North
The town of North is carved into a hill beneath the ruins of an ancient city next to the Slager River. Under the town is a series of ancient catacombs where the honored dead of a race of bird men were interred long ago. Tengu pilgrims visit each year.
The majority of the citizens live and work underground, only a small village sits atop the hill amidst the ruins of the ancient city.
In the evening when the sun is sinking low, the fog rolls in from the river and madmen begin screaming. Something hunts the surface ruins of North at night and only strangers and fools go into the streets after dark.
North (ruined city)
LN Small Town
Corruption -2; Crime +0; Economy -4; Law -6; Lore -2; Society +0
Qualities: holy site, insular, notorious
Danger +30; Disadvantages hunted
Demographics
Government: Council of 6 family elders
Population 500 (300 nocturnal elves, 50 nocturnal gnomes, 100 arctic humans, 50 of other various races)
Notable NPCs
Duskwing family elder Dart Duskwing (LN male nocturnal elf rogue 8)
Burntfeather family elder Ill Burntfeather (LN male nocturnal elf rogue 7)
Nightskulk family elder Uncle Tongue-eater (CE male nocturnal elf bard 6)
Marketplace
Base Value 1,100 gp; Purchase Limit 7,500 gp; Spellcasting 6th
Minor Items all available; Medium Items 1; Major Items 0
North ruins at night CR 6
d% / Encounter / Avg. CR
1–4 an angry penguin
5–8 thieving gnome / CR 5
9–16 2d4 ratfolk
17–24 2d6 tengu pilgrims
25–28 2d6 cultists
29–76 1d6 citizens /CR varies (see the North Folk tables below)
77–84 1d6 wights /CR 6 pg 276
85–86
87–92 2d6 tunnel goats / CR 7
93–94 friendly bear / CR 0
95–96 1 intellect devourer / CR 8
97–98 ancient citizen of the original city / CR 9
99–100 1 caller in darkness / CR 9
North Folk
Table 1 Race (1d20)
1-2 Arctic Halfling (Table 2)
3-4 Arctic Dwarf (Table 2)
5-10 Arctic Human (Table 2)
11-13 Nocturnal Gnome (Table 2)
14-16 Nocturnal Elf (Table 2)
17-18 Xeph (Table 2)
19 Neanderthal (Table 2)
20 Gillman (Table 2)
Table 2 Occupation (1d20)
1-3 Pilgrim (Table 4)
4 Farmer (Table 4)
5 Merchant (Table 4)
6 Hunter (Table 4)
7 Carpenter/Builder (Table 4)
8-12 Reindeer Herdsman or Miner (Table 4)
13 Food seller (Table 4)
14 Animal handler (Table 4)
15 Garment maker (Table 4)
16 Weapon maker/seller (Table 4)
17 Cook (Table 4)
18 Jeweler (Table 4)
19 Guard (Table 4)
20 Character class (Table 3)
Table 3 Character Class (1d20)
1-2 Barbarian (Table 4)
3-7 Fighter (Table 4)
8-10 Ranger (Table 4)
11 Druid (Table 4)
12-14 Psion (Table 4)
15-16 Cleric (Table 4)
17 Sorcerer (Table 4)
18 Wizard (Table 4)
19-20 Rogue (Table 4)
Table 4 NPC Motivation/Action (d%)
01-03 Wants to buy something
04-06 Wants to sell something
07 Pursuing someone/thing
08 Being pursued
09-11 Needs information
12-13 Lost
14 Bad intentions
15-16 Asks for help
17-19 Wants to be hired
20-21 Wants to hire someone
22 Involved in a fight
23-26 Idle conversation
27 Mistaken identity
28-29 Wants PCs opinion on some issue
30-31 Opinionated comments
32-33 Rude comments
34-37 Curiosity
38-39 Unexplained interest
40-43 Eating
44-47 Drinking
48-49 Hates a character class (Table 3)
50-52 Hates a race (Table 1)
53-56 Practicing a skill
57-61 Accidentally bumps into PCs
62-64 Crowd forces NPC and PCs together
65-66 Asks for a favor
67-69 Drunk
70-72 Wants PCs to settle dispute
73-75 Loud argument
76-77 Being chased/attacked by non-monstrous animal (cat, dog)
78-80 Knocked over by someone else
81-83 Sleeping in inappropriate place
84-86 Being hassled by guards
87-89 Looking for lost item
90-93 Doing job
94-96 Compliments PC for some reason
97-99 Having pocket picked
00 Attacks PC for no apparent reason
Notable Places
1.
2.
3.
4.
5.
6.