Old One (1 FP): If [character name] gains the Death Damage Condition, but their body remains completely in tact, they lose all Damage Conditions after a single year. If they gain the Death Damage Condition, and a vital organ was destroyed or removed, they lose all Damage Conditions after a decade. If they gain the Death Damage Condition, and only a small part of their body remains, they lose all Damage Conditions after a century. If they gain the Death Damage Condition, and nothing distinguishable as remains is left, they lose all Damage Conditions after an eon.

At Game Master discretion, outside forces may attempt to accelerate this process by repairing their body or providing their soul a more intact one. Likewise, damage to their body after death or removal of their soul from their flesh may extend the time required, although they will return after an eon regardless. This is treated as an Immortality Feature.

For 3 additional FP, the time required for them to lose all Damage Conditions is divided by 12.

For another 16 additional FP, they will lose all Damage Conditions after an hour, regardless of the degree of damage.