The list below consists of Features anyone might develop in a Sci-Fi setting. Not being tied to any specific clan, these Features can be gained through effort, training or happenstance alone. The Game Master may choose to restrict, alter or expand this list.
Bigger Ass (4 FP): One of [character name]’s Ability Scores increases by 1. This Feature can be taken repeatedly for different or the same Ability Score. This cannot raise an Ability Score over 12.
Martial Artist (3 FP): [character name] increases the results of Kick Ass Checks to contribute to the Combat Kick Ass of their side by 1. This Feature can be purchased repeatedly, increasing the results by 1 each time.
Tough (3 FP): [character name] increases the results of Bad Ass Checks to contribute to the Combat Bad Ass of their side by 1. This Feature can be purchased repeatedly, increasing the results by 1 each time.
Preparation (2 FP): Choose an Ability Score when this Feature is taken. As twelve actions, [character name] can prepare to use that Ability Score. The first Check based on that Ability Score made within 10 minutes of preparing has its result increased by 1.
For 2 additional FP, the next Check based on the chosen Ability Score made after preparing is increased by 1 per 2 FP spent on this Feature.
Fast (1 FP): The Speed of [character name] is increased by 10 ft. This Feature can be taken repeatedly, increasing their Speed by 10 ft. each time.
Skilled (1 FP): [character name] is good at a particular skillset. When they make a Check to do something related to that skillset, they can add 1d4 to the result.
This Feature can be taken for multiple skills, at the same cost each time. It can also be taken repeatedly for the same skill, adding another 1d4 to that skill’s Checks. If taken for the same skill, the cost of taking it again is 1 higher each time.
Cosmic Attention (0 FP): [character name] has caught the enigmatic perception of a Cosmic. The desires of this watcher are erratic and seem illogical, but its will can be palpably felt and its favor garnered.
As twelve actions, they can contact and trade with the Cosmic observing them. It may cause any effect on their behalf (similar to a Magic Feature). They must act on its desires to acquire its aid, and the aid must be proportional to the acts they take. The desires and extent of aid is at Game Master discretion.
For 1 additional FP, the Cosmic trades more generously with them. Any trade made with it is proportionally cheaper, less being offered and more being given. The difference should be proportional to the FP cost of this Feature. This additional cost can be paid repeatedly, trades becoming cheaper every time.
For 2 additional FP, trades can be negotiated and made within one action, rather than twelve actions.