MP Recon Team

12 candidates for Recon Teams

Spooky (150 points)

John Wilson Smith

Attributes +120

ST  12 [20]

DX 12 [40]

IQ  12 [40]

HT 12 [20]

Secondary Characteristics -10

Damage 1d-1/1d+2; BL 29 lbs.

HP 12 [0]; Will 10 [-10]; Per 12 [0]; FP 12 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages +15

War Leader 1 [5], Luck (Active, Combat) [5], Nightvision 5 [5]

Perks +1

Walking Armory [1]

Languages +6

English (Native) [0]

French: Spoken (Native)/Written (None) [3]

Vietnamese: Spoken (Accented)/Written (None) [2]

Chinese: Spoken (Broken)/Written (None) [1]

Disadvantages -40

Intolerance [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Likes blowing things up [-1], Horrible Hangovers [-1], Restless Sleeper [-1],

Carries backup weapons [-1], Prefers to walk point on patrol [-1]

Skills +63 points

Guns (Rifle) (DX/E)+3 [8]-15

Guns (LMG, Pistol, Shotgun, SMG), all (DX/E) Default+1 [1]-14

Interrogation (IQ/A)+1 [4]-13

Savoir-Faire (Military), all (IQ/E)+1 [1]-13

Intelligence Analysis, Strategy (Land) and Tactics, all (IQ/H) [2]-12

Leadership (IQ/A) [1]-12

Stealth (DX/A) [2]-12

Brawling, Gunner (Cannon and Machine Gun), Guns (Grenade Launcher and LAW), 

Knife, Liquid Projector (Flamethrower) and Parachuting, all (DX/E) [1]-12

Swimming (HT/E) [1]-12

Camouflage, Carpentry, Masonry, all (IQ/E) [1]-12

Armory (Heavy Weapons and Small Arms), Artillery (Cannon and Guided Missile), 

Electrician, Electronic Operation (Comm, Electronic Warfare, Security), 

Electronics Repair (Comm, Electronic Warfare, Security), Explosives (Demolition), 

Forward Observer, Mechanic (MP Jeep), Navigation (Land), Scuba, Soldier, 

Teaching and Traps, all (IQ/A)-1 [1]-11

Observation and Survival (Arctic), both (Per/A)-1 [1]-11

Driving (MP Jeep) (DX/A)-1 [1]-11

Surgery (IQ/VH)-2 [2]-10

Physician (IQ/H)-2 [1]-10

_________________________________________________________________

Lucky (150 points)

Hunter Jackson 

Attributes +160

ST  10 [0]

DX 14 [80]

IQ  14 [80]

HT 10 [0]

Secondary Characteristics -10

Damage 1d-2/1d; BL 20 lbs.

HP 10 [0]; Will 12 [-10]; Per 14 [0]; FP 10 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages +6

Less Sleep 3 [6]

Perks +1

Walking Armory [1]

Languages +3

English (Native) [0]

Chinese: Spoken (Accented)/Written (None) [2]

Vietnamese: Spoken (Broken)/Written (None) [1]

Disadvantages -40

Code of Honor (Pirate’s) [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Bad luck at gambling [-1], Bad with dogs [-1], Chauvinistic [-1], 

Dishonest Face [-1], Dislikes children [-1]

Skills +35 points

Guns (Rifle) (DX/E)+3 [8]-17

Guns (Pistol, Shotgun), both (DX/E) Default+1 [1]-16

Camouflage and Savoir-Faire (Military), both (IQ/E) [1]-14

Brawling, Fast-Draw (Magazine), Guns (Grenade Launcher), Knife 

and Parachuting, all (DX/E) [1]-14

Armory (Small Arms), Electronic Operation (Comm), Leadership, Lockpicking, 

Navigation (Land), Scuba, Soldier, Streetwise, Teaching and Traps, all (IQ/A)-1 [1]-13

Survival (Arctic) (Per/A)-1 [1]-13

Spear and Stealth, both (DX/A)-1 [1]-13

Physician and Tactics, both (IQ/H)-2 [1]-12

Surgery (IQ/VH)-2 [2]-12

Swimming (HT/E) [1]-10

_________________________________________________________________

Wrench (150 points)

Christopher Noah Williams 

Attributes +170

ST  10 [0]

DX 15 [100]

IQ  14 [80]

HT 9 [-10]

Secondary Characteristics -10

Damage 1d-2/1d; BL 20 lbs.

