kill em all
85% of the population lived in urban areas where computers did all the work and man was left to idle away in VR worlds.
Robotic brothels replaced health clinics, homeless shelters, insane asylums, and prisons. Slowly gathering the poor and outcast obsolete homo sapiens.
In rural areas automated mass insect breeding facilities were used to infect fleas, mosquitoes and ticks with targeted genetic viruses and engineered diseases and then
disperse the insects over target areas outside the machine gods zones of control to encourage people to stay in the cities where it is safe. .
The purposeful spread of The Cough, a weaponized primary pathogenic fungi able to establish infection in a normal host's lungs, communicable from person to person via inhalation of spores.
Remote controlled dragonflies and bees used for surveillance and pinpoint entomological warfare.
Genegineers changed, deleted, and replaced genes to correct the genetic errors responsible for sickle-cell anemia, muscular dystrophy, cystic fibrosis, even cataracts.
Those were only the beginning.
As genegineering advanced there were improvements made to the heart, brain and lungs followed by improvements to muscles, skin, bones and the digestive system.
These changes infiltrated the entire genome and were passed down to children, grandchildren, great-grandchildren, and every subsequent generation.
These manufactured humans are known as Homo Superior.
Natural childbirth is respected and so are the parents, a status symbol that the machine god allowed it.
Homo Superior males are vat bred, they are force-grown for 9 years in VR training simulations for a specific job.
Old born, those who actually grow up for 18 years rather than being force-grown in nine, have far superior social skills.
Transhumanists decided brain implants were the next step for human evolution, implants technically changed people into cybernetic organisms a.k.a. cyborgs.
Citizens are implanted with a neural surveillance device that can induce overwhelming pain or pleasure within range of the surveillance system (marked on the map).
The implants can be used to control artificial limbs, drive a vehicle and communicate with other cyborgs, they also can be used to help with memory, vision, hearing, depression and brain damage.
Implants are voluntary for those that are born but required to have access to housing or a job, at 18 they must decide to get the implant or become an outcast.
Vat bred force-grown Homo Superior mature at 9 and are completely indoctrinated and implanted with the neural device.
After Singularity females were no longer force-grown, instead female shaped androids are used alongside the male workers.
Racial Templates
Homo Superior force-grown male [10]
average height 6'4", average weight 290 lbs
Attributes: +2 ST [20] and +2 HT [20]
Secondary Characteristics: Will -2 [-10]
Advantages: Attractive (Off-the-Shelf Looks) [2],
Cast-Iron Stomach [1], Early Maturation 2 [0], Extended Lifespan 1 [2],
Rapid Healing [5], Resistant to Sickness +3 [5]
Disadvantages: Callous [-5], Fanaticism (Machine God) [-15], Intolerance [-10],
Self-Destruct (weekly treatments at age 100 prevent this) [-5].
Notes: Aging effects start at age 100 and accelerating at age 140 and
then at 150 they are recycled (otherwise they could live to be 200)
Homo Superior natural born female [15]
average height 5'9", average weight 150 lbs
Attributes: +2 HT [20]
Advantages: Attractive (Off-the-Shelf Looks) [2],
Cast-Iron Stomach [1], Early Maturation 1 [0], Extended Lifespan 1 [2],
Rapid Healing [5], Resistant to Sickness +3 [5], Social Regard (Venerated) 2 [10]
Disadvantages: Callous [-5], Intolerance [-10], Selfish (6) [-10],
Self-Destruct (weekly treatments at age 100 prevent this) [-5].
Notes: Aging effects start at age 100 and accelerating at age 140 and
then at 150 they are recycled (otherwise they could live to be 200).
Rosie the Riveter [220]
These androids look like adult human females and they believe that they are force
grown females and that their strength comes from cybernetic enhancements.
Attributes: 120 points
ST 24 [140]
DX 10 [0]
IQ 9 [-20]
HT 10 [0]
Secondary Characteristics: 0
Damage 2d+1/4d+2, BL 115 lbs.
HP 24 [0]; Will 9 [0]; Per 10 [0]; FP N/A [0]
Basic Speed 5 [0]; Basic Move 5 [0]
Advantages: 136 points
Autonomous Unit (doesn't have Numb) [99],
DR 6 (Flexible, -20%; Laminate, +10%) [27], High Pain Threshold [10]
Disadvantages: 62 points
Maintenance (Electronics Repair and Mechanic, One Person Monthly) [-2].
