Mutant Animals

Mutant Animals begin with average intelligence (IQ 10), bipedal and their paws can be used as hands, all for no point cost.

They also use the human height and weight chart based on ST.

Animals that are smaller than humans, like cats, rats and rabbits, determine their height as if they had dwarfism, whereas Lions, Tigers and Bears as if they had gigantism.

Check out some of the Racial Templates, let me know what you think.

roll 1d6 or pick one!

Rat Template 25 points

ST: 8 [-20]

DX:11 [20]

IQ: 10 [0]

HT: 12 [20]

Advantages: Fur [1]; Night Vision 1 [1]; Reduced Consumption 3 (Cast Iron Stomach, -50%) [3]; Resistant to Disease +8 [5]; Universal Digestion [5].

Disadvantages: Dwarfism [-15].

Dog Template 25 points

ST:  10 [0]

DX: 10 [0]

IQ:  10 [0]

HT: 10 [0]

Advantages: Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Fur [1]; Night Vision 2 [2]; Reduced Consumption 1 (Cast Iron Stomach, -50%) [1]; Teeth (Sharp) [1]; Ultrahearing [5].

Disadvantages: Chummy [-5]; Gluttony (12) [-5].

Mountain Lion Template 100 points

ST:  12 [18*]

DX: 12 [40]

IQ:  10 [0]

HT: 10 [0]

Advantages: Catfall [10]; Claws (Sharp) [5]; Flexibility [5]; Fur [1]; Gigantism [0]; Night Vision 8 [8]; Perfect Balance [15]; Silence 4 [20]; Striking ST 2 (Bite only, -60%; No Fine Manipulators -40%; Size, -10%) [2]; Super Jump 1 [10]; Teeth (Sharp) [1]; Vibration Sense (Air) [10].

Disadvantages: Disturbing Voice (can only whisper or growl) [-10]; Easy to Read (your tail gives you away) [-10]; Impulsiveness (12) [-10]; Laziness [-10]; Loner [-5].

* Cost reduced for Size (-10%).

Avian (minor): 9 points. ST-5, DX+2, Extra Fatigue +5, Reduced Hit

     Points -2, Claws (+2 to kicking damage), Free Fall +2.  Avians of

     all sizes cannot use their hands to punch or grapple (the muscles

     are too weak) but may buffet with their wings (doing swing damage

     for their ST), use hand weapons at -1 to damage for strength, or

     use ranged weapons.  For hand-to-hand combat, they generally kick

     (and get a +2 to damage).

Avian (major): 14 points. ST-2, DX+1, Extra Fatigue +2, Reduced Hit

     Points -1, Claws (+2 to kicking damage), Free Fall +2.

Avian (ratite): 14 points.  Claws (+2 to kicking damage), Free Fall

     +2.

Canine (dog, light): 4 points.  ST-2, DX+1, Extra Fatigue +2, Reduced

     Hit Points -1, Acute Hearing +2.

Canine (dog, average): 4 points.  Acute Hearing +2.

Canine (wolf): 22 points.  ST+2, Reduced Fatigue -2, Extra Hit Points

     +1, Acute Hearing +2.

Canine (fox): 6 points.  ST-2, DX+1, Extra Fatigue +2, Reduced Hit

     Points -1, Acute Hearing +3.  A fennec, with its extremely large

     ears, has Acute Hearing +5, raising its cost to 10 points.

Rabbit Template 25 points

ST:  8 [-20]

DX: 10 [0]

IQ:  10 [0]

HT: 12 [20]

Advantages: Enhanced Move 0.5 (Ground) [10]; Fur [1]; Parabolic Hearing 3 [12]; Peripheral Vision [15]; Reduced Consumption 1 (Water only, -50%) [1]; Teeth (Sharp) [1]; Super Jump 1 [10]; Subsonic Hearing [5].

Disadvantages: Dwarfism [-15]; Night Blindness [-10]; Phobia (Loud Noises) (15) [-5].

Bear Template 25 points

ST:  14 [36*]

DX: 10 [0]

IQ:  10 [0]

HT: 10 [0]

Advantages: Claws (Blunt) [3]; Gigantism [0]; Fur [1]; Teeth (Sharp) [1]; Temperature Tolerance 4 [4].

Disadvantages: Bad Temper (12) [-10]; Berserk [-10]

* Cost reduced for Size (-10%).

