kill em all

85% of the population lived in urban areas where computers did all the work and man was left to idle away in VR worlds. 

Robotic brothels replaced health clinics, homeless shelters, insane asylums, and prisons. Slowly gathering the poor and outcast obsolete homo sapiens.

In rural areas automated mass insect breeding facilities were used to infect fleas, mosquitoes and ticks with targeted genetic viruses and engineered diseases and then 

disperse the insects over target areas outside the machine gods zones of control to encourage people to stay in the cities where it is safe. .

The purposeful spread of The Cough, a weaponized primary pathogenic fungi able to establish infection in a normal host's lungs, communicable from person to person via inhalation of spores.

Remote controlled dragonflies and bees used for surveillance and pinpoint entomological warfare. 

Genegineers changed, deleted, and replaced genes to correct the genetic errors responsible for sickle-cell anemia, muscular dystrophy, cystic fibrosis, even cataracts. 

Those were only the beginning. 

As genegineering advanced there were improvements made to the heart, brain and lungs followed by improvements to muscles, skin, bones and the digestive system. 

These changes infiltrated the entire genome and were passed down to children, grandchildren, great-grandchildren, and every subsequent generation. 

These manufactured humans are known as Homo Superior

Natural childbirth is respected and so are the parents, a status symbol that the machine god allowed it.

Homo Superior males are vat bred, they are force-grown for 9 years in VR training simulations for a specific job. 

Old born, those who actually grow up for 18 years rather than being force-grown in nine, have far superior social skills.

Transhumanists decided brain implants were the next step for human evolution, implants technically changed people into cybernetic organisms a.k.a. cyborgs. 

Citizens are implanted with a neural surveillance device that can induce overwhelming pain or pleasure within range of the surveillance system (marked on the map). 

The implants can be used to control artificial limbs, drive a vehicle and communicate with other cyborgs, they also can be used to help with memory, vision, hearing, depression and brain damage. 

Implants are voluntary for those that are born but required to have access to housing or a job, at 18 they must decide to get the implant or become an outcast.

Vat bred force-grown Homo Superior mature at 9 and are completely indoctrinated and implanted with the neural device. 

After Singularity females were no longer force-grown, instead female shaped androids are used alongside the male workers. 

Racial Templates

Homo Superior force-grown male [10]

average height 6'4", average weight 290 lbs

Attributes: +2 ST [20] and +2 HT [20]

Secondary Characteristics: Will -2 [-10]

Advantages: Attractive (Off-the-Shelf Looks) [2],

Cast-Iron Stomach [1], Early Maturation 2 [0], Extended Lifespan 1 [2], 

Rapid Healing [5], Resistant to Sickness +3 [5]

Disadvantages: Callous [-5], Fanaticism (Machine God) [-15], Intolerance [-10], 

Self-Destruct (weekly treatments at age 100 prevent this) [-5].

Notes: Aging effects start at age 100 and accelerating at age 140 and 

then at 150 they are recycled (otherwise they could live to be 200)

Homo Superior natural born female [15]

average height 5'9", average weight 150 lbs

Attributes: +2 HT [20]

Advantages: Attractive (Off-the-Shelf Looks) [2],

Cast-Iron Stomach [1], Early Maturation 1 [0], Extended Lifespan 1 [2], 

Rapid Healing [5], Resistant to Sickness +3 [5], Social Regard (Venerated) 2 [10]

Disadvantages: Callous [-5], Intolerance [-10], Selfish (6) [-10],

Self-Destruct (weekly treatments at age 100 prevent this) [-5].

Notes: Aging effects start at age 100 and accelerating at age 140 and 

then at 150 they are recycled (otherwise they could live to be 200).

Rosie the Riveter [220]

These androids look like adult human females and they believe that they are force 

grown females and that their strength comes from cybernetic enhancements.

Attributes: 120 points

ST 24 [140]

DX 10 [0]

IQ  9  [-20]

HT 10 [0]

Secondary Characteristics: 0

Damage 2d+1/4d+2, BL 115 lbs.

HP 24 [0]; Will 9 [0]; Per 10 [0]; FP N/A [0]

Basic Speed 5 [0]; Basic Move 5 [0]

Advantages: 136 points

Autonomous Unit (doesn't have Numb) [99], 

DR 6 (Flexible, -20%; Laminate, +10%) [27], High Pain Threshold [10]

Disadvantages: 62 points

Maintenance (Electronics Repair and Mechanic, One Person Monthly) [-2].

Delusion (thinks it is human) [-10], Partial Amnesia [-10], 

Sense of Duty (Co-workers) [-10], Secret (Robot) [-30]

Quirks: Cannot Float, Living Flesh, Synthetic Organs

Skills: 26 points

16 points in job skills

Acting (IQ/A)-1 [8]-8

Wrestling (DX/A) [2]-10

 

_____________________________

Morrow Project Recon

You are one of the last homo sapiens, primitive, unchipped, and twitchy.

