Allseed
Newly created or the distant and unrecognizable descendants of a species crafted long ago, the Allseed are sparks of familiarity in an alien expanse.
Newly created or the distant and unrecognizable descendants of a species crafted long ago, the Allseed are sparks of familiarity in an alien expanse.
Height: Depends on Species
Weight: Depends on Species
Environment: Native Planet
Population: Majority
Role: Planetary Life
Base Features (0 FP)
Planetary Life (0 FP): Allseed were made for or have adapted to specific planetary conditions, making interstellar travel difficult. When subjected to atmosphere, gravity, radiation or nutrients that strongly differ from that found on the home planet of their species, they suffer adverse and often fatal effects.
If they have the Cyborg clan, they may be augmented to survive in other environments, although such adjustments will need to be made on a case by case basis. Alternatively, protective equipment may mitigate or prevent the effects of an alien environment. The Damage Conditions suffered are at Game Master discretion.
Optional Features
Innate Ability (4 FP): The Allseed belongs to a species that is particularly physically capable, resilient or mentally gifted, causing the related Ability Score to increase by 1. This Feature can be taken repeatedly for different or the same Ability Score. This cannot raise an Ability Score over 12.
Natural Flight (4 FP): Whether through wings, buoyant air sacks or more exotic means, the Allseed belongs to a species that can fly innately. They can move in three dimensions, flying 10 feet faster than their ground speed.
Natural Warrior (3 FP): Desired to fight on the behalf of their creators or simply adapted for survival via offense, the Allseed belongs to a species skilled in combat. They increase the results of Kick Ass Checks to contribute to the Combat Kick Ass of their side by 1. This Feature can be purchased repeatedly, increasing the results by 1 each time.
Hard To Harm (3 FP): Whether built for dodging blows, possessing unorthodox vital points or resistant through stranger methods, the Allseed belongs to a species that is innately difficult for others to harm. They increase the results of Bad Ass Checks to contribute to the Combat Bad Ass of their side by 1. This Feature can be purchased repeatedly, increasing the results by 1 each time.
Fast (1 FP): The Allseed belongs to a species that can move much faster than a Novus. Their Speed is increased by 10 ft. This Feature can be taken repeatedly, increasing their Speed by 10 ft. each time.
Hyperthymesia (1 FP): The Allseed belongs to a species with neurology capable of organizing and rapidly retrieving memories with exceptional detail. Any sensory input that has ever entered their mind is perfectly recorded and can be retrieved and experienced at any time as it was when first received. This makes it impossible for them to forget or lose quality from any experience.
As an action, they can go back to any point in their limitless memory and study the sensory input from that point. While doing this, they can make Checks to study their senses at the time as they would if present at that time and place. This might let them spot details they missed the first time or process information they weren’t paying attention to at the time.
Likewise, they never need to make Checks to remember past events, regardless of possible distractions.
Regenerative Tissue (1 FP): The Allseed belongs to a species with highly regenerative tissue, capable of recovering from injury at implausible rates. After a full rest, they can remove one Damage Condition only affecting the physical body, not including Death. Whether a given Damage Condition can be removed or altered is at Game Master discretion.
Night Vision (1 FP): The Allseed belongs to a species that can see in what a Novus would consider complete darkness.
Innate Aptitude (1 FP): The Allseed belongs to a species that is especially good at something. When they make a Check to do anything related to that thing, they can add 1d4 to the result.
Protean (1 FP): The Allseed belongs to a species with amorphous tissue, capable of restructuring their body at a moment’s notice. As an action, they can change into any shape.
They take on the chosen form, but do not esthetically change beyond shape. They do not gain any Features or other mechanical changes.
Long Lived (0 FP): The Allseed belongs to a species with an exceptionally long lifespan for a biological creature. Although they do age, their life is measured in centuries rather than decades.
Alien Appearance (-1 FP): The Allseed belongs to a species that looks especially unsettling or revolting to Novus and most Allseed. When they make a check to socialize with a Novus or Allseed not belonging to their species, usually meaning Checks to convince or comfort, they reduce the result by 1d4. If the check is intimidation based, they add 1d4 to the result.