More MP Characters

Morrow Project

150 point soldier

Attributes: 120 points

ST  10 [0]

DX 12 [40]

IQ  11 [20]

HT 16 [60]

Secondary Characteristics: -20 points

Damage 1d-2/1d; BL 20 lbs.

HP 10 [0]; Will 9 [-10]; Per 12 [5]; FP 11 [-15]

Basic Speed 7 [0]; Basic Move 7 [0]

Advantages: 21

Acute Vision 1 [2], High Pain Threshold [10], Night Vision 6 [6],

Reduced Consumption 1 [2], Temperature Tolerance 1 [1]

Perks: 2 points

Quick Reload (Detachable Magazine) [1], Walking Armory [1]

Languages 1 point

English (Native) [0]

Latin: Spoken (None)/Written (Broken) [1]

Disadvantages: -35 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 55 points

Guns (Rifle) (DX/E)+6 [20]-18

Swimming (HT/E) [1]-16

Surgery (General (Trauma)) (IQ/A)+1 [4]-12

Fast Draw (Magazine) and Knife, all (DX/E) [1]-12

Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12

Parachuting (DX/E) [1]-12

Survival (Arctic) (Per/A)-1 [1]-11

Soldier, and Teaching, both (IQ/A)-1 [1]-10

Math (Applied), and Physician, both (IQ/H)-2 [1]-9

 

Pick 10 of the following skills 

Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15

Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12

Fishing or Scrounging, both (Per/E) [1]-12

Tracking (Per/A)-1 [1]-11

Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-10

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-9

Technique: 6 points

•Pick One 

Targeted Attack (Rifle/Eye) (H) [6]-14

or

Quick-Shot (Rifle) (A) [6]-18

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Morrow Project

150 point soldier

You're good at anything you do

Attributes: 120 points

ST  12 [20]

DX 12 [40]

IQ  12 [40]

HT 12 [20]

Secondary Characteristics: -19

Damage 1d-1/1d+2; BL 29 lbs.

HP 12 [0]; Will 10 [-10]; Per 12 [0]; FP 9 [-9]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages: 25

Acute Vision 1 [2], Hard to Kill 2 [4], High Pain Threshold [10], Night Vision 6 [6],

Reduced Consumption 1 [2], Temperature Tolerance 1 [1]

Perks: 2 points

Quick Reload (Detachable Magazine) [1], Walking Armory [1]

Languages 1 point

English (Native) [0]

Latin: Spoken (None)/Written (Broken) [1]

Disadvantages: -40 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 55 points

Guns (Rifle) (DX/E)+6 [20]-18

Swimming (HT/E) [1]-12

Surgery (General (Trauma)) (IQ/A)+1 [4]-13

Fast Draw (Magazine) and Knife, all (DX/E) [1]-12

Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12

Parachuting (DX/E) [1]-12

Survival (Arctic) (Per/A)-1 [1]-11

Lockpicking, Soldier, and Teaching, all (IQ/A)-1 [1]-11

Math (Applied), and Physician, all (IQ/H)-2 [1]-10

 

Pick 9 of the following skills 

Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15

Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12

Fishing or Scrounging, both (Per/E) [1]-12

Tracking (Per/A)-1 [1]-11

Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-11

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-10

Technique: 6 points

•Pick One 

Targeted Attack (Rifle/Eye) (H) [6]-14

or

Quick-Shot (Rifle) (A) [6]-18

Morrow Project

150 point tank

Attributes: 110 points

ST 17  [70]

DX 10  [0]

IQ  10  [0]

HT 14  [40]

Secondary Characteristics: -15 points

Damage 1d+2/3d-1; BL 58 lbs.

HP 15 [-4]; Will 8 [-10]; Per 11 [5]; FP 12 [-6]

Basic Speed 6 [0]; Basic Move 6 [0].

