Death Magic (2 FP): Whenever [character name] gives a creature the Death Damage Condition, they gain a number of Death Points (DP) equal to the creature’s Smart Ass. They cannot have more than 10 per Smart Ass DP at a time.
They can spend DP to perform impossible feats. To do so, they define what they want to happen. The Game Master determines the DC and DP cost. They pay the DP cost and make a Casting Check (1d12 + Smart Ass).
If the check succeeds, the feat happens. Even if it fails, they still lose the DP. This is treated as a Magic Feature.