MP Recon Team
12 candidates for Recon Teams
Spooky (150 points)
John Wilson Smith
Attributes +120
ST 12 [20]
DX 12 [40]
IQ 12 [40]
HT 12 [20]
Secondary Characteristics -10
Damage 1d-1/1d+2; BL 29 lbs.
HP 12 [0]; Will 10 [-10]; Per 12 [0]; FP 12 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +15
War Leader 1 [5], Luck (Active, Combat) [5], Nightvision 5 [5]
Perks +1
Walking Armory [1]
Languages +6
English (Native) [0]
French: Spoken (Native)/Written (None) [3]
Vietnamese: Spoken (Accented)/Written (None) [2]
Chinese: Spoken (Broken)/Written (None) [1]
Disadvantages -40
Intolerance [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Likes blowing things up [-1], Horrible Hangovers [-1], Restless Sleeper [-1],
Carries backup weapons [-1], Prefers to walk point on patrol [-1]
Skills +63 points
Guns (Rifle) (DX/E)+3 [8]-15
Guns (LMG, Pistol, Shotgun, SMG), all (DX/E) Default+1 [1]-14
Interrogation (IQ/A)+1 [4]-13
Savoir-Faire (Military), all (IQ/E)+1 [1]-13
Intelligence Analysis, Strategy (Land) and Tactics, all (IQ/H) [2]-12
Leadership (IQ/A) [1]-12
Stealth (DX/A) [2]-12
Brawling, Gunner (Cannon and Machine Gun), Guns (Grenade Launcher and LAW),
Knife, Liquid Projector (Flamethrower) and Parachuting, all (DX/E) [1]-12
Swimming (HT/E) [1]-12
Camouflage, Carpentry, Masonry, all (IQ/E) [1]-12
Armory (Heavy Weapons and Small Arms), Artillery (Cannon and Guided Missile),
Electrician, Electronic Operation (Comm, Electronic Warfare, Security),
Electronics Repair (Comm, Electronic Warfare, Security), Explosives (Demolition),
Forward Observer, Mechanic (MP Jeep), Navigation (Land), Scuba, Soldier,
Teaching and Traps, all (IQ/A)-1 [1]-11
Observation and Survival (Arctic), both (Per/A)-1 [1]-11
Driving (MP Jeep) (DX/A)-1 [1]-11
Surgery (IQ/VH)-2 [2]-10
Physician (IQ/H)-2 [1]-10
_________________________________________________________________
Lucky (150 points)
Hunter Jackson
Attributes +160
ST 10 [0]
DX 14 [80]
IQ 14 [80]
HT 10 [0]
Secondary Characteristics -10
Damage 1d-2/1d; BL 20 lbs.
HP 10 [0]; Will 12 [-10]; Per 14 [0]; FP 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +6
Less Sleep 3 [6]
Perks +1
Walking Armory [1]
Languages +3
English (Native) [0]
Chinese: Spoken (Accented)/Written (None) [2]
Vietnamese: Spoken (Broken)/Written (None) [1]
Disadvantages -40
Code of Honor (Pirate’s) [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Bad luck at gambling [-1], Bad with dogs [-1], Chauvinistic [-1],
Dishonest Face [-1], Dislikes children [-1]
Skills +35 points
Guns (Rifle) (DX/E)+3 [8]-17
Guns (Pistol, Shotgun), both (DX/E) Default+1 [1]-16
Camouflage and Savoir-Faire (Military), both (IQ/E) [1]-14
Brawling, Fast-Draw (Magazine), Guns (Grenade Launcher), Knife
and Parachuting, all (DX/E) [1]-14
Armory (Small Arms), Electronic Operation (Comm), Leadership, Lockpicking,
Navigation (Land), Scuba, Soldier, Streetwise, Teaching and Traps, all (IQ/A)-1 [1]-13
Survival (Arctic) (Per/A)-1 [1]-13
Spear and Stealth, both (DX/A)-1 [1]-13
Physician and Tactics, both (IQ/H)-2 [1]-12
Surgery (IQ/VH)-2 [2]-12
Swimming (HT/E) [1]-10
_________________________________________________________________
Wrench (150 points)
Christopher Noah Williams
Attributes +170
ST 10 [0]
DX 15 [100]
IQ 14 [80]
HT 9 [-10]
Secondary Characteristics -10
Damage 1d-2/1d; BL 20 lbs.