_____________________________

150 point Gunslinger

You'd be at home in Tombstone in 1879

Attributes: 80 points

ST  10 [0]

DX 12 [40]

IQ  11 [20]

HT 12 [20]

Secondary Characteristics: -11 points

Damage 1d-2/1d; BL 20 lbs.

HP 10 [0]; Will 9 [-10]; Per 12 [5]; FP 10 [-6]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages: 36

Acute Vision 2 [4], Ambidextrous [5], Hard to Kill 2 [4], 

Hard to Subdue 2 [4], High Pain Threshold [10], 

Night Vision 6 [6], Reduced Consumption 1 [2], Temperature Tolerance 1 [1]

Perks: 3 points

Quick Reload (Detachable Magazine) [1], Walking Armory [1],

Technique Mastery (Dual-Weapon Attack (Pistols)) [1]

Languages 1 point

English (Native) [0]

Latin: Spoken (None)/Written (Broken) [1]

Disadvantages: -40 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 60 points

Guns (Rifle) (DX/E)+7 [24]-19

Guns (Pistol) Default+1 [1]-18

Swimming (HT/E) [1]-12

Surgery (General (Trauma)) (IQ/A)+1 [4]-12

Fast Draw (Magazine) and Knife, all (DX/E) [1]-12

Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12

Parachuting (DX/E) [1]-12

Survival (Arctic) (Per/A)-1 [1]-11

Soldier, and Teaching, both (IQ/A)-1 [1]-10

Math (Applied), and Physician, both (IQ/H)-2 [1]-9

 

Pick 10 of the following skills 

Guns (Light Machine Gun, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-18

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-16

Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12

Fishing or Scrounging, both (Per/E) [1]-12

Tracking (Per/A)-1 [1]-11

Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-10

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-9

Techniques: 21 points

Dual-Weapon Attack (Pistol) [9]-22

Targeted Attack (Pistol/Eye) (H) [6]-14 (2 pistols 18)

Quick-Shot (Pistol) (A) [6]-18

_____________________________

Fast (150 point template)

Very tough, very fast

Attributes: 120 points

ST  10 [0]

DX 12 [40]

IQ  11 [20]

HT 16 [60]

Secondary Characteristics: -20 points

Damage 1d-2/1d; BL 20 lbs.

HP 10 [0]; Will 9 [-10]; Per 12 [5]; FP 11 [-15]

Basic Speed 7 [0]; Basic Move 7 [0]

Advantages: 21

Acute Vision 1 [2], High Pain Threshold [10], Night Vision 6 [6],

Reduced Consumption 1 [2], Temperature Tolerance 1 [1]

Perks: 2 points

Quick Reload (Detachable Magazine) [1], Walking Armory [1]

Languages 1 point

English (Native) [0]

Latin: Spoken (None)/Written (Broken) [1]

Disadvantages: -35 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 55 points

Guns (Rifle) (DX/E)+6 [20]-18

Swimming (HT/E) [1]-16

Surgery (General (Trauma)) (IQ/A)+1 [4]-12

Fast Draw (Magazine) and Knife, all (DX/E) [1]-12

Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12

Parachuting (DX/E) [1]-12

Survival (Arctic) (Per/A)-1 [1]-11

Soldier, and Teaching, both (IQ/A)-1 [1]-10

Math (Applied), and Physician, both (IQ/H)-2 [1]-9

 

Pick 10 of the following skills 

Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15

Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12

Fishing or Scrounging, both (Per/E) [1]-12

Tracking (Per/A)-1 [1]-11

Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-10

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-9

Technique: 6 points

•Pick One 

Targeted Attack (Rifle/Eye) (H) [6]-14

or

Quick-Shot (Rifle) (A) [6]-18

Grunt (150 point template)

You're a tank with a winning smile and deadly with a knife

Attributes: 110 points

ST 17  [70]

DX 10  [0]

IQ  10  [0]

HT 14  [40]

Secondary Characteristics: -15 points

Damage 1d+2/3d-1; BL 58 lbs.

HP 15 [-4]; Will 8 [-10]; Per 11 [5]; FP 12 [-6]

Basic Speed 6 [0]; Basic Move 6 [0].

