Blighted Blood (0 FP): When [character name]’s blood is ingested by (or similarly enters the body of) a creature, that creature gains the Corrupted Damage Condition. Over the next 12 hours, the creature will lose all Damage Conditions only affecting the physical body.

Corrupted remains for one day per their Smart Ass. A creature with Corrupted cannot benefit from this Feature’s healing effect a second time.

If a creature with the Corrupted Damage Condition gains the Death Damage Condition, it loses the Death Damage Condition 1d6 hours later and gains a specific set of Features that have a total FP cost of zero, which is chosen when this Feature is taken. A creature returned to life by this Feature cannot be affected by it again. They cannot benefit from this Feature.