HP 10 [0]; Will 12 [-10]; Per 14 [0]; FP 9 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +0
Perks +1
Walking Armory [1]
Languages +2
English (Native) [0]
Vietnamese: Spoken (Accented)/Written (None) [2]
Disadvantages -40
Overconfidence [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Allergic to Bees [-1], Odious Personal Habits (Foul-Mouthed and Sarcastic) [-2],
Dislikes yankees [-1], Horrible Hangovers [-1]
Skills +32 points
Guns (Rifle) (DX/E)+3 [8]-18
Guns (Pistol) (DX/E) Default+1 [1]-17
Brawling and Knife, both (DX/E) [1]-15
Driving (Construction Equipment, Motorcycle), Boating (Motorboat), Piloting (Helicopter)
and Stealth (DX/A)-1 [1]-14
Savoir-Faire (Military) (IQ/E) [1]-14
Armory (Small Arms), Electronic Operation (Comm),
Mechanic (Construction Equipment, Helicopter, Motorcycle, Motorboat),
Navigation (Sea, Air and Land), and Soldier, all (IQ/A)-1 [1]-13
Survival (Arctic) (Per/A)-1 [1]-13
Physician and Tactics, both (IQ/H)-2 [1]-12
Surgery (IQ/VH)-3 [1]-11
Swimming (HT/E) [1]-9
_________________________________________________________________
Samurai (150 points)
John Gary Smith
Attributes +140
ST 17 [70]
DX 13 [60]
IQ 10 [0]
HT 11 [10]
Secondary Characteristics: -10
Damage 1d+2/3d-1; BL 58 lbs.
HP 17 [0]; Will 8 [-10]; Per 10 [0]; FP 11 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +5
Acute Vision 1 [2], Nightvision 3 [3]
Perks +3
Technique Mastery (Kicking) [1],
Trademark Move (All Out Attack to hit, kick to the neck) [1],
Weapon Adaptation (Broadsword to Karate) [1]
Languages +1
English (Native) [0]
Vietnamese: Spoken (Broken)/Written (None) [1]
Disadvantages -40
Callous [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Chauvinistic [-1], Dislikes bugs [-1], Dull Smell [-1], Likes cheap beer [-1],
Loves Fishing [-1]
Skills +49 points
Guns (Rifle) (DX/E)+5 [16]-18
Guns (LMG, Pistol, Shotgun), all (DX/E) Default+1 [1]-17
Karate (DX/A)+3 [16]-16
Broadsword (DX/A) Karate [1]-16
Knife (DX/E) [1]-13
Drive (MP Jeep), Ride (Horse) and Stealth, all (DX/A)-1 [1]-12
Swimming (HT/E) [1]-11
Savoir-Faire (Military) (IQ/E) [1]-10
Fishing (Per/E) [1]-10
Survival (Arctic) (Per/A)-1 [1]-9
Armory (Small Arms), Navigation (Land) and Soldier, all (IQ/A)-1 [1]-9
Physician and Tactics, both (IQ/H)-2 [1]-8
Technique +7
Kicking (H) Karate+4 [7]-20
Cowboy (150 points)
Michael Miller
Attributes +160
ST 10 [0]
DX 14 [80]
IQ 12 [40]
HT 14 [40]
Secondary Characteristics +10
Damage 1d-2/1d; BL 20 lbs.
HP 10 [0]; Will 10 [-10]; Per 15 [15]; FP 14 [0]
Basic Speed 7 [0]; Basic Move 8 [5]
Advantages +0
Perks +2
Good with Horses [1], Walking Armory [1]
Languages +1
English (Native) [0]
Vietnamese: Spoken (Broken)/Written (None) [1]
Disadvantages -40
Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Bowlegged [-1], Chauvinistic [-1], Horrible Hangovers [-1],
Never raises voice [-1], Truthfulness (only toward prisoners) [-1].
Skills +22 points
Guns (Rifle) (DX/E)+2 [4]-16
Guns (Pistol) (DX/E) Default+1 [1]-15
Detect Lies (Per/H)-1 [2]-14
Brawling and Knife, both (DX/E) [1]-14
Survival (Arctic) (Per/A)-1 [1]-14
Singing and Swimming, both (HT/E) [1]-14
Driving (Automobile), Riding (Horse) and Stealth, all (DX/A)-1 [1]-13
Savoir-Faire (Military) (IQ/E) [1]-12
Armory (Small Arms), Electronic Operation (Comm), Navigation (Land)
and Soldier, all (IQ/A)-1 [1]-11
Physician and Tactics, both (IQ/H)-2 [1]-10
_________________________________________________________________
Frankenstein (150 points)
Alexander Viktor Murphy
Attributes +80
ST 14 [40]
DX 10 [0]
IQ 10 [0]
HT 14 [40]
Secondary Characteristics -10
Damage 1d/2d; BL 39 lbs.
