Contagion (2 FP): [character name] can give the Contagion Damage Condition during combat. This is only possible if their Combat Kick Ass is greater than the Combat Bad Ass of the target’s side and the conditions are appropriate.

A creature with the Contagion Damage Condition must make an Immune Check (1d12 + Bad Ass) every full rest. The DC is based on their Kick Ass (6 + Kick Ass). If the creature succeeds, it is unaffected.

If it fails, its functional Bad Ass is reduced by 1, until it loses Contagion. If it rolls 6 higher than needed to pass the Immune Check, it loses Contagion.

Any creature with Contagion whose functional Bad Ass reaches zero loses Contagion and gains the Death Damage Condition.