Cold Steel Big Foots

Gigantopithecus Blacki survived the robot uprising, homo sapiens did not

.

A few mutants and cyborgs hide in nuked cities

.

The world is seriously fucked and as the last human you're going to fix it all.

150 point template

Attributes: 120 points

ST  12 [20]

DX 12 [40]

IQ  12 [40]

HT 12 [20]

Secondary Characteristics: -19

Damage 1d-1/1d+2; BL 29 lbs.

HP 12 [0]; Will 10 [-10]; Per 12 [0]; FP 9 [-9]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages: 25

Acute Vision 1 [2], Hard to Kill 2 [4], High Pain Threshold [10], Night Vision 6 [6],

Reduced Consumption 1 [2], Temperature Tolerance 1 [1]

Perks: 2 points

Quick Reload (Detachable Magazine) [1], Walking Armory [1]

Languages 1 point

English (Native) [0]

Latin: Spoken (None)/Written (Broken) [1]

Disadvantages: -40 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 55 points

Guns (Rifle) (DX/E)+6 [20]-18

Swimming (HT/E) [1]-12

Surgery (General (Trauma)) (IQ/A)+1 [4]-13

Fast Draw (Magazine) and Knife, all (DX/E) [1]-12

Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12

Parachuting (DX/E) [1]-12

Survival (Arctic) (Per/A)-1 [1]-11

Lock Picking, Soldier, and Teaching, all (IQ/A)-1 [1]-11

Math (Applied), and Physician, all (IQ/H)-2 [1]-10

 

Pick 9 of the following skills 

Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15

Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12

Fishing or Scrounging, both (Per/E) [1]-12

Tracking (Per/A)-1 [1]-11

Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-11

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-10

Technique: 6 points

•Pick One 

Targeted Attack (Rifle/Eye) (H) [6]-14

or

Quick-Shot (Rifle) (A) [6]-18