Task with a Result of 9: Casting time
Orb of light: 1 action (2 seconds)
Lock/Unlock simple mechanical lock: 3 actions (6 seconds)
Stabilize fatal injury (stop internal bleeding, cauterize severed limb, slow metabolism to stop death from damaged/missing semi-vital organ): 12 actions (24 seconds)
Cause major energy attack (fire-ball, electrical shock) that is unlikely to kill on its own: 12 actions (24 seconds)
Move object without touching it (telekinesis), 10 lb. or less fast or 10 to 100 lb. slowly: 12 actions (24 seconds)
Observe a known location at a distance (scrying): 1 hour
Repair simple damage to an object or reinforce it: 1 hour
Make a soul trap (will unravel in a few hours without upkeep): 1 hour
Restore Hit Point or remove minor simple Damage Condition: 1 hour
Ensure compromised body remains biologically alive for another day (whether an injured person or part of a body): 1 hour
Large scale energy effect (explosion, move large object at speed, long ranged plasma blast), which could be set to trigger on certain conditions: 1 hour
Remove major Damage Conditions (organ failure, severe infection, est.) or revive a similarly damaged fresh corpse (would not actually remove Death, only make a braindead living body or new consciousness [would require higher result to avoid dysfunctional levels of brain damage]: 6 hours
Minorly read/alter a target’s memories: 6 hours
Place complex curse (equivalent effects to a disease, automated ongoing effects around target, reduced rainfall in area, continually killed soil bacteria, est.) or blessing (enhanced health, automated ongoing effects around target, increased rainfall in area, enhanced fertility in livestock, abundance in crops, est.) on target/area: 24 hours
Regional illusion, altering the perceived environment of a town or similar area (covered in obscuring fog, permanent night/day, est.): 24 hours
Remove Death from a target using a captured soul and braindead living body: 1 week
Stop time for 6 seconds: 1 week
Teleport 1 mile in defined direction (regardless of physical barriers): 1 week
Create moderately customized lifeform from similar creature or tissue sample (will not breed true): 1 month
Grow braindead living body from tissue sample and organic material: 1 month
Break robust enchantment (a well made one, but difficulty varies): 1 month
Craft permanent soul trap with strong inbuilt suppression: 6 months
Implant fully functional consciousness into braindead living body: 6 months
Build stable gate between two locations in a Domain, requiring upkeep after each use: 1 year
Place grand curse (spreading from target to target, carrying down bloodline, targeting entire Domain) or blessing (benefit entire city, improve livestock and crops for entire Domain): 1 decade
Create minorly altered species that breeds true (similar to genetic engineering): 1 decade
*Expunge a target from compatible space (the world as it is understood): 1 decade
*Project consciousness and influence outside of compatible space with active control: 1 century
Create entirely novel species with distinct properties and abilities: 6 millennia
*”Compatible Space” is a primarily academic term referring to any location operating on the same fundamental natural laws. In the most technical definition, any place objects from your world could still exist in the way you are familiar with material operating would be compatible space, even if the conditions are so extreme most materials would instantly incinerate, be crushed, be torn apart, frozen solid, etc. Domains, Boarders and even artificial spaces like Herman’s realm are considered compatible space, and the properties of non-compatible spaces are mostly speculative.
However, it is proven to be possible to move objects out of compatible space, although the only practical benefit is that anything will be fundamentally destroyed by the process (as far as can be discerned). It is impractically hard to do, but shoving an immortal out of compatible space is generally believed to be a valid way to kill them (although it is debated if souls are actually destroyed by this or only trapped/altered in such a way that they never show up again).