HP 14 [0]; Will 8 [-10]; Per 10 [0]; FP 14 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +65
Acute Vision 1 [2], Absolute Direction [5], Combat Reflexes [15], Hard to Kill 2 [4],
High Pain Threshold [10], Less Sleep 4 [8], Luck (Active, Combat) [5], Nightvision 7 [7],
Rapid Healing [5], Reduced Consumption 1 [2], Temperature Tolerance 2 [2]
Perks +3
Deep Sleeper [1], Weapon Bond [1], Signature Gear [1]
Languages +10
English (Native) [0]
Russian (Native) [6]
Irish: Spoken (Native)/Written (None) [3]
Vietnamese: Spoken (Broken)/Written (None) [1]
Disadvantages -39
Partial Amnesia [-10], Sense of Duty (Team) [-5], Unattractive [-4], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Chauvinistic [-1], Covered in shrapnel scars [-1], Happy Singing Drunk [-1],
Likes redheaded women [-1], Pacifism (will not kill women) [-1]
Skills +46 points
Guns (Rifle) (DX/E)+7 [24]-17
Guns (LMG, Pistol, Shotgun, SMG), all (DX/E) Default+1 [1]-16
Singing and Swimming, both (HT/E) [1]-14
Knife (DX/E)+2 [4]-12
Brawling (DX/E) [1]-10
Savoir-Faire (Military) (IQ/E) [1]-10
Survival (Arctic) (Per/A)-1 [1]-9
Driving (Automobile), Riding (Horse) and Stealth, all (DX/A)-1 [1]-9
Armory (Small Arms), Electronic Operation (Comm), Navigation (Land)
and Soldier, all (IQ/A)-1 [1]-9
Physician and Tactics, both (IQ/H)-2 [1]-8
_________________________________________________________________
Professor (150 points)
William James
Attributes +120
ST 12 [20]
DX 10 [0]
IQ 15 [100]
HT 10 [0]
Secondary Characteristics: -10
Damage 1d-1/1d+2; BL 29 lbs.
HP 12 [0]; Will 13 [-10]; Per 15 [0]; FP 10 [0]
Basic Speed 5 [0]; Basic Move 5 [0]
Advantages +15
Unfazeable [15]
Perks +1
Walking Armory [1]
Languages +3
English (Native) [0]
French: Spoken (Accented)/Written (None) [2]
Vietnamese: Spoken (Broken)/Written (None) [1]
Disadvantages -40
Intolerance [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Absent Minded near attractive women [-1], Compulsive Carousing when drunk [-1],
Delusion (UFOs really exist) [-1], Dislikes cats [-1], Distinctive Feature (white hair) [-1]
Skills +66 points
Guns (Pistol) (DX/E)+5 [16]-15
Guns (Rifle and SMG), both (DX/E) Default+1 [1]-14
Carpentry, Masonry and Savoir-Faire (Military), all (IQ/E) [1]-15
Surgery (IQ/VH)-1 [4]-14
Engineering (Civil and Combat), Expert Skill (Military Science),
Intelligence Analysis, Mathematics (Applied), Physician, Strategy (Land) and
Tactics, all (IQ/H)-1 [2]-14
Armory (Small Arms), Electrician, Electronic Operation (Comm, Medical, Scientific),
Electronics Repair (Comm, Medical, Scientific), Explosives (EOD and NOD),
Farming, Leadership, Navigation (Land), Scuba, Soldier, Teaching and
Traps, all (IQ/A)-1 [1]-14
Survival (Arctic) and Tracking, both (Per/A)-1 [1]-14
Brawling, Knife, Liquid Projector (Flamethrower) and Parachuting, all (DX/E) [1]-10
Swimming (HT/E) [1]-10
Stealth (DX/A)-1 [1]-9
_________________________________________________________________
Tex (150 points)
Elijah Black
Attributes +120
ST 14 [40]
DX 12 [40]
IQ 11 [20]
HT 12 [20]
Secondary Characteristics: -10
Damage 1d/2d; BL 39 lbs.