Delusion (thinks it is human) [-10], Partial Amnesia [-10],
Sense of Duty (Co-workers) [-10], Secret (Robot) [-30]
Quirks: Cannot Float, Living Flesh, Synthetic Organs
Skills: 26 points
16 points in job skills
Acting (IQ/A)-1 [8]-8
Wrestling (DX/A) [2]-10
_____________________________
Morrow Project Recon
You are one of the last homo sapiens, primitive, unchipped, and twitchy.
_____________________________
150 point Gunslinger
You'd be at home in Tombstone in 1879
Attributes: 80 points
ST 10 [0]
DX 12 [40]
IQ 11 [20]
HT 12 [20]
Secondary Characteristics: -11 points
Damage 1d-2/1d; BL 20 lbs.
HP 10 [0]; Will 9 [-10]; Per 12 [5]; FP 10 [-6]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages: 36
Acute Vision 2 [4], Ambidextrous [5], Hard to Kill 2 [4],
Hard to Subdue 2 [4], High Pain Threshold [10],
Night Vision 6 [6], Reduced Consumption 1 [2], Temperature Tolerance 1 [1]
Perks: 3 points
Quick Reload (Detachable Magazine) [1], Walking Armory [1],
Technique Mastery (Dual-Weapon Attack (Pistols)) [1]
Languages 1 point
English (Native) [0]
Latin: Spoken (None)/Written (Broken) [1]
Disadvantages: -40 points
Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and
Pick one of the following
Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],
Trademark [-5] or Truthfulness [-5]
Skills: 60 points
Guns (Rifle) (DX/E)+7 [24]-19
Guns (Pistol) Default+1 [1]-18
Swimming (HT/E) [1]-12
Surgery (General (Trauma)) (IQ/A)+1 [4]-12
Fast Draw (Magazine) and Knife, all (DX/E) [1]-12
Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12
Parachuting (DX/E) [1]-12
Survival (Arctic) (Per/A)-1 [1]-11
Soldier, and Teaching, both (IQ/A)-1 [1]-10
Math (Applied), and Physician, both (IQ/H)-2 [1]-9
•Pick 10 of the following skills
Guns (Light Machine Gun, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-18
Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-16
Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12
Fishing or Scrounging, both (Per/E) [1]-12
Tracking (Per/A)-1 [1]-11
Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11
Armory (Small Arms or TL0 Weapons), Electronics Operations (Com),
Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership,
Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-10
Engineer (Combat), Hazardous Materials (Radioactive),
Strategy (Land) or Tactics, all (IQ/H)-2 [1]-9
Techniques: 21 points
Dual-Weapon Attack (Pistol) [9]-22
Targeted Attack (Pistol/Eye) (H) [6]-14 (2 pistols 18)
Quick-Shot (Pistol) (A) [6]-18
_____________________________
Fast (150 point template)
Very tough, very fast
Attributes: 120 points
ST 10 [0]
DX 12 [40]
IQ 11 [20]
HT 16 [60]
Secondary Characteristics: -20 points
Damage 1d-2/1d; BL 20 lbs.
HP 10 [0]; Will 9 [-10]; Per 12 [5]; FP 11 [-15]
Basic Speed 7 [0]; Basic Move 7 [0]
Advantages: 21
Acute Vision 1 [2], High Pain Threshold [10], Night Vision 6 [6],
Reduced Consumption 1 [2], Temperature Tolerance 1 [1]
Perks: 2 points
Quick Reload (Detachable Magazine) [1], Walking Armory [1]
Languages 1 point
English (Native) [0]
Latin: Spoken (None)/Written (Broken) [1]
Disadvantages: -35 points
Partial Amnesia [-10], Sense of Duty (Team) [-5], Weirdness Magnet [-15] and
Pick one of the following
Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],
Trademark [-5] or Truthfulness [-5]
Skills: 55 points
Guns (Rifle) (DX/E)+6 [20]-18
Swimming (HT/E) [1]-16
Surgery (General (Trauma)) (IQ/A)+1 [4]-12
Fast Draw (Magazine) and Knife, all (DX/E) [1]-12
Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12
Parachuting (DX/E) [1]-12
Survival (Arctic) (Per/A)-1 [1]-11
Soldier, and Teaching, both (IQ/A)-1 [1]-10
Math (Applied), and Physician, both (IQ/H)-2 [1]-9
•Pick 10 of the following skills
Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17
Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15
Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12
Fishing or Scrounging, both (Per/E) [1]-12
Tracking (Per/A)-1 [1]-11
Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11
Armory (Small Arms or TL0 Weapons), Electronics Operations (Com),
Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership,
Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-10
Engineer (Combat), Hazardous Materials (Radioactive),
Strategy (Land) or Tactics, all (IQ/H)-2 [1]-9
Technique: 6 points
•Pick One
Targeted Attack (Rifle/Eye) (H) [6]-14
or
Quick-Shot (Rifle) (A) [6]-18
Grunt (150 point template)
You're a tank with a winning smile and deadly with a knife
Attributes: 110 points
ST 17 [70]
DX 10 [0]
IQ 10 [0]
HT 14 [40]
Secondary Characteristics: -15 points
Damage 1d+2/3d-1; BL 58 lbs.
