Crux (-4 FP): When damaged by weapons of a specific material, [character name] has greater trouble healing. If they would lose a Damage Condition caused by this material, they must make a Check for each Damage Condition removed.
If the Damage Condition is being removed by a Feature that innately removes Damage Conditions from them (such as Recuperate or Vitality), they must make a Bad Ass Check (1d12 + Bad Ass) to remove the Damage Condition.
If the Damage Condition is being removed by an effect from outside them (such as Heal or a Healing Potion), the source of the effect must make a Smart Ass Check (1d12 + Smart Ass) to remove the Damage Condition. If the effect is not from a creature, the Game Master determines its functional Smart Ass for the purpose of this Check.
If the Check is greater than six plus their Bad Ass, the Damage Condition is removed. This Check must be individually attempted for each Damage Condition caused by the material that they try to remove. The Game Master is encouraged to adjust the cost of this Feature based on how practical the material is as a threat.