Cow Template 25 points

ST:  13 [27*]

DX: 10 [0]

IQ:  10 [0]

HT: 10 [0]

Advantages: Acute Hearing 1 [2]; Damage Resistance 2 (Skull Only, -70%) [3]; Gigantism [0]; Impaling Striker (Horns; Limited Arc, Front Only, -40%; Long, +1 SM, +100%) [13]

Disadvantages: Chummy [-10]; Slow Eater [-10]

* Cost reduced for Size (-10%).

Feline (cat): 14 points.  ST-2, DX+1, Extra Fatigue +2, Reduced Hit

     Points -1, Acute Hearing +2, Night Vision.

Feline (cougar, jaguar, lynx): 9 points.  DX+1, HT-1, Reduced Fatigue

     -1, Acute Hearing +2, Night Vision.

Feline (lion, tiger): 17 points.  ST+2, HT-1, Reduced Fatigue -3,

     Extra Hit Points +1, Acute Hearing +2, Night Vision.

Marsupial (platypus): 0 points.  ST-2, DX+1, Extra Fatigue +2, Reduced

     Hit Points -1.

Marsupial (possum): 24 points.  ST-2, DX+1, HT-1, Extra Fatigue +1,

     Reduced Hit Points -1, Night Vision, Prehensile Tail, Free Fall

     +2.

Marsupial (kangaroo): 9 points.  Striker (crushing, roll DX-2 to hit),

     Acute Hearing +2, Jumping +2.

Cat Template 25 points

ST:  8 [-20]

DX: 11 [20]

IQ:  10 [0]

HT: 10 [0]

Advantages: Catfall [10]; Claws (Sharp) [5]; Combat Reflexes [15]; Flexibility [5]; Fur [1]; Night Vision 8 [8]; Perfect Balance [15]; Teeth (Sharp) [1]; Vibration Sense (Air) [10].

Disadvantages: Dwarfism [-15]; Impulsiveness (12) [-10]; Laziness [-10]; Sleepy (1/2 of the time) [-8], Dislikes swimming and being dirty [-2].

Boar Template 25 points

ST: 10 [0]

DX: 10 [0]

IQ:  10 [0]

HT: 10 [0]

Advantages: Hard to Kill 4 [8]; High Pain Threshold [10]; Impaling Striker (Tusks; Cannot Parry, -40%; Limited Arc, Front, -40%) [2]; Recovery [10]; Unfazeable [15].

Disadvantages: Bad Temper (12) [-10]; Berserk [-10]

Possum Template 23 points

ST:  8 [-20]

DX: 10 [0]

IQ:  10 [0]

HT: 13 [30]

Advantages: Fur [1]; Night Vision 9 [9]; Prehensile Tail (extra flexible +50%, no attack -50%) [10]; Reduced Consumption 3 (Cast Iron Stomach, -50%) [3]; Universal Digestion [5].

Disadvantages: Dwarfism [-15].

Mustelid (ferret, otter, stoat): -10 points.  ST-2, DX+1, Extra

     Fatigue +2, Reduced Hit Points -1, Impulsiveness.  An otter has

     Swimming +4, raising its cost to -2 points.

Mustelid (weasel): 0 points.  ST-2, DX+1, Extra Fatigue +2, Reduced

     Hit Points -1.

Rodent (mouse, rat): -1 point.  ST-5, DX+2, Extra Fatigue +5, Reduced

     Hit Points -2, Acute Hearing +2.

Rodent (rabbit): 8 points.  ST-2, DX+1, Extra Fatigue +2, Reduced Hit

     Points -1, Acute Hearing +4.  (Rabbits are really lagomorphs, but

     are listed under rodents to conform with the Albedo RPG.)

Rodent (chipmunk, squirrel): 0 points.  ST-2, DX+1, Extra Fatigue +2,

     Reduced Hit Points -1.

Rodent (beaver): 0 points.  No significant modifiers.

Ungulate (camel, cow, horse, llama): 55 points.  ST+2, DX-1, HT+2,

     Hooves (+2 to kicking damage), Common Sense.

Ungulate (goat, pig, sheep): 5 points.  Hooves (+2 to kicking damage),

     Impulsiveness.

Ungulate (rhino): 36 points.  ST+3, DX-1, Reduced Fatigue -3, Extra

     Hit Points +2, Hooves (+2 to kick).

Ursoid (raccoon): 4 points.  ST-1, DX+1, Extra Fatigue +1, Reduced Hit

     Points -1, Acute Hearing +2.

Ursoid (bear): 16 points.  ST+3, DX-1, HT-1, Reduced Fatigue -4, Extra

     Hit Points +1, Common Sense.