Townsfolk

Townsfolk

Descended from generations of humans trapped under the Shadow, they are more and less than human. Other than their yellow eyes, their flesh has no color—it is stark white.

Average 6 feet tall, but generally lithe and wiry of frame, weighing only 150 pounds, they live as long as half-elves.

 

   * +2 Dexterity, +2 Charisma, –2 Wisdom: Townsfolk are quick and forceful, but often strange and easily distracted easily by errant thoughts.

    * Darkvision: Townsfolk see in the dark up to 60 feet.

    * Low-Light Vision: Townsfolk can see twice as far as normal humans in conditions of dim light.

    * Skilled: Townsfolk have a +2 racial bonus on Knowledge (planes) and Stealth checks.

    * Shadow Blending: Attacks against townsfolk in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.

    * Shadowy Resistance: Townsfolk have cold resistance 5 and electricity resistance 5.

    * Spell-Like Abilities (Sp): When townsfolk reach 9th level in any combination of classes, they gain shadow walk (self only) as a spell-like ability usable once per day, and at 13th level, gain plane shift (self only, to the Plane of Shadow or the Material Plane only) usable once per day. Townsfolk's caster level is equal to its total Hit Dice.

    * Languages Townsfolk begin play speaking Common. Townsfolk with a high Intelligence score can choose any languages.