offspring to inherit the random seasonal Coat.
Abilities that are exclusive to one algolope or first discovered by that algolope or otherwise obtainable only in specific ways.
Wildcard - Breeding with this algolope randomizes the genotype in breeding, resulting in wildly different offspring per litter.
Grimalki 000
Algo of the Month (AoM): Artwork and Literature showcasing a winner of AoM as a main participant gain +2Rp to all featured Algos.