Temporal Mobility (8 FP): As twelve actions, [character name] can move themselves and a maximum number of other creatures equal to their Smart Ass to any point in time. Whenever they go back in time, their actions can alter the future as normal.

However, anything that would affect their personal linear objective timeline will cause temporal dissidence.

This is because changes that effect their P.L.O.T. will directly alter their history, and therefore them.

Temporal dissidence is the strain on existence created by the circle of constant minute changes made by a time traveler effecting their own future and having those effects change by how it effects the past.

Due to this, if they do something that causes too much temporal dissidence, such as by greatly changing their own future, the changes too their P.L.O.T. become too extreme and cause a rapid energetic transitive chronological orientation normalization.

A R.E.T.C.O.N. causes their personal timeline to rewind until before they made the action that caused the R.E.T.C.O.N., therefore making it impossible for them to change their own P.L.O.T. to a noticeable extent.