Advantages: 33 points

Acute Vision 2 [4], Handsome [12], High Pain Threshold [10], Night Vision 7 [7]

Perks: 1 point

Quick Reload (Detachable Magazine) [1]

Languages: 1 point

English (Native) [0]

Cajun: Spoken (Broken)/Written (None) [1]

Disadvantages: -40 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 50 points

Guns (Rifle) (DX/E)+6 [20]-16

Swimming (HT/E) [1]-14

Knife, and Fast Draw (Magazine), both  (DX/E)+2 [4]-12

Brawling (DX/E) [1]-10

Drive (Car), NBC Suit, Spear, and Stealth, all (DX/A) [2]-10

Survival (Arctic) (Per/A)-1 [1]-10

Soldier, and Teaching, both (IQ/A)-1 [1]-9

Math (Applied), and Physician, both (IQ/H)-2 [1]-8

 

Pick 7 of the following skills 

Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-15

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-13

Fishing or Scrounging, both (Per/E) [1]-11

Tracking (Per/A)-1 [1]-10

Riding (Horse) (DX/A)-1 [1]-9

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-9

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-8

Techniques: 10 points

Targeted Attack (Knife/Neck) (H) [4]-10

Pick One 

Targeted Attack (Rifle/Eye) (H) [6]-12

or

Quick-Shot (Rifle) (A) [6]-16

Doc (150 point template)

You are good at patching up the wounded

Attributes: 120 points

ST  10 [0]

DX 12 [40]

IQ  13 [60]

HT 12 [20]

Secondary Characteristics: -16 points

Damage 1d-2/1d; BL 20 lbs.

HP 10 [0]; Will 9 [-10]; Per 13 [0]; FP 10 [-6]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages: 21

Acute Vision 1 [2], High Pain Threshold [10], Night Vision 6 [6],

Reduced Consumption 1 [2], Temperature Tolerance 1 [1]

Perks: 2 points

Quick Reload (Detachable Magazine) [1], Walking Armory [1]

Languages 1 point

English (Native) [0]

Latin: Spoken (None)/Written (Broken) [1]

Disadvantages: -40 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 56 points

Guns (Rifle) (DX/E)+6 [20]-18

Swimming (HT/E) [1]-16

Surgery (General (Trauma)) (IQ/A)+1 [4]-14

Fast Draw (Magazine) and Knife, all (DX/E) [1]-12

Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12

Parachuting (DX/E) [1]-12

Survival (Arctic) (Per/A)-1 [1]-12

Soldier, and Teaching, both (IQ/A)-1 [1]-12

Expert Skill (Epidemiology), Math (Applied), and Physician, all (IQ/H)-2 [1]-11

 

Pick 10 of the following skills 

Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15

Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12

Fishing or Scrounging, both (Per/E) [1]-13

Tracking (Per/A)-1 [1]-12

Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-12

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-11

Technique: 6 points

•Pick One 

Targeted Attack (Rifle/Eye) (H) [6]-14

or

Quick-Shot (Rifle) (A) [6]-18

_____________________________

Soldier (150 point template)

You're good at anything you do

Attributes: 120 points

ST  12 [20]

DX 12 [40]

IQ  12 [40]

HT 12 [20]

Secondary Characteristics: -19

Damage 1d-1/1d+2; BL 29 lbs.

HP 12 [0]; Will 10 [-10]; Per 12 [0]; FP 9 [-9]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages: 25

Acute Vision 1 [2], Hard to Kill 2 [4], High Pain Threshold [10], Night Vision 6 [6],

Reduced Consumption 1 [2], Temperature Tolerance 1 [1]

Perks: 2 points

Quick Reload (Detachable Magazine) [1], Walking Armory [1]

Languages 1 point

English (Native) [0]

Latin: Spoken (None)/Written (Broken) [1]

Disadvantages: -40 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 55 points

Guns (Rifle) (DX/E)+6 [20]-18

Swimming (HT/E) [1]-12

Surgery (General (Trauma)) (IQ/A)+1 [4]-13

Fast Draw (Magazine) and Knife, all (DX/E) [1]-12

Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12

Parachuting (DX/E) [1]-12

Survival (Arctic) (Per/A)-1 [1]-11

Lockpicking, Soldier, and Teaching, all (IQ/A)-1 [1]-11

Math (Applied), and Physician, all (IQ/H)-2 [1]-10

 

Pick 9 of the following skills 

Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15

Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12

Fishing or Scrounging, both (Per/E) [1]-12

Tracking (Per/A)-1 [1]-11

Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-11

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-10

Technique: 6 points

•Pick One 

Targeted Attack (Rifle/Eye) (H) [6]-14

or

Quick-Shot (Rifle) (A) [6]-18

______________________________________________

Soldier (150 point template)

Attributes: 120 points

ST  10 [0]

DX 12 [40]

IQ  11 [20]

HT 16 [60]

Secondary Characteristics: -20 points

Damage 1d-2/1d; BL 20 lbs.

