A character cannot have an Art level higher than their Soul.
Quarry (Hunt 1): The slayer can enter a state of hyperfocus, studying the technique of an opponent and adapting specifically to slay it.
System: Spend 1 Soul and choose a creature in line of sight. The chosen creature becomes the slayer’s Priority Target. They reduce the difficulty of Attack, Damage and Dodge rolls against the target by 1.
If the Priority Target is killed or captured by the slayer, they gain 1 Soul. They can only have 1 Priority Target at a time, and may choose to dismiss this Technique when waking.
Study Quarry (Hunt 2): The slayer goes beyond mere analysis of their prey as a combatant, understanding everything about it.
System: The difficulty reduction from Priority Target applies to all rolls to learn about the Priority Target.
Minor Focus (Hunt 3): The slayer refines their ability to obsess over a target.
System: The difficulty reduction from Priority Target is -2, rather than -1.
Known Signs (Hunt 4): The slayer understands the behavior of their quarry well enough to identify even the slightest trace of its presence.
System: The difficulty reduction from Priority Target applies to Alertness, Analysis, Empathy and Sixth Sense rolls against the Priority Target.
Focus (Hunt 5): The slayer refines their ability to obsess over a target.
System: The difficulty reduction from Priority Target is -3, rather than -2.
Bane-Spell (Hunt 6): The slayer knows the ephemeral weak points of the target’s very being.
System: The difficulty reduction from Priority Target applies to activation rolls for Spells targeting the Priority Target.
Greater Focus (Hunt 7): The slayer refines their ability to obsess over a target.
System: The difficulty reduction from Priority Target is -4, rather than -3.
Multitarget (Hunt 8): The slayer learns to divide their fixation between multiple targets.
System: The slayer can have up to a number of Priority Targets equal to half their Intellect at one time, rounded down.
Supreme Focus (Hunt 9): The slayer refines their ability to obsess over a target.
System: The difficulty reduction from Priority Target is -5, rather than -4.
Instant Insight (Hunt 10): A glance is all it takes to know everything.
System: The slayer can activate Priority Target reflexively, without needing to consume an Action.