Advantages: 33 points

Acute Vision 2 [4], Handsome [12], High Pain Threshold [10], Night Vision 7 [7]

Perks: 1 point

Quick Reload (Detachable Magazine) [1]

Languages: 1 point

English (Native) [0]

Cajun: Spoken (Broken)/Written (None) [1]

Disadvantages: -40 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 50 points

Guns (Rifle) (DX/E)+6 [20]-16

Swimming (HT/E) [1]-14

Knife, and Fast Draw (Magazine), both  (DX/E)+2 [4]-12

Brawling (DX/E) [1]-10

Drive (Car), NBC Suit, Spear, and Stealth, all (DX/A) [2]-10

Survival (Arctic) (Per/A)-1 [1]-10

Soldier, and Teaching, both (IQ/A)-1 [1]-9

Math (Applied), and Physician, both (IQ/H)-2 [1]-8

 

Pick 7 of the following skills 

Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-15

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-13

Fishing or Scrounging, both (Per/E) [1]-11

Tracking (Per/A)-1 [1]-10

Riding (Horse) (DX/A)-1 [1]-9

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-9

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-8

Techniques: 10 points

Targeted Attack (Knife/Neck) (H) [4]-10

Pick One 

Targeted Attack (Rifle/Eye) (H) [6]-12

or

Quick-Shot (Rifle) (A) [6]-16

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Morrow Project

150 point special forces medic

Attributes: 80 points

ST  10 [0]

DX 12 [40]

IQ  11 [20]

HT 12 [20]

Secondary Characteristics: -11 points

Damage 1d-2/1d; BL 20 lbs.

HP 10 [0]; Will 9 [-10]; Per 12 [5]; FP 10 [-6]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages: 36

Acute Vision 2 [4], Ambidextrous [5], Hard to Kill 2 [4], 

Hard to Subdue 2 [4], High Pain Threshold [10], 

Night Vision 6 [6], Reduced Consumption 1 [2], Temperature Tolerance 1 [1]

Perks: 3 points

Quick Reload (Detachable Magazine) [1], Walking Armory [1],

Technique Mastery (Dual-Weapon Attack (Pistols)) [1]

Languages 1 point

English (Native) [0]

Latin: Spoken (None)/Written (Broken) [1]

Disadvantages: -40 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 60 points

Guns (Rifle) (DX/E)+7 [24]-19

Guns (Pistol) Default+1 [1]-18

Swimming (HT/E) [1]-12

Surgery (General (Trauma)) (IQ/A)+1 [4]-12

Fast Draw (Magazine) and Knife, all (DX/E) [1]-12

Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12

Parachuting (DX/E) [1]-12

Survival (Arctic) (Per/A)-1 [1]-11

Soldier, and Teaching, both (IQ/A)-1 [1]-10

Math (Applied), and Physician, both (IQ/H)-2 [1]-9

 

Pick 10 of the following skills 

Guns (Light Machine Gun, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-18

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-16

Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12

Fishing or Scrounging, both (Per/E) [1]-12

Tracking (Per/A)-1 [1]-11

Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-10

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-9

Techniques: 21 points

Dual-Weapon Attack (Pistol) [9]-22

Targeted Attack (Pistol/Eye) (H) [6]-14 (2 pistols 18)

Quick-Shot (Pistol) (A) [6]-18

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Morrow Project

150 point expert

Attributes: 120 points

ST  10 [0]

DX 12 [40]

IQ  13 [60]

HT 12 [20]

Secondary Characteristics: -16 points

Damage 1d-2/1d; BL 20 lbs.

HP 10 [0]; Will 9 [-10]; Per 13 [0]; FP 10 [-6]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages: 21

Acute Vision 1 [2], High Pain Threshold [10], Night Vision 6 [6],

Reduced Consumption 1 [2], Temperature Tolerance 1 [1]

Perks: 2 points

Quick Reload (Detachable Magazine) [1], Walking Armory [1]

Languages 1 point

English (Native) [0]

Latin: Spoken (None)/Written (Broken) [1]

Disadvantages: -40 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 56 points

Guns (Rifle) (DX/E)+6 [20]-18

Swimming (HT/E) [1]-16

Surgery (General (Trauma)) (IQ/A)+1 [4]-14

Fast Draw (Magazine) and Knife, all (DX/E) [1]-12

Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12

Parachuting (DX/E) [1]-12

Survival (Arctic) (Per/A)-1 [1]-12

Soldier, and Teaching, both (IQ/A)-1 [1]-12

Expert Skill (Epidemiology), Math (Applied), and Physician, all (IQ/H)-2 [1]-11

 

Pick 10 of the following skills 

Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15

Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12

Fishing or Scrounging, both (Per/E) [1]-13

Tracking (Per/A)-1 [1]-12

Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-12

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-11

Technique: 6 points

•Pick One 

Targeted Attack (Rifle/Eye) (H) [6]-14

or

Quick-Shot (Rifle) (A) [6]-18