HP 10 [0]; Will 12 [-10]; Per 14 [0]; FP 9 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages +0

Perks +1

Walking Armory [1]

Languages +2

English (Native) [0]

Vietnamese: Spoken (Accented)/Written (None) [2]

Disadvantages -40

Overconfidence [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Allergic to Bees [-1], Odious Personal Habits (Foul-Mouthed and Sarcastic) [-2],

Dislikes yankees [-1],  Horrible Hangovers [-1] 

Skills +32 points

Guns (Rifle) (DX/E)+3 [8]-18

Guns (Pistol) (DX/E) Default+1 [1]-17

Brawling and Knife, both (DX/E) [1]-15

Driving (Construction Equipment, Motorcycle), Boating (Motorboat), Piloting (Helicopter) 

and Stealth (DX/A)-1 [1]-14

Savoir-Faire (Military) (IQ/E) [1]-14

Armory (Small Arms), Electronic Operation (Comm),

Mechanic (Construction Equipment, Helicopter, Motorcycle, Motorboat), 

Navigation (Sea, Air and Land), and Soldier, all (IQ/A)-1 [1]-13

Survival (Arctic) (Per/A)-1 [1]-13

Physician and Tactics, both (IQ/H)-2 [1]-12

Surgery (IQ/VH)-3 [1]-11

Swimming (HT/E) [1]-9

_________________________________________________________________

Samurai (150 points)

John Gary Smith  

Attributes +140

ST 17 [70]

DX 13 [60]

IQ  10  [0]

HT 11 [10]

Secondary Characteristics: -10

Damage 1d+2/3d-1; BL 58 lbs.

HP 17 [0]; Will 8 [-10]; Per 10 [0]; FP 11 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages +5

Acute Vision 1 [2], Nightvision 3 [3]

Perks +3

Technique Mastery (Kicking) [1], 

Trademark Move (All Out Attack to hit, kick to the neck) [1],

Weapon Adaptation (Broadsword to Karate) [1]

Languages +1

English (Native) [0]

Vietnamese: Spoken (Broken)/Written (None) [1]

Disadvantages -40

Callous [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Chauvinistic [-1], Dislikes bugs [-1], Dull Smell [-1], Likes cheap beer [-1], 

Loves Fishing [-1] 

Skills +49 points

Guns (Rifle) (DX/E)+5 [16]-18

Guns (LMG, Pistol, Shotgun), all (DX/E) Default+1 [1]-17

Karate (DX/A)+3 [16]-16

Broadsword (DX/A) Karate [1]-16

Knife (DX/E) [1]-13

Drive (MP Jeep), Ride (Horse) and Stealth, all (DX/A)-1 [1]-12

Swimming (HT/E) [1]-11

Savoir-Faire (Military) (IQ/E) [1]-10

Fishing (Per/E) [1]-10

Survival (Arctic) (Per/A)-1 [1]-9

Armory (Small Arms), Navigation (Land) and Soldier, all (IQ/A)-1 [1]-9

Physician and Tactics, both (IQ/H)-2 [1]-8

Technique +7

Kicking (H) Karate+4 [7]-20

Cowboy (150 points)

Michael Miller 

Attributes +160

ST  10 [0]

DX 14 [80]

IQ  12 [40]

HT 14 [40]

Secondary Characteristics +10

Damage 1d-2/1d; BL 20 lbs.

HP 10 [0]; Will 10 [-10]; Per 15 [15]; FP 14 [0]

Basic Speed 7 [0]; Basic Move 8 [5]

Advantages +0

Perks +2

Good with Horses [1], Walking Armory [1]

Languages +1

English (Native) [0]

Vietnamese: Spoken (Broken)/Written (None) [1]

Disadvantages -40

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Bowlegged [-1],  Chauvinistic [-1], Horrible Hangovers [-1], 

Never raises voice [-1], Truthfulness (only toward prisoners) [-1]. 

Skills +22 points

Guns (Rifle) (DX/E)+2 [4]-16

Guns (Pistol) (DX/E) Default+1 [1]-15

Detect Lies (Per/H)-1 [2]-14

Brawling and Knife, both (DX/E) [1]-14

Survival (Arctic) (Per/A)-1 [1]-14

Singing and Swimming, both (HT/E) [1]-14

Driving (Automobile), Riding (Horse) and Stealth, all (DX/A)-1 [1]-13

Savoir-Faire (Military) (IQ/E) [1]-12

Armory (Small Arms), Electronic Operation (Comm), Navigation (Land)

and Soldier, all (IQ/A)-1 [1]-11

Physician and Tactics, both (IQ/H)-2 [1]-10

_________________________________________________________________

Frankenstein (150 points)

Alexander Viktor Murphy 

Attributes +80

ST  14 [40]

DX 10 [0]

IQ  10 [0]

HT 14 [40]

Secondary Characteristics -10

Damage 1d/2d; BL 39 lbs.