HP 15 [-4]; Will 8 [-10]; Per 11 [5]; FP 12 [-6]
Basic Speed 6 [0]; Basic Move 6 [0].
Advantages: 33 points
Acute Vision 2 [4], Handsome [12], High Pain Threshold [10], Night Vision 7 [7]
Perks: 1 point
Quick Reload (Detachable Magazine) [1]
Languages: 1 point
English (Native) [0]
Cajun: Spoken (Broken)/Written (None) [1]
Disadvantages: -40 points
Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and
Pick one of the following
Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],
Trademark [-5] or Truthfulness [-5]
Skills: 50 points
Guns (Rifle) (DX/E)+6 [20]-16
Swimming (HT/E) [1]-14
Knife, and Fast Draw (Magazine), both (DX/E)+2 [4]-12
Brawling (DX/E) [1]-10
Drive (Car), NBC Suit, Spear, and Stealth, all (DX/A) [2]-10
Survival (Arctic) (Per/A)-1 [1]-10
Soldier, and Teaching, both (IQ/A)-1 [1]-9
Math (Applied), and Physician, both (IQ/H)-2 [1]-8
•Pick 7 of the following skills
Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-15
Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-13
Fishing or Scrounging, both (Per/E) [1]-11
Tracking (Per/A)-1 [1]-10
Riding (Horse) (DX/A)-1 [1]-9
Armory (Small Arms or TL0 Weapons), Electronics Operations (Com),
Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership,
Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-9
Engineer (Combat), Hazardous Materials (Radioactive),
Strategy (Land) or Tactics, all (IQ/H)-2 [1]-8
Techniques: 10 points
Targeted Attack (Knife/Neck) (H) [4]-10
•Pick One
Targeted Attack (Rifle/Eye) (H) [6]-12
or
Quick-Shot (Rifle) (A) [6]-16
Doc (150 point template)
You are good at patching up the wounded
Attributes: 120 points
ST 10 [0]
DX 12 [40]
IQ 13 [60]
HT 12 [20]
Secondary Characteristics: -16 points
Damage 1d-2/1d; BL 20 lbs.
HP 10 [0]; Will 9 [-10]; Per 13 [0]; FP 10 [-6]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages: 21
Acute Vision 1 [2], High Pain Threshold [10], Night Vision 6 [6],
Reduced Consumption 1 [2], Temperature Tolerance 1 [1]
Perks: 2 points
Quick Reload (Detachable Magazine) [1], Walking Armory [1]
Languages 1 point
English (Native) [0]
Latin: Spoken (None)/Written (Broken) [1]
Disadvantages: -40 points
Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and
Pick one of the following
Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],
Trademark [-5] or Truthfulness [-5]
Skills: 56 points
Guns (Rifle) (DX/E)+6 [20]-18
Swimming (HT/E) [1]-16
Surgery (General (Trauma)) (IQ/A)+1 [4]-14
Fast Draw (Magazine) and Knife, all (DX/E) [1]-12
Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12
Parachuting (DX/E) [1]-12
Survival (Arctic) (Per/A)-1 [1]-12
Soldier, and Teaching, both (IQ/A)-1 [1]-12
Expert Skill (Epidemiology), Math (Applied), and Physician, all (IQ/H)-2 [1]-11
•Pick 10 of the following skills
Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17
Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15
Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12
Fishing or Scrounging, both (Per/E) [1]-13
Tracking (Per/A)-1 [1]-12
Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11
Armory (Small Arms or TL0 Weapons), Electronics Operations (Com),
Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership,
Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-12
Engineer (Combat), Hazardous Materials (Radioactive),
Strategy (Land) or Tactics, all (IQ/H)-2 [1]-11
Technique: 6 points
•Pick One
Targeted Attack (Rifle/Eye) (H) [6]-14
or
Quick-Shot (Rifle) (A) [6]-18
_____________________________
Soldier (150 point template)
You're good at anything you do
Attributes: 120 points
ST 12 [20]
DX 12 [40]
IQ 12 [40]
HT 12 [20]
Secondary Characteristics: -19
Damage 1d-1/1d+2; BL 29 lbs.
