Razor Coast
We made our 5th level characters, and oddly enough three humans and three blues.
We made our 5th level characters, and oddly enough three humans and three blues.
Paniolo
Gunslinger (Pistolero) Level 5
Lawful Neutral Male Human (Moamasu Tulita)
Armor Class 24 (+6 armor, +6 dex, +1 dodge, +1 nimble) Hit Points:
Fort +4 | Ref +7 | Will +1 BAB +5
Str 10
Dex 20 (22)
Con 16
Int 7
Wis 16
Cha 7
+1 lucky Pepperbox Pistol (within 30' +13 to hit, 1d6+9 damage)
expend psionic focus and use a grit point for 5d6+8
Feats: Wild Talent, Psionic Meditation, Point Blank Shot, Dodge, Mobility, Precise Shot, Deft Shootist, Psionic Shot
Flaw: Born Under A Bad Sign
Traits: Highlander (+1 Stealth), Mental Discipline (+1 Autohypnosis)
Belt +2 Dexterity, +2 mithral chainshirt
Skills: 5 ranks each
Craft (Gunsmithing) +6
Autohypnosis +12
Stealth +15
Toli
Wizard (Conjurer) Level 5
Chaotic Good Male Human (Moamasu Tulita)
Armor Class Hit Points: 36
Fort + | Ref + | Will +
BAB +3
Str 10
Dex 13
Con 14
Int 21
Wis 10
Cha 10
Feats: Conjuration focus, Augment summoning, Craft Arms and Armor, Craft
Wondrous Items, Craft wands
Traits: Skilled crewman (survival) , Sacred Touch
+1 Quarterstaff +3 1d6+1 x 2 (1000gp)
Headband of vast intellect +2 (Perception)(2000gp),
Skills:
5 ranks each of following
Appraise 13
Knowledge Arcana 13
Profession Sailor 8
Spellcraft 13
Survival 9
Perception 5(from headband and stays maxed)
1 rank in each of following
Fly 5
Knowledge Dungeoneering 9
Knowledge Local 9
Knowledge Nature 9
Knowledge Planes 9
Knowledge Religion 9
Craft Calligraphy 9
Craft Armor 9
Craft Weapon 9
Craft Leatherworking 9
Still have a lot to do with gear and such but this is the basics.
Den Drum Din
Druid (Pack Lord, Moon Caller) Level 5
Chaotic Neutral Male Human (Moamasu Tulita)
Armor Class Hit Points: 35
Fort +5 | Ref +2 | Will +5 BAB +3
Str 20 (22)
Dex 13
Con 14
Int 14
Wis 13
Cha 7
Feats: Power Attack, Furious Focus, Cleave, Craft Arms and Armor, Brew Potion, Craft Wondrous Items
Flaw: Fucktard
Traits: +1 Acrobatics, Highlander
+1 keen Spear +10 to hit (1d8+13 damage, crit 19-20, x3)
Bracers +2 Strength, Masterwork Stilts
Skills: 5 ranks each
Climb +13
Swim +13
Knowledge (Nature) +12
Perception
Acrobatics +10
Stealth +10
Survival +11
Craft (Alchemy) +10
AquaLung the Devil's Moustache
Witch/Druid (Pack Lord, Moon Caller) Level 3/2
Chaotic Neutral Male Blue
Armor Class 13 Hit Points:
Fort +8 | Ref +4 | Will +7 BAB +2
Str 5
Dex 16
Con 14
Int 20
Wis 16
Cha 7
Hexes: Cauldron, Water Lung, Prehensile Hair, pick one
Feats: Psionic Meditation, Psionic Fist, Extra Hex x2, Craft Wondrous Items
Flaw: Fucktard
Moustache + to hit (1d2+5 damage, crit 20, x2)
Expend Psionic Focus for 1d2+5+2d6 damage with a freaking moustache!
Thirteen
Fighter (Free Hand)/Magus (Kensai) Level 4/1
Chaotic Neutral Male Blue
Armor Class 27 Hit Points:
Fort +4 | Ref +3 | Will +1 BAB +4
Str 13
Dex 20 (22)
Con 12
Int 12
Wis 13
Cha 10
Feats: Psionic Meditation, Psionic Weapon, Weapon Focus (Scimitar), Weapon Specialization (Scimitar), Weapon Finesse, Dervish Dance, Dodge, Psionic Dodge, Power Attack, Furious Focus.
Flaw: Born Under a Bad Sign (-3 all saves)
+1 keen Scimitar +13 to hit (1d4+13 damage, crit 15-20, x2)
Expend Psionic Focus for 1d4+12+2d6 damage
+2 Chain Shirt, +2 Dex belt
RÄkÄ Boga (Hand of God)
Blue Wizard (Transmuter)/Monk (Master of Many Styles)/Fighter (Brawler)
Level 1/1/3
Lawful Neutral Male
Armor Class 20 (size +1, Dex +4, Dodge +1, Psionic Dodge +1,
Natural +1, +2 Wis)
Hit Points:
Fort +3 | Ref +4 | Will +4 BAB +3
Str 17 (18)
Dex 16 (18)
Con 12
Int 12
Wis 14
Cha 7
Feats: Psionic Meditation, Psionic Fist, Boar Style, Monkey Style, Power Attack, Furious Focus,
Dodge, Psionic Dodge, Scribe Scroll, Elemental Fist
Flaw: Born Under a Bad Sign (-3 all saves)
Unarmed +9 to hit (1d4+10+1d6 cold)
Flurry +8/+8
flurry with power attack +8/+7
2 hits with boar style in the same round causes 2d6 bleed damage
Power Attack and Expend Psionic Focus for 1D4+2d6+9 damage
Skills:
5 ranks Autohypnosis +13
5 ranks Stealth +17
5 ranks in Acrobatics +15
3 Ranks Intimidate +4
Spells:
Mage Armor, Shield
Equipment:
Belt of Tumbling (400 gp)
Boots of Dexterity +2 (4,000 gp)
Amulet of Mighty Fists (Frost), and Natural Armor +1 (8,000 gp)
Cloak of the Manta Ray (7,200 gp)
Spellbook
Pathfinder's Kit (12 gp)
Breaker's Kit (353 gp)
Yak (24 gp)
1 Gold Piece