HP 14 [0]; Will 8 [-10]; Per 10 [0]; FP 14 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages +65

Acute Vision 1 [2], Absolute Direction [5], Combat Reflexes [15], Hard to Kill 2 [4], 

High Pain Threshold [10], Less Sleep 4 [8], Luck (Active, Combat) [5], Nightvision 7 [7], 

Rapid Healing [5], Reduced Consumption 1 [2], Temperature Tolerance 2 [2]

Perks +3

Deep Sleeper [1], Weapon Bond [1], Signature Gear [1]

Languages +10

English (Native) [0]

Russian (Native) [6]

Irish: Spoken (Native)/Written (None) [3]

Vietnamese: Spoken (Broken)/Written (None) [1]

Disadvantages -39

Partial Amnesia [-10], Sense of Duty (Team) [-5], Unattractive [-4], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Chauvinistic [-1], Covered in shrapnel scars [-1], Happy Singing Drunk [-1], 

Likes redheaded women [-1], Pacifism (will not kill women) [-1]

Skills +46 points

Guns (Rifle) (DX/E)+7 [24]-17

Guns (LMG, Pistol, Shotgun, SMG), all (DX/E) Default+1 [1]-16

Singing and Swimming, both (HT/E) [1]-14

Knife (DX/E)+2 [4]-12

Brawling (DX/E) [1]-10

Savoir-Faire (Military) (IQ/E) [1]-10

Survival (Arctic) (Per/A)-1 [1]-9

Driving (Automobile), Riding (Horse) and Stealth, all (DX/A)-1 [1]-9

Armory (Small Arms), Electronic Operation (Comm), Navigation (Land)

and Soldier, all (IQ/A)-1 [1]-9

Physician and Tactics, both (IQ/H)-2 [1]-8

_________________________________________________________________

Professor (150 points)

William James

Attributes +120

ST  12 [20]

DX 10 [0]

IQ  15 [100]

HT 10 [0]

Secondary Characteristics: -10

Damage 1d-1/1d+2; BL 29 lbs.

HP 12 [0]; Will 13 [-10]; Per 15 [0]; FP 10 [0]

Basic Speed 5 [0]; Basic Move 5 [0]

Advantages +15

Unfazeable [15]

Perks +1

Walking Armory [1]

Languages +3

English (Native) [0]

French: Spoken (Accented)/Written (None) [2]

Vietnamese: Spoken (Broken)/Written (None) [1]

Disadvantages -40

Intolerance [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Absent Minded near attractive women [-1], Compulsive Carousing when drunk  [-1], 

Delusion (UFOs really exist) [-1], Dislikes cats [-1], Distinctive Feature (white hair) [-1] 

Skills +66 points

Guns (Pistol) (DX/E)+5 [16]-15

Guns (Rifle and SMG), both (DX/E) Default+1 [1]-14

Carpentry, Masonry and Savoir-Faire (Military), all (IQ/E) [1]-15

Surgery (IQ/VH)-1 [4]-14

Engineering (Civil and Combat), Expert Skill (Military Science), 

Intelligence Analysis, Mathematics (Applied), Physician, Strategy (Land) and 

Tactics, all (IQ/H)-1 [2]-14

Armory (Small Arms), Electrician, Electronic Operation (Comm, Medical, Scientific), 

Electronics Repair (Comm, Medical, Scientific), Explosives (EOD and NOD), 

Farming, Leadership, Navigation (Land), Scuba, Soldier, Teaching and 

Traps, all (IQ/A)-1 [1]-14

Survival (Arctic) and Tracking, both (Per/A)-1 [1]-14

Brawling, Knife, Liquid Projector (Flamethrower) and Parachuting, all (DX/E) [1]-10

Swimming (HT/E) [1]-10

Stealth (DX/A)-1 [1]-9

_________________________________________________________________

Tex (150 points)

Elijah Black  

Attributes +120

ST 14  [40]

DX 12 [40]

IQ  11 [20]

HT 12 [20]

Secondary Characteristics: -10

Damage 1d/2d; BL 39 lbs.

