We began our animation topic by comparing tools. We discussed similarities and differences between bee-bots we had previously used and the program, 'Scratch'. We learnt, by exploring the app, how to find and use commands to move sprites.
As the topic progressed, we learnt how to;
- join blocks to create and runs programs
- how to change values on blocks so fewer blocks would be needed
- how to add a delete sprites
Our final challenge was to design our own, 'Space Race' program. We used all the knowledge we had gathered this module to create algorithms for each of our race rockets sprites that we had designed.
N.C. Pupils should be taught to: understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions create and debug simple programs
We have been learning about grouping data. Our first lesson taught us that computers can't think like us, so we need to label our files and pictures so they can find them. We then explored our labelling further by describing objects in order to discover their properties. Once we had mastered those skills, we used them to help us to make compare groups of objects. We had lots of fun acting as a search engine database as Miss Baker 'searched' for different size, coloured and shaped objects. We finally put all our skills into practise by using them to answer questions.
N.C Pupils should be taught: that programs execute by following precise and unambiguous instructions , to use technology purposefully to create, organise, store, manipulate and retrieve digital content recognise common uses of information technology beyond school.