Gnome-ocalypse

Lifespark Construct Stuff

Special Qualities

Hardness (Ex): A clockwork creature has a hardness of 10. This quality functions like object hardness, even though a clockwork creature is not an object.

Resistances (Ex): A clockwork creature has resistance 10 to acid, cold, and fire.

Metal Body (Ex): Beneath its skin, a clockwork creature is largely composed of metal. It counts as a ferrous creature for the purpose of rusting grasp and other spells that have special effects on metal.

Vulnerability to Electricity (Ex): Because the delicate interior mechanisms of a clockwork creature are particularly vulnerable to electricity damage, it takes double damage from electricity on a failed save and half damage on a successful save. If the base creature is immune to electricity, it takes no damage from electricity attacks but is dazed for 1 round on a failed save.

Open Mind (Ex)

Unlike normal clockwork creatures, the lifespark clockwork gnome is not immune to mind-affecting effects. In fact, perhaps because of its past need for commands, its mind is especially vulnerable to magical compulsion. A lifespark construct takes a –2 penalty on saving throws against mind-affecting effects. 

Windup Key (Ex): A clockwork creature must be wound up each day by placing a small key into a special orifice and turning it—an action that provokes attacks of opportunity. For each full round that the key is turned, the clockwork creature can be active for 4 hours (maximum 24 hours). In most cases, the creator either retains his construct's key or gives it to the clockwork creature so that it can keep itself running.

When the clockwork creature runs down, it becomes immobile, helpless, and unconscious, and it remains so until wound up again. Anyone can wind up a clockwork creature without the key by making a successful Disable Device check as a full-round action (DC based on the quality of lock the creator built into the clockwork creature). This technique allows the clockwork creature 4 hours of activity (maximum 24 hours) for each such successful check.

Spirit Within (Ex)

Though the lifespark clockwork creature is not a living creature, a "spirit" still resides within it. Unlike most constructs, the lifespark construct is not immune to all necromantic effects. Certain spells that rely on the existence of a creature's soul (not "life force") —namely astral projection, clone, magic jar, and soulbind— can affect lifespark constructs. No other necromantic effects affect lifespark constructs, and they are still immune to death effects. Though they cannot be raised or resurrected, lifespark constructs can be reincarnated as described by the reincarnate spell.

Gnome Stuff

    * Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.

    * Slow Speed: Gnomes have a base speed of 20 feet.

    * Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see low-light vision.)

    * Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant subtype.

    * Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities:

          o 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.

    * Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes due to special training against these hated foes.

    * Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or effects.

    * Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.

    * Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.

    * Weapon Familiarity: Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.