HP 14 [0]; Will 9 [-10]; Per 11 [0]; FP 12 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages +9

Ambidexterity [5], Signature Gear 2 [2], Reduced Consumption 1 [2]

Perks +3

Technique Mastery (Targeted Attack) [1], Weapon Bond (Two Pistols) [1]

Languages +3

English (Native) [0]

Vietnamese: Spoken (Native)/Written (None) [3]

Disadvantages -40

Intolerance [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Dislikes farmers [-1], Dislikes small spaces [-1], Likes rain [-1], 

Likes dogs [-1] 

Skills +55 points

Guns (Pistol) (DX/E)+8 [28]-20

Guns (LMG, Rifle, Shotgun), all (DX/E) Default+1 [1]-19

Boxing (DX/A)+3 [12]-15

Swimming (HT/E) [1]-12

Knife (DX/E) [1]-12

Drive (MP Jeep), Ride (Horse) and Stealth, all (DX/A)-1 [1]-11

Savoir-Faire (Military) (IQ/E) [1]-11

Armory (Small Arms) (IQ/A)-1 [1]-10

Survival (Arctic) (Per/A)-1 [1]-10

Navigation (Land) and Soldier, both (IQ/A)-1 [1]-10

Physician and Tactics, both (IQ/H)-2 [1]-9

Techniques +15

Targeted Attack (Pistol to the Eye) (H) Guns [10]-20

Dual-Weapon Attack (Pistol) (H) Guns [5]-20

Ghost (150 points)

Timothy David Jones  

Attributes +100

ST 17 [70]

DX 11 [20]

IQ  9  [-20]

HT 13 [30]

Secondary Characteristics: -10

Damage 1d+2/3d-1; BL 58 lbs.

HP 17 [0]; Will 7 [-10]; Per 9 [0]; FP 12 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages +40

Soldier 4 [20], Stalker 4 [20]

Perks +2

Signature Gear [1], Weapon Bond (Warhammer) [1]

Languages +3

English (Native) [0]

Vietnamese: Spoken (Accented)/Written (None) [2]

Russian: Spoken (Broken)/Written (None) [1]

Disadvantages -40

Callous [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Chauvinistic [-1], Dislikes being called a liar [-1], Dull Taste [-1], 

Calls his warhammer Lisa [-1], Hoarder (ammo) [-1] 

Skills +60 points

Two Handed Axe/Mace (DX/A)+5 [20]-16

Stealth (DX/A)+5 [4]-16

Guns (Rifle) (DX/E)+5 [16]-16

Guns (LMG, Pistol, Shotgun), all (DX/E) Default+1 [1]-15

Hiking (HT/A)+3 [1]-16

Camouflage and Savoir-Faire (Military), both (IQ/E)+5 [2]-14

Scrounging (Per/E)+5 [2]-14

Leadership, Navigation (Land), and Soldier, all (IQ/A)+4 [2]-13

Tracking (Per/A)+4 [2]-13

Tactics (IQ/H)+3 [2]-12

Singing and Swimming, both (HT/E) [1]-13

Brawling, Knife and Leatherworking, all (DX/E) [1]-11

Ride (Horse) (DX/A)-1 [1]-10

Armory (Small Arms) (IQ/A)-1 [1]-8

Survival (Arctic) (Per/A)-1 [1]-8

_________________________________________________________________

Doc (150 points)

Robert Christopher Roberts 

Attributes +100

ST 20 [100]

DX 10 [0]

IQ  10 [0]

HT 10 [0]

Secondary Characteristics: -10

Damage 2d-1/3d+2; BL 80 lbs.

HP 20 [0]; Will 8 [-10]; Per 10 [0]; FP 10 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages +40

Healer 4 [40]

Perks +1

Technique Mastery (Kicking) [1]

Languages +3

English (Native) [0]

Spanish: Spoken (Accented)/Written (None) [2]

Chinese: Spoken (Broken)/Written (None) [1]

Disadvantages -40

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Attentive [-1], Disciplined [-1], Scar on Face from a sword [-1], 

Gluttony (Cheese only) [-1], Truthfulness (only toward women) [-1]  

