Ice Queen

The Ice Queen became the leader of the dwarves of the Aisu Mountains long ago and united them into a single Queendom and subjugated the human barbarian tribes that dwell in the taigas and tundra along the coast.

The human tribes fish and hunt seals, whales and small game, they also sail in the spring to raid coastal villages and trade the dwarven weapons and white diamonds for iron ore at Ice People settlements and towns. They scorn armor other than leather but appreciate fine weapons and their trade with the dwarves keeps them supplied with the finest. The tribes supply the dwarves with furs and meat and also trade for them, the dwarves have an unreasoning fear of deep water and refuse to willingly board a ship of any kind. The humans here speak dwarvish and giant and the majority are Lawful Neutral. (Human PCs classes limited to Swashbuckler, Ranger an two variant classes from the SRD Wilderness Rogue, Savage Bard)

For the protection of the Ice Queen against the Frost Giants each village must sacrifice a healthy child to her once a year. The children are raised in the icy catacombs beneath the Ice Queens palace, the conditions and training are harsh and only one in ten survive. They are raised as her servants and trained as masters of unarmed combat and unyielding discipline. The humans who survive to adulthood that show any magical talent are encouraged and trained in battle magic and necromantic secrets alongside dwarven adepts. (Humans raised here are Monks, Wizard/Monks or Elightened Fists)

The Ice Queen surrounds herself with acolytes of a dark goddess of law, magic and death as well as adepts of necromancy, her consort leads the wizard guild and she has a personal guard of seven wights. The dead are given no rest, they are animated to work in mines, farming fungi filled caverns deep beneath the surface and as last ditch defense against possible Frost Giant raids.

Some suspect the Ice Queen of plans of attaining immortality through some necromantic ritual, none openly. Her enemies seem to quietly disappear, its whispered that one of the wights looks like old king Rathgore, others bear striking resemblance to missing rival clan lords.

Ice People - Tribes of barbaric humans live on an arctic taiga covered island across from the Ice Queens lands, they have pale skin, ice blue eyes and snow white hair. The Ice People trade iron ore for finished goods from the Ice Queen and follow the After Ragnarok Pantheon, they have their own language, Grall, most also know Giant and Worg. (Only the Barbarian, Ranger and Druid PC classes are present here)

Arctic and Sub-Arctic Wilderness Encounters

01 Huror (CC) - solitary

02-03 Immoth (MMII) - solitary

04-05 Ice Hag (CC) - solitary

06-10 Ice Mephit - solitary

11-15 Frost Giant - pair

16-22 Ice Ghoul (CC) - war party

23-26 Tundra Lord (CCII) - solitary and Mammoth - herd

27-30 Winter Wolf - pack

31-35 Wolf - pack

36-39 Polar Bear - solitary

40-60 Arctic Hare - solitary

61-70 Caribou (use bison stats) - herd (10-1000)

71-76 Arctic Fox - solitary

77-80 Snow Owl - solitary

81-84 Tiger - solitary

85-88 Frost Ape (CC) - pack

89-95 Ruins and Exemplar (CC) - solitary

96-97 Yeti (OA)- clan

98-99 Frost Salamander (MMII) - solitary

100 Air Weird (MMII) - solitary