HP 14 [0]; Will 9 [-10]; Per 11 [0]; FP 12 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +9
Ambidexterity [5], Signature Gear 2 [2], Reduced Consumption 1 [2]
Perks +3
Technique Mastery (Targeted Attack) [1], Weapon Bond (Two Pistols) [1]
Languages +3
English (Native) [0]
Vietnamese: Spoken (Native)/Written (None) [3]
Disadvantages -40
Intolerance [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Dislikes farmers [-1], Dislikes small spaces [-1], Likes rain [-1],
Likes dogs [-1]
Skills +55 points
Guns (Pistol) (DX/E)+8 [28]-20
Guns (LMG, Rifle, Shotgun), all (DX/E) Default+1 [1]-19
Boxing (DX/A)+3 [12]-15
Swimming (HT/E) [1]-12
Knife (DX/E) [1]-12
Drive (MP Jeep), Ride (Horse) and Stealth, all (DX/A)-1 [1]-11
Savoir-Faire (Military) (IQ/E) [1]-11
Armory (Small Arms) (IQ/A)-1 [1]-10
Survival (Arctic) (Per/A)-1 [1]-10
Navigation (Land) and Soldier, both (IQ/A)-1 [1]-10
Physician and Tactics, both (IQ/H)-2 [1]-9
Techniques +15
Targeted Attack (Pistol to the Eye) (H) Guns [10]-20
Dual-Weapon Attack (Pistol) (H) Guns [5]-20
Ghost (150 points)
Timothy David Jones
Attributes +100
ST 17 [70]
DX 11 [20]
IQ 9 [-20]
HT 13 [30]
Secondary Characteristics: -10
Damage 1d+2/3d-1; BL 58 lbs.
HP 17 [0]; Will 7 [-10]; Per 9 [0]; FP 12 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +40
Soldier 4 [20], Stalker 4 [20]
Perks +2
Signature Gear [1], Weapon Bond (Warhammer) [1]
Languages +3
English (Native) [0]
Vietnamese: Spoken (Accented)/Written (None) [2]
Russian: Spoken (Broken)/Written (None) [1]
Disadvantages -40
Callous [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Chauvinistic [-1], Dislikes being called a liar [-1], Dull Taste [-1],
Calls his warhammer Lisa [-1], Hoarder (ammo) [-1]
Skills +60 points
Two Handed Axe/Mace (DX/A)+5 [20]-16
Stealth (DX/A)+5 [4]-16
Guns (Rifle) (DX/E)+5 [16]-16
Guns (LMG, Pistol, Shotgun), all (DX/E) Default+1 [1]-15
Hiking (HT/A)+3 [1]-16
Camouflage and Savoir-Faire (Military), both (IQ/E)+5 [2]-14
Scrounging (Per/E)+5 [2]-14
Leadership, Navigation (Land), and Soldier, all (IQ/A)+4 [2]-13
Tracking (Per/A)+4 [2]-13
Tactics (IQ/H)+3 [2]-12
Singing and Swimming, both (HT/E) [1]-13
Brawling, Knife and Leatherworking, all (DX/E) [1]-11
Ride (Horse) (DX/A)-1 [1]-10
Armory (Small Arms) (IQ/A)-1 [1]-8
Survival (Arctic) (Per/A)-1 [1]-8
_________________________________________________________________
Doc (150 points)
Robert Christopher Roberts
Attributes +100
ST 20 [100]
DX 10 [0]
IQ 10 [0]
HT 10 [0]
Secondary Characteristics: -10
Damage 2d-1/3d+2; BL 80 lbs.
HP 20 [0]; Will 8 [-10]; Per 10 [0]; FP 10 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +40
Healer 4 [40]
Perks +1
Technique Mastery (Kicking) [1]
Languages +3
English (Native) [0]
Spanish: Spoken (Accented)/Written (None) [2]
Chinese: Spoken (Broken)/Written (None) [1]
Disadvantages -40
Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Attentive [-1], Disciplined [-1], Scar on Face from a sword [-1],
Gluttony (Cheese only) [-1], Truthfulness (only toward women) [-1]
Skills +54 points
Guns (Rifle) (DX/E)+6 [20]-16
Guns (Pistol) (DX/E) Default+1 [1]-15
Surgery (IQ/VH)+4 [8]-14
Diagnosis and Physician, both (IQ/H)+4 [4]-14
Brawling (DX/E)+2 [4]-12
Armory (Small Arms) (IQ/A) [2]-10
Survival (Arctic) (Per/A) [2]-10
Stealth (DX/A) [2]-10
Navigation (Land) and Soldier, both (IQ/A) [2]-10
Swimming (HT/E) [1]-10
Knife (DX/E) [1]-10
Savoir-Faire (Military) (IQ/E) [1]-10
Technique +7
Kicking (H) Brawling+4 [7]-16
_________________________________________________________________
Farmer (150 points)
Jason Thomas White
Attributes +160
ST 12 [20]
DX 12 [40]
IQ 14 [80]
HT 12 [20]
Secondary Characteristics -10
Damage 1d-1/1d+2; BL 29 lbs.