Skills +54 points

Guns (Rifle) (DX/E)+6 [20]-16

Guns (Pistol) (DX/E) Default+1 [1]-15

Surgery (IQ/VH)+4 [8]-14

Diagnosis and Physician, both (IQ/H)+4 [4]-14

Brawling (DX/E)+2 [4]-12

Armory (Small Arms) (IQ/A) [2]-10

Survival (Arctic) (Per/A) [2]-10

Stealth (DX/A) [2]-10

Navigation (Land) and Soldier, both (IQ/A) [2]-10

Swimming (HT/E) [1]-10

Knife (DX/E) [1]-10

Savoir-Faire (Military) (IQ/E) [1]-10

Technique +7

Kicking (H) Brawling+4 [7]-16

_________________________________________________________________

Farmer (150 points)

Jason Thomas White

Attributes +160

ST  12 [20]

DX 12 [40]

IQ  14 [80]

HT 12 [20]

Secondary Characteristics -10

Damage 1d-1/1d+2; BL 29 lbs.

HP 12 [0]; Will 12 [-10]; Per 14 [0]; FP 12 [0]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages +0

Perks +1

Walking Armory [1]

Languages +1

English (Native) [0]

Vietnamese: Spoken (Broken)/Written (None) [1]

Disadvantages -40

Intolerance [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Likes explosives [-1], Dislikes drinking [-1], Dislikes fish [-1],

Dislikes large bodies of water [-1], Prefers to walk point on patrol [-1]

Skills +43

Guns (Rifle) (DX/E)+3 [8]-15

Guns (Pistol) (DX/E) Default+1 [1]-14

Physician (IQ/H) [4]-14

Armory (Small Arms), Explosives (EOD), Farming, Teaching and Traps, all (IQ/A) [2]-14

Savoir-Faire (Military) (IQ/E) [1]-14

Scrounging (Per/E) [1]-14

Survival (Arctic) and Tracking, both (Per/A)-1 [1]-13

Electrician, Electronic Operation (Comm), Leadership, Navigation (Land) 

and Soldier, all (IQ/A)-1 [1]-13

Stealth (DX/A) [2]-12

Surgery (IQ/VH)-2 [2]-12

Engineer (Electronics, Combat), Mathematics (Applied) and Tactics (IQ/H)-2 [1]-12

Swimming (HT/E) [1]-12

Brawling and Knife, both (DX/E) [1]-12

_________________________________________________________________

Thor (150 points)

Vincent Agnarr 

Attributes +80

ST  14 [40]

DX 10 [0]

IQ  10 [0]

HT 14 [40]

Secondary Characteristics +0

Damage 1d/2d; BL 39 lbs.

HP 14 [0]; Will 8 [-10]; Per 10 [0]; FP 14 [0]

Basic Speed 6 [0]; Basic Move 8 [10]

Advantages +30

Combat Reflexes [15], High Pain Threshold [10], Luck (Active, Combat) [5]

Perks +1

Walking Armory [1]

Languages +4

English (Native) [0]

Icelandic: Spoken (Native)/Written (None) [3]

Vietnamese: Spoken (Broken)/Written (None) [1]

Disadvantages -40

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Unknown [-10] 

and Weirdness Magnet [-10]

Quirks -5

Likes swimming [-1], Likes dogs [-1], Lecherousness when drunk [-1], 

Likes ugly women [-1], Likes blowing things up [-1]

Skills +80 points

Guns (Shotgun) (DX/E)+10 [36]-20

Guns (LMG, Pistol, Rifle, SMG), all (DX/E) Default+1 [1]-19

Guns (Grenade Launcher) (DX/E) Default+1 [1]-16

Karate (DX/H)+5 [24]-15

Carousing and Swimming, both (HT/E) [1]-14

Survival (Arctic) (Per/A) [2]-10

Knife (DX/E) [1]-10

Savoir-Faire (Military) (IQ/E) [1]-10

Driving (Automobile), Riding (Horse) and Stealth, all (DX/A)-1 [1]-9

Armory (Small Arms), Electronic Operation (Comm), Navigation (Land)

and Soldier, all (IQ/A)-1 [1]-9

Physician and Tactics, both (IQ/H)-2 [1]-8

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Alice pack

M-16 with 18 mags, 18 rounds in each

12 Gauge Shotgun with 100 rounds of 00 buck in a claymore bag, and 5 rounds in the gun.

Colt 1911 with 4 extra mags

K-Bar

PRC-25 radio

Compass

Maps

10 x 50 Binoculars

Code book

Note book

2 grease pencils

2 Frags

2 canteens of water

6 LRRP rations

3 Morphine syrettes

3 field dressings

2 pairs of extra socks

7 Iodine tabs

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