TAP Clock

Smart Question 00182:

    • What’s the TAP Clock?

TAP Response 00182:

    • A solution for assessing the long-term sustainability of humanity.

Smart Question 00183:

    • Why’s the TAP Clock important?

TAP Response 00183:

    • In today’s world there is the concept of the “Doomsday Clock.” It attempts to do much the same as the TAP Clock - to assess and communicate to the world the state of affairs of the whole of human civilization. It’s assessment and message is generated and communicated by a group of self-declared experts. The big difference between the two clocks is that with the TAP Clock many more real people leading real lives, across the whole spectrum of life, weigh in on this assessment. The TAP Clock does not attempt to report an absolute value. Like the Doomsday Clock does. Instead it simply reports relative changes in attitude toward improvement vs. deterioration of human civilization. It does so with simple statistics created from the relative change data that TAPPERS continuously provide - whenever they feel the change or are solicited to indicate a specific relative assessment. This tiny piece of the TAP game provides all the world a great new reference for making all the important decisions life requires - on a daily basis.

Smart Question 00184:

    • How’s it work?

TAP Response 00184:

    • Every TAP participant (player) continuously ponders two questions: 1) Right now, am I more worried or am I less worried about my personal life?; 2) Is the whole world improving or getting worse? The former ponderance is much about self in the world while the latter is about the world as a whole. The clock cares little about the absolute assessment scale a player uses. What clock actually measures is just the change direction. Are things improving or getting worse or are they about the same?

Smart Question 00356:

    • How does the TAPPER differentiate the two clocks?

TAP Response 00356:

    • Easy. The personal life assessment clock has a human head silhouette background graphic. The world assessment clock has a Earth globe background graphic. Maybe it's a two sided clock object that simply flips over to access either side.

Smart Question 00357:

    • What does the output data or important assessment resultant info look like?

TAP Response 00357:

    • Each clock is both an input and an output tool. TAPPERS provide the input and the clock provides any TAPPER almost unlimited output possibility.
    • Every clock output resultant is a story. It's a story with a very specific time period that MUST always be specified by the TAPPER. TAP provides a default period of the last month. Meaning from the present moment back one months time. So it's the story of change over the last month. TAP also provides a default population - ALL TAPPERS or the Adul voice story. This population default cannot be changed, though TAPPERS can explore other groups after being presented the Adul story.
    • Understanding that every TAPPER can change the default period to whatever they want to automatically first appear from the clock - let's now focus on how the story is presented. First focus on the clock face color:
      • Green = improvement (getting better)
      • Yellow = no change (much the same)
      • Red = deterioration (getting worse)
    • Overall color is the summation of all data points provided by TAPPERS within the specified period.
    • But the clock allows the story explorer to dig in a little deeper. How much better or worse? Tap on the clock face to get to the data behind the color. First presented is a single integer number - either positive or negative. Positive if green and negative it red. If yellow the number is always zero. The next tap adds to the previous number, the integer - total data points submitted during the specified period. A final tap adds the breakdown of input data: ups, downs and neutrals.

Smart Question 00358:

    • How does the TAPPER contribute input data?

TAP Response 00358:

    • First, each TAPPER can only contribute data once every hour - at the most. The atomic clock is used to set a common clock for all TAPPERS.
    • TAP does not care how often any TAPPER submits data. More submission does not have any bearing on the resultant. Because every contributor TAPPER gets counted only once in the story. What TAP does, is sum up all contribution by the one TAPPER in the specified period and assigns that particular TAPPER a single score of either +1, -1 or 0. So even if the TAPPER summed to -59 then they would be assigned -1.
    • Every TAPPER is encouraged to contribute whenever life nudges them to reflect on life. Whether this be some personal experience or something they hear or learn about the world. Big events like Covid-19 would be expected to generate a lot of negative assessment in our world. Positive things like learning about TAP might have the opposite effect.
    • The actual data input mechanism of a clock is simple. Think taps and swipes on a digital screen. A tap flips the two clock faces. A swipe up on the face is a positive indicator. A swipe down a negative assessment. A horizontal swipe is life or the world is much the same at this moment in time.

Smart Question 00359:

    • How do I change the story period?

TAP Response 00359:

    • 'You' always first enter the endpoint of the story period. The present last full hour is always the default in this process. But you can select any available timestamp since the clock was first launched.
    • 'You' specify the startpoint of the story period by specifying the overall period time. You can easily select options like: hour, day. week, month & year. Enter a number and be done quickly. But there are way to be very specific.
    • There's also a historical timeline that features big world events. You can specify start and endpoints this way too. And with this option it does not matter which you select first.