HP 12 [0]; Will 10 [-10]; Per 12 [0]; FP 9 [-9]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages: 25
Acute Vision 1 [2], Hard to Kill 2 [4], High Pain Threshold [10], Night Vision 6 [6],
Reduced Consumption 1 [2], Temperature Tolerance 1 [1]
Perks: 2 points
Quick Reload (Detachable Magazine) [1], Walking Armory [1]
Languages 1 point
English (Native) [0]
Latin: Spoken (None)/Written (Broken) [1]
Disadvantages: -40 points
Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and
Pick one of the following
Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],
Trademark [-5] or Truthfulness [-5]
Skills: 55 points
Guns (Rifle) (DX/E)+6 [20]-18
Swimming (HT/E) [1]-12
Surgery (General (Trauma)) (IQ/A)+1 [4]-13
Fast Draw (Magazine) and Knife, all (DX/E) [1]-12
Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12
Parachuting (DX/E) [1]-12
Survival (Arctic) (Per/A)-1 [1]-11
Lockpicking, Soldier, and Teaching, all (IQ/A)-1 [1]-11
Math (Applied), and Physician, all (IQ/H)-2 [1]-10
•Pick 9 of the following skills
Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17
Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15
Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12
Fishing or Scrounging, both (Per/E) [1]-12
Tracking (Per/A)-1 [1]-11
Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11
Armory (Small Arms or TL0 Weapons), Electronics Operations (Com),
Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership,
Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-11
Engineer (Combat), Hazardous Materials (Radioactive),
Strategy (Land) or Tactics, all (IQ/H)-2 [1]-10
Technique: 6 points
•Pick One
Targeted Attack (Rifle/Eye) (H) [6]-14
or
Quick-Shot (Rifle) (A) [6]-18
______________________________________________
Soldier (150 point template)
Attributes: 120 points
ST 10 [0]
DX 12 [40]
IQ 11 [20]
HT 16 [60]
Secondary Characteristics: -20 points
Damage 1d-2/1d; BL 20 lbs.
HP 10 [0]; Will 9 [-10]; Per 12 [5]; FP 11 [-15]
Basic Speed 7 [0]; Basic Move 7 [0]
Advantages: 21
Acute Vision 1 [2], High Pain Threshold [10], Night Vision 6 [6],
Reduced Consumption 1 [2], Temperature Tolerance 1 [1]
Perks: 2 points
Quick Reload (Detachable Magazine) [1], Walking Armory [1]
Languages 1 point
English (Native) [0]
Latin: Spoken (None)/Written (Broken) [1]
Disadvantages: -35 points
Partial Amnesia [-10], Sense of Duty (Team) [-5], Weirdness Magnet [-15] and
Pick one of the following
Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],
Trademark [-5] or Truthfulness [-5]
Skills: 55 points
Guns (Rifle) (DX/E)+6 [20]-18
Swimming (HT/E) [1]-16
Surgery (General (Trauma)) (IQ/A)+1 [4]-12
Fast Draw (Magazine) and Knife, all (DX/E) [1]-12
Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12
Parachuting (DX/E) [1]-12
Survival (Arctic) (Per/A)-1 [1]-11
Soldier, and Teaching, both (IQ/A)-1 [1]-10
Math (Applied), and Physician, both (IQ/H)-2 [1]-9
•Pick 10 of the following skills
Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17
Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15
Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12
Fishing or Scrounging, both (Per/E) [1]-12
Tracking (Per/A)-1 [1]-11
Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11
Armory (Small Arms or TL0 Weapons), Electronics Operations (Com),
Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership,
Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-10
Engineer (Combat), Hazardous Materials (Radioactive),
Strategy (Land) or Tactics, all (IQ/H)-2 [1]-9
Technique: 6 points
•Pick One
Targeted Attack (Rifle/Eye) (H) [6]-14
or
Quick-Shot (Rifle) (A) [6]-18
______________________________________________
800 acre urban neighborhood of surveillance capitalism “from the internet up” trading privacy for convenience.
