Pathfinder

Nations

Absalom

CITY AT THE CENTER OF THE WORLD

Alignment: N

Andoran

BIRTHPLACE OF FREEDOM

Alignment: NG

Belkzen, Hold of

SAVAGE HUMANOID HOMELAND

Alignment: NE

Brevoy

STRUGGLE BETWEEN NOBLE HOUSES

Alignment: CN

Cheliax

DIABOLICAL EMPIRE IN DECLINE

Alignment: LE

Druma, Kalistocracy of

MERCHANT’S RELIGIOUS PARADISE

Alignment: LN

Galt

ETERNAL REVOLUTION

Alignment: CN

Geb

DOMAIN OF THE DEAD

Alignment: LE

Irrisen

WITCH QUEEN ENCLAVE

Alignment: NE

Isger

THRALL OF CHELIAX

Alignment: LN

Jalmeray

KINGDOM OF THE IMPOSSIBLE

Alignment: CN

Katapesh

BAZAAR OF THE BIZARRE

Alignment: N

Kyonin

KINGDOM OF THE ELVES

Alignment: CG

Lastwall

WATCHFUL BORDER KINGDOM

Alignment: LG

Linnorm Kings, Lands of the

FRIGID VIKING HOMELAND

Alignment: CN

Mammoth Lords, Realm of the

LOST LAND OF THE DISTANT NORTH

Alignment: N

Mendev

CRUSADER THEOCRACY

Alignment: LG

Molthune

TERRITORIAL EXPANSIONISTS

Alignment: LN

Mwangi Expanse

JUNGLE WILDERNESS

Alignment: N

Nex

MONUMENT TO A LOST WIZARD-KING

Alignment: N

Nidal

SHADOWY SERVITOR STATE

Alignment: LE

Nirmathas

WAR-TORN WILDERNESS

Alignment: CG

Numeria

SAVAGE LAND OF SUPER-SCIENCE

Alignment: CN

Osirion

LAND OF THE PHARAOHS

Alignment: LN

Qadira

DESERT FRONTIER KINGDOM

Alignment: N

Rahadoum

THE KINGDOM OF MAN

Alignment: LN

Razmiran

THEOCRACY OF THE LIVING GOD

Alignment: LE

River Kingdoms, The

INDEPENDENT REALMS OF LOW CHARACTER

Alignment: CN

Sargava

COLONY ON THE VERGE

Alignment: N

Shackles, The

TREACHEROUS PIRATE ISLES

Alignment: CN

Sodden Lands, The

HURRICANE-RAVAGED WASTELAND

Alignment: CN

Thuvia

DESERT LAND OF ETERNAL YOUTH

Alignment: LN

Ustalav, The Immortal Principality of

FOG-SHROUDED LAND OF GOTHIC HORROR

Alignment: NE

Varisia

WILD FRONTIER REGION

Alignment: N

Worldwound, The

EVER-SHIFTING DEMONIC WARLAND

Alignment: CE

Even more deities from a variety of sources, including Rogue Genius Games and Frog God Games.

Here is a preview of the gods of ancient Egypt, their areas of concern, domains, and favored weapons.

Great Old One

The Great Old Ones are otherworldly entities of almost unimaginable power—beings completely alien to humanity, both physiologically and spiritually. They exist in the forgotten corners of distant worlds or lost dimensions, yet their power is so great they can influence certain sensitive mortal minds in their dreams and nightmares, even if such influence is as accidental as a star's gravitational pull on a tiny mote of dust adrift in space. In such ways, cults devoted to the Great Old Ones can rise on worlds throughout the Material Plane, even without prior contact between these worlds. Some of the Great Old Ones grant access to the domain of Void and its associated subdomains (see below).

While not all of the Great Old Ones are evil, all are forces of chaos. Their cults are almost always evil and cause harm and madness, but the Great Old Ones are generally content to ignore lesser life such as humans, elves, and dwarves. Yet when their attention is garnered, the results can be catastrophic on an immense scale—for just as the ant who bites someone's toe invites swift destruction on a scale its feeble mind can't envision, so too does humanity invite unimaginable ruin by delving into the affairs of these powerful creatures.

The Great Old Ones themselves often serve and worship even greater powers, such as Azathoth, Nyarlathotep, Shub-Niggurath, and Yog-Sothoth. Those creatures are the Outer Gods, and whereas the Great Old Ones can be thought of as akin to demigods, the Outer Gods are themselves true deities.

