Traits
Some suggestions as to what effects your trait has in game terms.
Alert - Alertness feat
Bigpaw - Use a weapon one size category larger.
Bitter
Bodyguard - Ally receives a +4 AC for successful aid another check to defend.
Bold - Gain the Reckless Offense feat.
Brave - Roll saves vs fear effects twice and take the better result.
Calm - Gain a +2 to Will saves
Clever
Compassionate - Gain a +3 to Heal checks and Heal is always a class skill for you.
Cunning - Gain a +1 to AC and Damage.
Curious
Deep Ear - Gain a +4 to Perception checks involving sound.
Defender
Determined - Iron Will feat
Driven
Early Riser
Extrovert
Fat - Toughness feat
Fearful - Alertness feat
Fearless - Gain +2 to hit but -2 to AC.
Fiery
Generous
Graceful - Dodge feat and +1 to Reflex saves.
Guard's Oath
Innocent
Jaded
Leader - Receive a +3 to Diplomacy checks and Diplomacy is always a class skill for you.
Longtail - Receive +3 bonus to Acrobatic skill checks but failed checks means your tail is caught.
Lost
Natural Bearings - You always know which way is north.
Nimble - Dodge feat and +1 to Reflex saves.
Nocturnal - Lowlight Vision
Oldfur - Receive a +2 to Wisdom but a -1 to your Dexterity score (you aren't as quick as you used to be).
Quick-Witted - Improved Initiative feat.
Quiet - Stealthy feat and Stealth is always a class skill for you.
Scarred - Toughness feat
Sharp-Eyed - Alertness feat
Sharptooth - Bite attacks critical range is 18-20 for you.
Short - Receive +1 size modifier to AC
Skeptical
Skinny
Stoic
Stubborn - Iron Will feat
Suspicious - Alertness feat
Tall
Thoughtful
Tough - Toughness feat
Weather Sense
Wise - Receive +2 on all known Knowledge skill checks.
Wolf's Snout
Young.