HP 12 [0]; Will 12 [-10]; Per 14 [0]; FP 12 [0]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages +0
Perks +1
Walking Armory [1]
Languages +1
English (Native) [0]
Vietnamese: Spoken (Broken)/Written (None) [1]
Disadvantages -40
Intolerance [-5], Partial Amnesia [-10], Sense of Duty (Team) [-5], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Likes explosives [-1], Dislikes drinking [-1], Dislikes fish [-1],
Dislikes large bodies of water [-1], Prefers to walk point on patrol [-1]
Skills +43
Guns (Rifle) (DX/E)+3 [8]-15
Guns (Pistol) (DX/E) Default+1 [1]-14
Physician (IQ/H) [4]-14
Armory (Small Arms), Explosives (EOD), Farming, Teaching and Traps, all (IQ/A) [2]-14
Savoir-Faire (Military) (IQ/E) [1]-14
Scrounging (Per/E) [1]-14
Survival (Arctic) and Tracking, both (Per/A)-1 [1]-13
Electrician, Electronic Operation (Comm), Leadership, Navigation (Land)
and Soldier, all (IQ/A)-1 [1]-13
Stealth (DX/A) [2]-12
Surgery (IQ/VH)-2 [2]-12
Engineer (Electronics, Combat), Mathematics (Applied) and Tactics (IQ/H)-2 [1]-12
Swimming (HT/E) [1]-12
Brawling and Knife, both (DX/E) [1]-12
_________________________________________________________________
Thor (150 points)
Vincent Agnarr
Attributes +80
ST 14 [40]
DX 10 [0]
IQ 10 [0]
HT 14 [40]
Secondary Characteristics +0
Damage 1d/2d; BL 39 lbs.
HP 14 [0]; Will 8 [-10]; Per 10 [0]; FP 14 [0]
Basic Speed 6 [0]; Basic Move 8 [10]
Advantages +30
Combat Reflexes [15], High Pain Threshold [10], Luck (Active, Combat) [5]
Perks +1
Walking Armory [1]
Languages +4
English (Native) [0]
Icelandic: Spoken (Native)/Written (None) [3]
Vietnamese: Spoken (Broken)/Written (None) [1]
Disadvantages -40
Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Unknown [-10]
and Weirdness Magnet [-10]
Quirks -5
Likes swimming [-1], Likes dogs [-1], Lecherousness when drunk [-1],
Likes ugly women [-1], Likes blowing things up [-1]
Skills +80 points
Guns (Shotgun) (DX/E)+10 [36]-20
Guns (LMG, Pistol, Rifle, SMG), all (DX/E) Default+1 [1]-19
Guns (Grenade Launcher) (DX/E) Default+1 [1]-16
Karate (DX/H)+5 [24]-15
Carousing and Swimming, both (HT/E) [1]-14
Survival (Arctic) (Per/A) [2]-10
Knife (DX/E) [1]-10
Savoir-Faire (Military) (IQ/E) [1]-10
Driving (Automobile), Riding (Horse) and Stealth, all (DX/A)-1 [1]-9
Armory (Small Arms), Electronic Operation (Comm), Navigation (Land)
and Soldier, all (IQ/A)-1 [1]-9
Physician and Tactics, both (IQ/H)-2 [1]-8
.
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Alice pack
M-16 with 18 mags, 18 rounds in each
12 Gauge Shotgun with 100 rounds of 00 buck in a claymore bag, and 5 rounds in the gun.
Colt 1911 with 4 extra mags
K-Bar
PRC-25 radio
Compass
Maps
10 x 50 Binoculars
Code book
Note book
2 grease pencils
2 Frags
2 canteens of water
6 LRRP rations
3 Morphine syrettes
3 field dressings
2 pairs of extra socks
7 Iodine tabs
.
.