Traits

Some suggestions as to what effects your trait has in game terms.

Alert - Alertness feat

Bigpaw - Use a weapon one size category larger.

Bitter

Bodyguard - Ally receives a +4 AC for successful aid another check to defend.

Bold - Gain the Reckless Offense feat.

Brave - Roll saves vs fear effects twice and take the better result.

Calm - Gain a +2 to Will saves

Clever

Compassionate - Gain a +3 to Heal checks and Heal is always a class skill for you.

Cunning - Gain a +1 to AC and Damage.

Curious

Deep Ear - Gain a +4 to Perception checks involving sound.

Defender

Determined - Iron Will feat

Driven

Early Riser

Extrovert

Fat - Toughness feat

Fearful - Alertness feat

Fearless - Gain +2 to hit but -2 to AC.

Fiery

Generous

Graceful - Dodge feat and +1 to Reflex saves.

Guard's Oath

Innocent

Jaded

Leader - Receive a +3 to Diplomacy checks and Diplomacy is always a class skill for you.

Longtail - Receive +3 bonus to Acrobatic skill checks but failed checks means your tail is caught.

Lost

Natural Bearings - You always know which way is north.

Nimble - Dodge feat and +1 to Reflex saves.

Nocturnal - Lowlight Vision

Oldfur - Receive a +2 to Wisdom but a -1 to your Dexterity score (you aren't as quick as you used to be).

Quick-Witted - Improved Initiative feat.

Quiet - Stealthy feat and Stealth is always a class skill for you.

Scarred - Toughness feat

Sharp-Eyed - Alertness feat

Sharptooth - Bite attacks critical range is 18-20 for you.

Short - Receive +1 size modifier to AC

Skeptical

Skinny

Stoic

Stubborn - Iron Will feat

Suspicious - Alertness feat

Tall

Thoughtful

Tough - Toughness feat

Weather Sense

Wise - Receive +2 on all known Knowledge skill checks.

Wolf's Snout

Young.