Immortal
At the end, only the Immortal will laugh.
At the end, only the Immortal will laugh.
Base Features (0 FP)
Immortality (20 FP): Immortals can restore themselves from anything, even complete bodily destruction. They are immune to the Death Damage Condition. This is treated as an Immortality Feature.
Timeless (0 FP): Immortals do not age no matter how much time passes.
Value Of Life (-8 FP): Immortals are incapable of taking actions to knowingly and directly harm others. This includes contributing to Combat Kick Ass, but also prevents more complex actions that are clearly intended to give Damage Conditions to another creature.
For 2 additional FP, they can harm creatures that have already given them a Damage Condition. They still cannot willingly give a creature the Death Damage Condition, unless it is for a goal other than the lasting death of the creature.
For another 2 additional FP, they can give the Death Damage Condition to creatures that have given them Damage Conditions, even to permanently end the creature’s life.
It Is Dramatic (-12 FP): Immortals reduce the results of Bad Ass Checks to contribute to the Combat Bad Ass of their side by 4.
Optional Features
Immortal Vitality (12 FP): All Damage Conditions only affecting the Immortal’s physical body are removed after 24 seconds, without the need to take actions.
Undying One (3 FP): The Immortal increases the results of Bad Ass Checks to contribute to the Combat Bad Ass of their side by 1. This Feature can be purchased repeatedly, increasing the results by 1 each time.
Curse Of Eternity (0 FP): The Immortal’s unending existence is a curse, one that seeks to spread to all life. When they give a creature the Death Damage Condition, the creature loses the Death Damage Condition 3 days later and gains all base Features of the Immortal clan.
Undying Blood (0 FP): The Immortal’s ever lasting blood is all too willing to accept a new host until the end of time. When their blood is ingested by (or similarly enters the body of) a creature, that creature gains the Blooded Damage Condition. Over the next 12 hours, the creature will lose all Damage Conditions only affecting the physical body.
Blooded remains for one day per their Smart Ass. A creature with Blooded cannot benefit from this Feature’s healing effect a second time.
If a creature with the Blooded Damage Condition gains the Death Damage Condition, it loses the Death Damage Condition 1d6 hours later and gains all base Features of the Immortal clan. Immortals cannot benefit from this Feature.
Will Of The Slayer Of Death (-4 FP): The Immortals created by the influence of the Slayer Of Death share their creator’s vision of a world without death, feeling instinctual revulsion at the idea of any creature’s existence ending.
Due to this, they wish to prevent death and render as many creatures as possible immune to death. This means they must always have a degree of their personal goals be based around these desires.
If the Game Master rules that the player is not following this behavior, the Game Master takes control of the character until this is corrected. Creatures immune to mental tampering cannot have this Feature.
For 2 additional FP, they develop resistance to the Slayer Of Death’s influence, being capable of resisting the compulsion to prevent deaths. They must still render creatures immune to death.
Bane (-10 FP): Despite being otherwise unkillable, the Immortal has a specific condition, method or item that allows them to be given the Death Damage Condition despite the effects of the Immortality Feature.
This might involve slaying them with a blessed silver blade, subjecting them to glowing green space rocks or cutting their hair first. Whatever it is, when the conditions are met, the Immortality Feature does not apply.
The Game Master may adjust the FP cost of this Feature depending on how hard it is to meet the condition. This partially negates the Immortality Feature.
Koschei (-10 FP): The Immortal’s soul is bound to a physical object that can be destroyed. If the object is destroyed, they loose the benefits of the Immortality Feature. This partially negates the Immortality Feature.