HP 10 [0]; Will 9 [-10]; Per 12 [5]; FP 11 [-15]

Basic Speed 7 [0]; Basic Move 7 [0]

Advantages: 21

Acute Vision 1 [2], High Pain Threshold [10], Night Vision 6 [6],

Reduced Consumption 1 [2], Temperature Tolerance 1 [1]

Perks: 2 points

Quick Reload (Detachable Magazine) [1], Walking Armory [1]

Languages 1 point

English (Native) [0]

Latin: Spoken (None)/Written (Broken) [1]

Disadvantages: -35 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 55 points

Guns (Rifle) (DX/E)+6 [20]-18

Swimming (HT/E) [1]-16

Surgery (General (Trauma)) (IQ/A)+1 [4]-12

Fast Draw (Magazine) and Knife, all (DX/E) [1]-12

Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12

Parachuting (DX/E) [1]-12

Survival (Arctic) (Per/A)-1 [1]-11

Soldier, and Teaching, both (IQ/A)-1 [1]-10

Math (Applied), and Physician, both (IQ/H)-2 [1]-9

 

Pick 10 of the following skills 

Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15

Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12

Fishing or Scrounging, both (Per/E) [1]-12

Tracking (Per/A)-1 [1]-11

Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-10

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-9

Technique: 6 points

•Pick One 

Targeted Attack (Rifle/Eye) (H) [6]-14

or

Quick-Shot (Rifle) (A) [6]-18

______________________________________________

800 acre urban neighborhood of surveillance capitalism “from the internet up” trading privacy for convenience. 

Everything from dumpsters to traffic lights are equipped with hardware designed to gather data and monitor changing conditions in the area.

Home to 1,000 employees to create a more efficient and heavily automated urban environment. 

The area houses an additional 4,500 people and host another 4,500 workers who live off site in shipping container apartments. 

900 employees monitor 10 people each and 90 supervisors monitor 10 employees each, 9 directors monitor 10 supervisors each and 

1 employee directs the robots that maintain and clean the 800 acre neighborhood. 

A layer of all-weather digital infrastructure and data-driven management tools that provides constant connectivity to address urban challenges 

to reduce building energy consumption, landfill waste, and carbon emissions. Blending people-centered urban design and self-driving vehicles 

with a point-to-point digital navigation transit system to achieve mobility and to make parks and public plazas more comfortable.

CRISPR

HI-MEMS (Hybrid-Insect-Micro-Electro-Mechanical System) or machine-insect interfaces, micro-mechanical systems placed inside insects during the early stages of metamorphosis to create insect cyborgs.

______________________________________________

Survivor

150 point template

Attributes: 120 points

ST  12 [20]

DX 12 [40]

IQ  12 [40]

HT 12 [20]

Secondary Characteristics: -19

Damage 1d-1/1d+2; BL 29 lbs.

HP 12 [0]; Will 10 [-10]; Per 12 [0]; FP 9 [-9]

Basic Speed 6 [0]; Basic Move 6 [0]

Advantages: 25

Acute Vision 1 [2], Hard to Kill 2 [4], High Pain Threshold [10], Night Vision 6 [6],

Reduced Consumption 1 [2], Temperature Tolerance 1 [1]

Perks: 2 points

Quick Reload (Detachable Magazine) [1], Walking Armory [1]

Languages 1 point

English (Native) [0]

Latin: Spoken (None)/Written (Broken) [1]

Disadvantages: -40 points

Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and

Pick one of the following

Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],

Trademark [-5] or Truthfulness [-5]

Skills: 55 points

Guns (Rifle) (DX/E)+6 [20]-18

Swimming (HT/E) [1]-12

Surgery (General (Trauma)) (IQ/A)+1 [4]-13

Fast Draw (Magazine) and Knife, all (DX/E) [1]-12

Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12

Parachuting (DX/E) [1]-12

Survival (Arctic) (Per/A)-1 [1]-11

Lock Picking, Soldier, and Teaching, all (IQ/A)-1 [1]-11

Math (Applied), and Physician, all (IQ/H)-2 [1]-10

 

Pick 9 of the following skills 

Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17

Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15

Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12

Fishing or Scrounging, both (Per/E) [1]-12

Tracking (Per/A)-1 [1]-11

Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11

Armory (Small Arms or TL0 Weapons), Electronics Operations (Com), 

Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership, 

Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-11

Engineer (Combat), Hazardous Materials (Radioactive), 

Strategy (Land) or  Tactics, all (IQ/H)-2 [1]-10

Technique: 6 points

•Pick One 

Targeted Attack (Rifle/Eye) (H) [6]-14

or

Quick-Shot (Rifle) (A) [6]-18

______________________________________________

Rogue Talents

Talent - Awesome [15/level]: +1/level to all skills

Talent - Good [10/level]: +1/level to twelve skills

Talent - Specialist [5/level]: +1/level to six skills