January Errata and Updates
by Jeremy Sumerlin
January 9, 2025
by Jeremy Sumerlin
January 9, 2025
Hello, all, and Happy New Year! Now that we're in the post-holiday season, we're getting geared up for a very busy January. To kick things off, we're pushing out a select number of errata that have been on the docket for a while now, and, unfortunately, decided to pull the trigger on our first banning of the Onyx/ShE environment. While we may not always do it right, we are committed to always trying to make it right. In that spirit, let's go ahead and get into this one: Oblivious Scout is immediately banned in the Onyx/ShE environment.
Road to Ruin was the first set we worked on when we initially returned to the L5R CCG after a 10+ year absence, so we were admittedly still getting back into the groove of things (you'll notice that some other cards we're going to touch on here are from that particular set, and several of the errata we've issued in the past also come from poor old RtR). We're never above admitting when we've made a mistake, and never shy away from actively correcting those mistakes when needed. While there is not an immediate critical issue with this card, we felt this was a necessary step.
We've already issued errata to Oblivious Scout once, but issues persist that relate to the fundamental core of the mechanics behind the card. There's no other way to say it, we were giving something a try here that ended up just not working the way we wanted it to. In reality, when it works, the goal it accomplishes is to prevent your opponent from playing the game, which is pretty much always a bad decision. It is a card that, really, exists only to be abused. There's no amount of tweaking that can correct its underlying issues without completely redesigning it, and at that point it just seems easier to ban it, as both accomplish the same net goal.
Let's move on to some non-banning errata from RtR, while we're here:
Legacy of Thunder's issue was its costless repeatable recursion effect. Notably, this originally came up in conjunction with the now-banned Oblivious Scout, but even though that has been addressed, it was something we decided we still didn't want around.
Call the Inferno was, to put it bluntly, simply TOO good. It was in essence a Lotus/Emperor power level card, and became so meta defining that we felt it was necessary to step in to address it. While we feel it's still a strong card, it's no longer the behemoth it was, and is now more appropriate to the power level we are aiming for.
Three more to get through, one from RoJ, and two from RoU:
Confront Your Truth was meant to be a card to support the then-new mechanic of Honesty. However, in reality, the fact that it was a Renew Event essentially meant it was being run to have effectively a 39 card Dynasty, and its actual mechanics were largely ignored. This wasn't ever the intent of this card, and so we've adjusted it to more appropriately reflect what it was meant to do.
Iweko's Shadow is picking up Singular, because multiple copies of it stacked in play at once effectively made the Imperial Favor useless. While this hasn't really come up, the possibility of it is something we aren't comfortable with at this point, as the Favor is an essential element of the environment.
Walk with the Elements is here to correct what was essentially a missed typo in the original version. It was always intended to exclude Shadowlands Rings from its effects, but somehow "non-Shadowlands" was left off one part of the original version. Nobody noticed this until someone brought it up to us, and so we're making this card do what it was supposed to do anyway. This one was literally a goof on our part, no way around that one.
The updated image files for these are now located in the Public Folder. That's it for environment issues for now. We hope to have a fairly big announcement in the next few weeks, so we hope you look forward to that. Thank you for your continued support for this project.