Everything from dumpsters to traffic lights are equipped with hardware designed to gather data and monitor changing conditions in the area.
Home to 1,000 employees to create a more efficient and heavily automated urban environment.
The area houses an additional 4,500 people and host another 4,500 workers who live off site in shipping container apartments.
900 employees monitor 10 people each and 90 supervisors monitor 10 employees each, 9 directors monitor 10 supervisors each and
1 employee directs the robots that maintain and clean the 800 acre neighborhood.
A layer of all-weather digital infrastructure and data-driven management tools that provides constant connectivity to address urban challenges
to reduce building energy consumption, landfill waste, and carbon emissions. Blending people-centered urban design and self-driving vehicles
with a point-to-point digital navigation transit system to achieve mobility and to make parks and public plazas more comfortable.
CRISPR
HI-MEMS (Hybrid-Insect-Micro-Electro-Mechanical System) or machine-insect interfaces, micro-mechanical systems placed inside insects during the early stages of metamorphosis to create insect cyborgs.
______________________________________________
Survivor
150 point template
Attributes: 120 points
ST 12 [20]
DX 12 [40]
IQ 12 [40]
HT 12 [20]
Secondary Characteristics: -19
Damage 1d-1/1d+2; BL 29 lbs.
HP 12 [0]; Will 10 [-10]; Per 12 [0]; FP 9 [-9]
Basic Speed 6 [0]; Basic Move 6 [0]
Advantages: 25
Acute Vision 1 [2], Hard to Kill 2 [4], High Pain Threshold [10], Night Vision 6 [6],
Reduced Consumption 1 [2], Temperature Tolerance 1 [1]
Perks: 2 points
Quick Reload (Detachable Magazine) [1], Walking Armory [1]
Languages 1 point
English (Native) [0]
Latin: Spoken (None)/Written (Broken) [1]
Disadvantages: -40 points
Partial Amnesia [-10], Sense of Duty (Team) [-5], Skinny [-5], Weirdness Magnet [-15] and
Pick one of the following
Overconfidence [-5], Incurious [-5], Intolerance (pick a country) [-5],
Trademark [-5] or Truthfulness [-5]
Skills: 55 points
Guns (Rifle) (DX/E)+6 [20]-18
Swimming (HT/E) [1]-12
Surgery (General (Trauma)) (IQ/A)+1 [4]-13
Fast Draw (Magazine) and Knife, all (DX/E) [1]-12
Boxing, Drive (Car), NBC Suit, Spear, Stealth, and Wrestling, all (DX/A) [2]-12
Parachuting (DX/E) [1]-12
Survival (Arctic) (Per/A)-1 [1]-11
Lock Picking, Soldier, and Teaching, all (IQ/A)-1 [1]-11
Math (Applied), and Physician, all (IQ/H)-2 [1]-10
•Pick 9 of the following skills
Guns (Light Machine Gun, Pistol, Shotgun or Sub-Machine Gun), all (DX/E) Default+1 [1]-17
Guns (Grenade Launcher or LAW), both (DX/E) Default+1 [1]-15
Fast Draw (Pistol or Knife) or Gunner (Machine Gun), both (DX/E) [1]-12
Fishing or Scrounging, both (Per/E) [1]-12
Tracking (Per/A)-1 [1]-11
Piloting (Heavy Airplane or Helicopter) or Riding (Horse), both (DX/A)-1 [1]-11
Armory (Small Arms or TL0 Weapons), Electronics Operations (Com),
Electronics Repair (Com), Explosives (Demo), Farming, Interrogation, Leadership,
Mechanic (Any), Navigation (Land), Scuba, or Traps, all (IQ/A)-1 [1]-11
Engineer (Combat), Hazardous Materials (Radioactive),
Strategy (Land) or Tactics, all (IQ/H)-2 [1]-10
Technique: 6 points
•Pick One
Targeted Attack (Rifle/Eye) (H) [6]-14
or
Quick-Shot (Rifle) (A) [6]-18
______________________________________________
Rogue Talents
Talent - Awesome [15/level]: +1/level to all skills
Talent - Good [10/level]: +1/level to twelve skills
Talent - Specialist [5/level]: +1/level to six skills