Void Domain

Granted Powers: You can call upon the cold darkness between the stars to gain flight, travel to other worlds, or summon monsters from beyond to do your bidding.

Guarded Mind (Ex): You gain a +2 insight bonus on saving throws against all mind-affecting effects.

Part the Veil (Su): At 8th level, you can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity. The victim must succeed at a new saving throw each round to end the effect—these additional saving throws apply only to the additional confusion effect and not to the original spell effect. Part the veil is a mind-affecting effect. You can use this ability a number of times per day equal to 1/2 your class level.

Domain Spells: 1st—feather fall, 2nd—levitate, 3rd—fly, 4th—lesser planar binding, 5th—overland flight, 6th—planar binding, 7th—reverse gravity, 8th—greater planar binding, 9th—interplanetary teleport.

Dark Tapestry (Void Subdomain)

Replacement Power: The following granted power replaces the guarded mind power of the Void domain.

It Came from Beyond (Su): Once per day, when you cast a summoning spell, any one creature you summon is more powerful than normal. The creature gains the advanced creature simple template. If you summon more than one creature with a spell, only one of the summoned creatures gains the advanced creature simple template. A summoned creature that gains the advanced creature simple template in this manner appears unnervingly deformed or unnaturally hideous, bringing with it a whiff of the emptiness of the void. This ability only works on spells you cast as a cleric—it does not work on spellcasting abilities gained from any other spellcasting classes you might have.

Replacement Domain Spells: 2nd—summon monster II, 5th—summon monster V, 7th—insanity.

Stars (Void Subdomain)

Replacement Power: The following granted power replaces the part the veil power of the Void domain.

The Stars Are Right (Su): If you prepare your cleric spells while the stars are visible to you, you may spontaneously cast any of your Stars subdomain spells by swapping out a spell of an equal spell level. Any Stars subdomain spell that you cast while the stars are visible to you heals you of hit point damage equal to the spell's level as you cast the spell.

Replacement Domain Spells: 2nd—hypnotic pattern, 7th—sunbeam, 9th—meteor swarm.

Other Great Old Ones

Bokrug, Cthulhu, and Hastur are but three of the Great Old Ones—countless others exist on distant worlds or other dimensions, yet are still able to influence the world through their dreams and cults. The central concept of the Great Old Ones was created by H. P. Lovecraft, one of the most influential writers of weird fiction—and horror fiction in general—of the 20th century. Lovecraft actively encouraged his writer friends to add to his mythos of creatures, and today we have Great Old Ones created not only by Lovecraft's contemporaries like Clark Ashton Smith, Robert E. Howard, Henry Kuttner, and August Derleth, but also by modern writers like Ramsey Campbell, Brian Lumley, and Stephen King. Chaosium's excellent Call of Cthulhu roleplaying game is a perfect place to start delving into the realm of Great Old Ones evoked in RPG form. By creating new Great Old Ones for your game, you can become part of a tradition of shared mythology nearly a century old!

And now some random monsters for no reason

Aboleth, bhole, cerebric fungus, colour out of space, dark young, denizen of Leng, dimensional shambler, elder thing, faceless stalker, flying polyp, ghorazagh, gibbering mouther, Great Old One, gug, hound of Tindalos, intellect devourer, Leng spider, lunarma, mi-go, moon-beast, moonflower, morlock, neh-thalggu, neothelid, nightgaunt, scarlet walker, seugathi, shantak, shoggoth, skum, spawn of Yog-Sothoth, star-spawn of Cthulhu, vemerak, vespergaunt, voonith, wendigo, yithian, zoog, worm that walks template.

Broken down further:

Monsters Straight From Mythos Literature: Bhole, colour out of space, dark young, denizen of Leng, dimensional shambler, elder thing, flying polyp, Great Old One, gug, hound of Tindalos, Leng spider, mi-go, moon-beast, nightgaunt, shantak, shoggoth, skum, spawn of Yog-Sothoth, star-spawn of Cthulhu, voonith, wendigo, yithian, zoog, worm that walks template.

Monsters With Heavy Mythos Themes: Aboleth, cerebric fungus, faceless stalker, ghorazagh, gibbering mouther, intellect devourer, lunarma, moonflower, morlock, neh-thalggu, neothelid, scarlet walker, seugathi, skum, vemerak, vespergaunt.