Greater Intelligence
Many faces hiding a single will.
Many faces hiding a single will.
Base Features (2 FP)
Divided Self (2 FP): A Greater Intelligence can create a second instance of themselves that is treated as a separate creature controlled by their mind and sharing their Features. All their instances have separate actions, but expend uses of limited use Features as a single creature. They can create as many instances as they wish.
For each instance they have beyond the first, their functional Kick Ass, Bad Ass and Smart Ass are reduced by 1. All factors dependent on their Ability Scores reduce accordingly.
If an instance gains the Death Damage Condition, the penalty to their Kick Ass, Bad Ass and Smart Ass is not reduced until they take a full rest.
For 2 additional FP, they are treated as having one less instance when determining the reduction to their functional Kick Ass, Bad Ass and Smart Ass. This additional cost can be paid repeatedly, letting them qualify as having one less instance each time.
Specialized Body (Varies): A Greater Intelligence can alter their individual instances to have abilities not innate to themselves. They possess a number of Body Points (BP) equal to the FP spent on this Feature.
When creating a new instance, they can allocate a number of BP to the instance and choose any arrangement of Features with total FP equal to the BP allocated. The total BP allocated between all instances cannot exceed their total BP. Any amount of FP can be spent on this Feature.
Supernal Replication (0 FP): The Greater Intelligence can divide themselves without limitation, requiring little time and no outside resources. As twelve actions, they can create a new instance.
As an action, they can touch an instance and reabsorb it, increasing their functional Kick Ass, Bad Ass and Smart Ass by 1. Instances are treated as no different from their original instance, meaning they can absorb instances from an instance other than the original, potentially resulting in a different instance becoming the single instance by absorbing the others.
Optional Features
Assimilation (2 FP): The Greater Intelligence can give the Assimilation Damage Condition during combat. This is only possible if their Combat Kick Ass is greater than the Combat Bad Ass of the target’s side and the conditions are appropriate.
A creature with the Assimilation Damage Condition must make an Immune Check (1d12 + Bad Ass) every full rest. The DC is based on their Kick Ass (6 + Kick Ass). If the creature succeeds, it is unaffected.
If it fails, its functional Bad Ass is reduced by 1, until it loses Assimilation. If it rolls 6 higher than needed to pass the Immune Check, it loses Assimilation.
Any creature with Assimilation whose functional Bad Ass reaches zero loses Assimilation and gains the Death Damage Condition. Its body becomes a new instance of them, and it cannot be returned to life by methods that require its physical remains.
They gain no Features or mechanical changes from the creature (unless BP is spent to retain its Features in the instance), but do get access to a fractured form of its memories. This lets them make Recollection Checks (1d12 + Smart Ass) to find information known by the creature. The difficulty of finding specific information is at Game Master discretion. This Feature negates Supernal Replication.
Interspatial Metabolism (1 FP): The Greater Intelligence can share bodily resources between their instances. This lets them sustain all their instances as long as any of their instances ingests enough food, water and air to supply the others.
For -1 FP, any toxin, pathogen or similar effect affecting one of their instances affects all of their instances. If the effect can be resisted by a Check, all instances can make the Check separately. Any instance that succeeds is not affected, even if the original instance failed.
Hive Queen (-1 FP): The Greater Intelligence uses their own biology to create new instances, having one central body dedicated to making secondary ones. Over an hour, they can gestate a secondary body within their central body, after which they may harmlessly birth the secondary body as twelve actions. Secondary bodies cannot create new bodies.
In addition, they can choose the anatomy of their secondary bodies. This is not sufficient to create a secondary body that can pass for a specific creature, but does allow them to pass off their secondary bodies as specific species.
If their central body gains the Death Damage Condition, a secondary body of their choice will metamorphosis into their new central body during their next full rest.
For 1 additional FP, the total Body Points (BP) they have access to is equal to twice the FP spent on Specialized Body. However, they can only use their BP to replicate Features possessed by creatures they have previously consumed. Eating creatures with Immortality does not allow them to learn new Features from those creatures. This Feature negates Supernal Replication.
Puppeteer (-1 FP): The Greater Intelligence can create secondary bodies (as per Divided Self), but their secondary bodies do not gain the benefits of any of their Features. Their secondary bodies share their Ability Scores, but do not gain modifications to Ability Scores from Features. Secondary bodies may be given Features through Body Points (BP) as normal. This alters Divided Self.
For 1 additional FP, they are treated as having one less secondary body when determining the reduction to their functional Kick Ass, Bad Ass and Smart Ass. This additional cost can be paid repeatedly, letting them qualify as having one less secondary body each time. This alters Divided Self.