Interactive Design I

INTERACTIVE DESIGN I

KCDM 235

PREREQUISITES: none

COURSE DESCRIPTION:

Students will learn to create Rich Media, interactive works related to their major area of study, for delivery via the Web and digital projection.

COURSE OUTCOMES:

The student will be able to:

1.Categorize current interactive genres and compare their related copyright issues.

2. Apply a design and production process that is in-line with current industry standards for an interactive project such as “User Experience” and “Objectives Based” design practices.

4. Apply interactive design to their major area of study.

3. Communicate a self-designed interactive project concept in concise verbal, visual, and written formats. Self-promotional, portfolio websites are not appropriate for Digital Media Majors.

4. Appropriate and/or illustrate content (including images, text and/or video/animation) and incorporate it into an interactive work made with Adobe Flash software.

6. Create an informational Rich Media experience using basic Flash interactive scripting and timeline animation.

7. Publish a Flash project nested into an HTML document (using Dreamweaver software) and as a full-screen application.

8. Create a simple on-line portfolio site (to be used for communicating with faculty, professionals and potential employers throughout their Kendall experience.) using web 2.0 tools and present it to the class for review.

9. Discuss, debate, and ideate interactive design works for the purpose of advancing projects in progress, and critiquing finished projects as a member of a review group.

SOFTWARE REQUIREMENTS:

Log on to www.kcad.edu/about/technology/digital-media-technology for current requirements

SUPPLEMENTARY RESOURCES FOR STUDENT RESEARCH

www.kendallweblab.com