Lawn Gnome Monsters
Arctic Bugbears
Male bugbear ranger 1
CE Medium humanoid (goblinoid)
Init+3; Senses darkvision 60 ft., scent; Perception +1
DEFENSE
AC 18, touch 13, flat-footed 15 (+2 armor, +3 Dex, +3 natural)
hp 39 (3d8+10+1 favored class+16)
Fort +7, Ref +8, Will+2
OFFENSE
Speed 30 ft.
Melee heavy flail +7 (1d10+6/19–20)
Ranged mwk composite longbow +7 (1d8+4/×3)
Special Attacks favored enemy (elf +2)
STATISTICS
Str 18, Dex 17, Con 18, Int 8, Wis 12, Cha 9
Base Atk +3; CMB +7; CMD 20
Feats Point Blank Shot, Weapon Focus (longbow)
Skills Stealth +8(+18 in snow), Survival +8; Racial Bonus +2 Intimidate, +4 Stealth
SQ arctic, stalker, track +1, wild empathy +0
Languages Common, Goblin
Combat Gear potion of cure moderate wounds; Other Gear studded leather armor, heavy flail, masterwork composite longbow (+4 Strength) with 20 arrows and 4 +1 elf-bane arrows, 4 pp
SPECIAL ABILITIES
Stalker (Ex)
Perception and Stealth are always class skills for bugbears.
Arctic
Saves: Arctic creatures take only half damage from any cold damage dealt to them, and suffer a –2 penalty to saving throws against fire damage and spells with the [fire] descriptor. They gain a +5 bonus to Fortitude saves from natural cold dangers, the DC of their Fortitude saves against natural cold dangers does not increase (it’s always DC 15), and they are treated as if wearing cold weather gear. Arctic creatures suffer a –2 penalty to all Fortitude saves against natural heat dangers.
Skills: Arctic creatures are generally white, and thus receive a +5 bonus to Stealth checks in snowy conditions but receive a –5 penalty to Stealth checks made in areas that are not snowy.
White Worg
Worg barbarian 2
CE Medium magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +8
DEFENSE
AC 13, touch 9, flat-footed 12 (+3 Dex, +2 natural, –2 rage)
hp 67 (6 HD; 4d10+2d12+32)
Fort +12, Ref +7, Will +5
Defensive Abilities uncanny dodge
OFFENSE
Speed 40 ft.
Melee bite +13 (1d6+10 plus trip)
Special Attacks rage (9 rounds/day), rage powers (no escape)
Base Statistics When not raging, the worg’s statistics are AC 17, touch 13, flat-footed 14; hp 55; Fort +10, Will +3; Melee bite +11 (1d6+7 plus trip); Str 21, Con 17; CMB +11, CMD 24 (28 vs. trip); Skills Climb +9, Swim +9
STATISTICS
Str 25, Dex 17, Con 21, Int 8, Wis 14, Cha 8
Base Atk +6; CMB +13; CMD 26 (30 vs. trip)
Feats Endurance, Intimidating Prowess, Step Up
Skills Climb +11, Intimidate +10, Perception +8, Stealth +9, Survival +10, Swim +11
Languages Common, Giant
SQ fast movement
Wolf
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
OFFENSE
Speed 50 ft.
Melee bite +2 (1d6+1 plus trip)
STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +8, Stealth +6, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival when tracking by scent
ECOLOGY
Environment cold or temperate forests
Organization solitary, pair, or pack (3–12)
Wandering alone or in packs, wolves sit at the top of the food chain. Ferociously territorial and exceptionally wide-ranging in their hunting, wolf packs cover broad areas. A wolf's wide paws contain slight webbing between the toes that assists in moving over snow, and its fur is a thick, water-resistant coat ranging in color from gray to brown and even black in some species. Its paws contain scent glands that mark the ground as it travels, assisting in navigation as well as broadcasting its whereabouts to fellow pack members. Generally, a wolf stands from 2-1/2 to 3 feet tall at the shoulder and weighs between 45 and 150 pounds, with females being slightly smaller.