A character cannot have an Art level higher than their Soul.
Master Of Disguise (Trickery 1): The trickster is an expert at crafting disguises.
System: The trickster adds their Trickery level to rolls to disguise themselves.
Nimble Fingers (Trickery 2): The trickster has a seemingly supernatural ability to obfuscate their movements.
System: The trickster reduces the difficulty of Slight Of Hand rolls by half their Trickery level, rounded down.
Feint (Trickery 3): The trickster seems to go one way and instead goes the other.
System: When a creature rolls Dodge against the trickster’s attack, they can reflexively roll Dexterity + Subterfuge (difficulty 4) as an opposed roll vs opponent’s Dodge.
Lockpick Adept (Trickery 4): The trickster is well versed in picking locks.
System: The trickster reduces the difficulty of rolls to pick locks by half their Trickery level minus 1, rounded down.
Sneaky (Trickery 5): The trickster is very hard to spot.
System: The trickster reduces the difficulty of Stealth rolls by half their Trickery level minus 1, rounded down.
Extra Dodge (Trickery 6): The trickster is slippery.
System: The character gains an additional Action each turn that can only be used to roll Dodge.
Lyer’s Tongue (Trickery 7): The trickster can convince anyone of anything.
System: The trickster reduces the difficulty of Influence rolls to convince others of untruths by half their Trickery level minus 2, rounded down.
Can’t Catch Me (Trickery 8): The trickster is nearly impossible to capture.
System: Spend 1 Soul when held captive or being pursued. For the next hour the trickster adds their Trickster level to any roll to facilitate their escape.
Cool Customer (Trickery 9): The trickster is always calm, collected and determined.
System: The trickster gains 1 automatic Success on all rolls when under extreme pressure. This Technique only functions in truly dire situations, at Game Master discretion.
Greatly Exaggerated (Trickery 10): The web of lies and cunning woven by the Trickster is so elaborate that even death itself can get tangled up in the threads.
System: A number of times per story-arc equal to their Intellect level, the Trickster can avoid what appears to be their death, even if the character has died by the rules of the game. The exact method they survived should be agreed upon with the Game Master in each case, ranging from a secret body double to being revived by an obsessed ex-lover or anything else thematically appropriate.