Asaatthi
Asaatthi are an ancient race of serpentine warrior-wizards. Their empire once extended across the entire landscape of Ghelspad. Scattered ruins hlnt at their ancient domain, now only isolated clans of asaatthi remain in the Swamps of Kan and the Ukrudan Desert.
The serpentfolk are masters of the arcane arts, but many secrets have been lost since the empire crumbled, and even more vanished in the course of the Divine War.
Asaatthi seek to reclaim their place as the world's dominant race and revenge for slights, real and imagined, that they suffered in generations past. Although small in number, asaatthi are formidable foes. Those who know of them respect their martial and magical prowess.
Asaatthi have a clan-based culture. Family and heritage are all-important, with great ancestral warriors and wizards revered as saints. Their race’s decline has resulted in asaatthi living in their ancestors’ decaying swamp cities and desert ruins. They venture forth to strike at humanoids and hunt down their racial enemies. Asaatthi keep slaves, mainly other reptilian races (like lizardfolk), other races are used for bloodsports.
Standard Racial Traits
Ability Score Modifiers: Asaatthi are nimble, both in body and mind. They gain +2 Dexterity, and +2 Intelligence.
Size: Asaatthi are Medium creatures and thus receive no bonuses or penalties due to their size.
Type: Asaatthi are Humanoids with the reptilian subtype.
Base Speed: Asaatthi are fast and have a base speed of 40 feet.
Languages: Asaatthi begin play speaking Asaatthi and Draconic. Asaatthi with high Intelligence scores can choose from the following: Albadian, Celestial, Common, Darakeene, Infernal, Ledean, and Titan Speech.
DEFENSE RACIAL TRAITS
Scales: Asaatthi have hardend scales that grants the character a +2 natural armor bonus to AC.
OFFENSE RACIAL TRAITS
Natural Attack: Fangs. Asaatthi have a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d3 for Medium). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Natural Attacks: Claws. Asaatthi have two claw attacks. These are primary natural attacks, dealing damage equivalent to that of a creature one size category lower than normal for their size (1d3 for Medium).
SENSES RACIAL TRAITS
Darkvision: Asaatthi can see in the dark up to 60 feet. See Vision and Light.
Scent: Asaatthi can detect approaching enemies, sniff out hidden foes, track by sense of smell, and identify familiar odors. See Scent.
Racial Feats
The following feats are available to an Asaatthi character who meets the prerequisites.
Improved Natural Armor
Your hide is tougher.
Prerequisites: Asaatthi.
Benefit: The Asaatthi's natural armor bonus increases by +1.
Special: An Asaatthi can gain this feat multiple times. Each time its natural armor bonus increases by another point.
Tail Slap (Combat)
You can attack with your tail.
Prerequisites: Asaatthi.
Benefit: The Asaatthi gains a natural attack that does 1d6 Bludgeoning damage.
Special: An Asaatthi Fighter can take this as a bonus Feat.
Venom
Your bite is venomous
Prerequisites: Asaatthi and be at least 3rd level.
Benefit: Asaatthi Venom: Injury; save Fort DC 10 + the Asaatthi's Constitution modifier; effect Nauseated for 2d4 rounds.
Special: A character who makes a dozen saves gains +1 to all future saves versus Asaatthi Venom. After 24 he becomes immune.