Horkist (toad men)

Horkist (Toad Men)    CR 1/2

XP 200

N Small monstrous humanoid

Init +1; Senses darkvision 60', low-light vision, scent; Perception +6

 DEFENSE

AC 20, touch 11, flat-footed 21 (-1 Dex, +1 size, chain shirt +4, +6 natural)

hp 10 (1d8+2)

Fort +2, Ref +1, Will +2

 OFFENSE

Melee rapier +1 (1d4 /18-20)

Special Attacks sneak attack 1d6

Speed 20 ft.

Space 5 ft.; Reach 5 ft.

 STATISTICS

Str 10, Dex 8, Con 14, Int 10, Wis 15, Cha 6

Base Atk +0; CMB ; CMD

Feats Skill Focus (Disable Device)

Skills Climb (Str) +4, Disable Device (Dex) +6, Knowledge  (dungeoneering) (Int) +4, Perception  (Wis) +6, Profession (soldier) (Wis) +6, Sense Motive (Wis) +6, Stealth  (Dex) +11, Swim (Str) +4; Racial Modifiers +4 Stealth

Languages Common

SQ animal blood, trapfinding

Animal Blood (Ex): A horkist counts both as an animal and a humanoid for the purpose of spells, abilities, and effects that specifically affect animals.

 ECOLOGY

Environment temperate and warm cities.

Organization solitary, pair, or knot (3–100)

Treasure Gear (chain shirt, rapier, wide brimmed hat, 1d6 coins)

Horkist are tough-skinned amphibian rakes who favor wide brimmed hats. They hire themselves out as soldiers, and between jobs they dwell in red light districts, drinking, gambling and dueling. Less known is that they also have hidden meeting spots in the sewers and work as burglars when they run out of money. Just as likely to work for the city-watch or the thieves guild, many work for both. They see grippli as country bumpkins and toads as degenerate cave dwellers.

Legend has it that once upon a time a princess kissed a frog and he turned into a prince, these are what happens when a whore kisses a toad.

Horkist as PCs

 

All horkist have the following racial traits.

-2 Strength, +4 Constitution, +4 Wisdom, -4 Charisma

Darkvision: Horkist can see in the dark up to 60 feet.

Low-light vision

Scent

Sneaky: Horkist gain a +4 racial bonus on Stealth checks.

Languages: All horkist begin play speaking Common and Toad. Bonus languages: Dark Folk, Giant, Grippli, Undercommon.

Size Small  Speed 20, +1 AC/Att, –1 CMB/CMD, +2 Fly, +4 Stealth

Tough Skin natural AC +6

Amphibious (Ex): An amphibious creature can breathe both air and water equally easily.

Animal Blood (Ex): A horkist counts both as an animal and a humanoid for the purpose of spells, abilities, and effects that specifically affect animals.