The Liquify filter lets you push, pull, rotate, reflect, pucker, and bloat any area of an image.
The distortions you create can be subtle or drastic, which makes the Liquify command a powerful tool for retouching images as well as creating artistic effects.
Access the Filter tool by going Filter > Liquify.
Forward Warp – Push pixels around by clicking and dragging on them.
Reconstruct – Erases liquify modifications by clicking and dragging on the area.
Smooth – Smoothes edges and wrinkles.
Twirl – Twists pixels in a clockwise direction. Hold ALT for counterclockwise.
Pucker – Pulls pixels to the centre of the brush.
Bloat – Moves pixels away from the centre of the brush.
Push Left – Warps pixels to the left as you drag. To drag right, hold the ALT key.
Freeze Mask – Creates an area that won’t be affected by liquify tools.
Thaw Mask – Selectively removes mask from image.
Face Select – Selects faces in image allowing the face shape to be changed.
Move Image – Hand tool drags image around the workspace.
Zoom – Magnifies image.
FACE AWARE LIQUIFY PANEL
Photoshop automatically detects facial features in an image and allows you to change them.
Ideally, you want to make only subtle changes.
Puppet Warp provides a visual mesh that lets you drastically distort specific image areas, while leaving other areas intact.
Applications range from subtle image retouching (such as shaping hair) to total transformations (such as re-positioning arms or legs)
Mode: Determines the overall elasticity of the mesh. Choose Distort for a highly elastic mesh.
Density: Determines the spacing of mesh points. More Points increases precision but requires more processing time; Fewer Points does the opposite.
Expansion Expands or contracts the outer edge of the mesh.
Show Mesh Deselect to show only adjustment pins, providing a clearer preview of your transformations.
Pin Depth Click plus or minus buttons to reveal a mesh area you’ve overlapped with another.
Rotate The degree of rotation appears in the options bar. To rotate the mesh automatically based on the selected Mode option, choose Auto from the Rotate menu in the options bar.
Choose Edit > Puppet Warp
Click to Add Pins to areas you want to anchor in place and areas you want to transform.
Click and drag a pin to warp the mesh.
To Rotate, click a pin the position the cursor near to but not over the pin and press ALT.